/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* John Yockey, 1998
*/
+#include <config.h>
+
#include "misc.h"
#include "tags.h"
+#include <stdlib.h>
#include <stdio.h>
-
-#ifdef Rel4
#include <string.h>
-#endif /* Rel4 */
-
#if !defined(_WIN32)
#include <unistd.h>
#endif
struct tagstruct *taglist;
-s_char buf[4096];
-u_short tagnum;
-s_char exec[8];
-
-void free();
void
-io_init()
+io_init(void)
{
taglist = NULL;
- buf[0] = 0;
- tagnum = 0;
- sprintf(exec, "execute");
}
-s_char *
-gettag(p)
-s_char *p;
+char *
+gettag(char *p)
{
struct tagstruct *tag1, *tag2;