/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
+#include <stdlib.h>
+#include <string.h>
#include "misc.h"
void
-saveargv(ac, src, dst)
- int ac;
- s_char **src;
- s_char **dst;
+saveargv(int ac, char **src, char **dst)
{
- extern s_char *strcpy();
- extern s_char *malloc();
- register s_char *ptr;
- register int i;
+ char *ptr;
+ int i;
- for (i = 0; i < ac; i++) {
- dst[i] = strcpy(malloc(strlen(src[i])+1), src[i]);
- ptr = src[i];
- while (*ptr)
- *ptr++ = ' ';
- }
+ for (i = 0; i < ac; i++) {
+ dst[i] = strcpy(malloc(strlen(src[i]) + 1), src[i]);
+ ptr = src[i];
+ while (*ptr)
+ *ptr++ = ' ';
+ }
}