*/
#include <stdio.h>
+#include <string.h>
#include "misc.h"
#include "player.h"
#include "var.h"
/* No dist path */
sect.sct_dist_x = sect.sct_x;
sect.sct_dist_y = sect.sct_y;
- sect.sct_nv = 0;
+ memset(sect.sct_item, 0, sizeof(sect.sct_item));
+ memset(sect.sct_del, 0, sizeof(sect.sct_del));
+ memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
+ sect.sct_mines = 0;
+ sect.sct_pstage = PLG_HEALTHY;
+ sect.sct_ptime = 0;
+ sect.sct_che = 0;
+ sect.sct_fallout = 0;
putsect(§);
pr("wiped\n");
} else {