/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
+#include <config.h>
+
#include <stdlib.h>
#include "as.h"
#include "optlist.h"
/* Is the cache on? if not, return NULL */
if (as_cachepath_on == 0)
- return (NULL);
+ return NULL;
/* Do we have any cached? */
if (fromhead == (struct as_frompath **)0)
- return (NULL);
+ return NULL;
/* Yes! */
for (from = fromhead[fy]; from; from = from->next) {
if (from->x == fx) {
for (to = from->tolist[ty]; to; to = to->next) {
if (to->x == tx)
- return (to->path);
+ return to->path;
}
}
}
- return (NULL);
+ return NULL;
}