/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
*/
+#include <stdlib.h>
+#include <string.h>
#include "misc.h"
void
-saveargv(ac, src, dst)
- int ac;
- s_char **src;
- s_char **dst;
+saveargv(int ac, s_char **src, s_char **dst)
{
- extern s_char *strcpy();
- extern s_char *malloc();
- register s_char *ptr;
- register int i;
+ register s_char *ptr;
+ register int i;
- for (i = 0; i < ac; i++) {
- dst[i] = strcpy(malloc(strlen(src[i])+1), src[i]);
- ptr = src[i];
- while (*ptr)
- *ptr++ = ' ';
- }
+ for (i = 0; i < ac; i++) {
+ dst[i] = strcpy(malloc(strlen(src[i]) + 1), src[i]);
+ ptr = src[i];
+ while (*ptr)
+ *ptr++ = ' ';
+ }
}