/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 2000
- * Markus Armbruster, 2004-2011
+ * Markus Armbruster, 2004-2013
*/
#include <config.h>
}
if (stat == STAT_UNUSED
? natp->nat_stat >= STAT_SANCT : natp->nat_stat != STAT_UNUSED) {
- pr("Country %s (#%d) status is %s.\n"
+ pr("Country %s status is %s.\n"
"%s it in this state is normally a bad idea.",
- natp->nat_cnam, natp->nat_cnum,
- symbol_by_value(natp->nat_stat, nation_status),
+ prnat(natp), symbol_by_value(natp->nat_stat, nation_status),
stat == STAT_UNUSED ? "Deleting" : "Replacing");
if (!askyn("Are you sure? "))
return RET_FAIL;
}
if (getplayer(natp->nat_cnum)) {
- pr("%s (#%d) is logged in!\n",
- natp->nat_cnam, natp->nat_cnum);
+ pr("%s is logged in!\n", prnat(natp));
return RET_FAIL;
}
nat_reset(natp, natp->nat_cnum, cntryname, pname, stat);