/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#ifndef _QUEUE
-#define _QUEUE
+#ifndef QUEUE_H
+#define QUEUE_H
#define QEMPTY(p) ((p)->q_forw == (p))
struct qelem {
- struct qelem *q_forw;
- struct qelem *q_back;
+ struct qelem *q_forw;
+ struct qelem *q_back;
};
-#endif _QUEUE
+void insque(struct qelem *p, struct qelem *q);
+void remque(struct qelem *p);
+void initque(struct qelem *p);
+struct qelem *makeqt(int nelem);
+
+#endif