/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
#include <stdlib.h>
+#include <string.h>
#include "as.h"
#include "optlist.h"
/* Note we will only allocate this once. Afterwards, we just keep
* zeroing it since it's rather small and we don't need to re-allocate
* each time. */
- if (fromhead == (struct as_frompath **)0) {
+ if (fromhead == NULL) {
fromhead = calloc(1, sizeof(struct as_frompath *) * WORLD_Y);
- if (fromhead == (struct as_frompath **)0)
+ if (fromhead == NULL)
return;
}
int i, j;
/* Cache not used yet :) */
- if (fromhead == (struct as_frompath **)0)
+ if (fromhead == NULL)
return;
for (j = 0; j < WORLD_Y; j++) {
return NULL;
/* Do we have any cached? */
- if (fromhead == (struct as_frompath **)0)
+ if (fromhead == NULL)
return NULL;
/* Yes! */