/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* anti.c: Take action against che
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1997
*/
+#include <config.h>
-#include <stdio.h>
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nat.h"
-#include "news.h"
-#include "nsc.h"
-#include "item.h"
-#include "file.h"
#include "commands.h"
+#include "item.h"
+#include "lost.h"
#include "optlist.h"
/*
pr("No available mil or mob in sector.\n");
continue;
}
- pr("Sector mobility/troop strength will allow %d troops to engage.\n", avail_mil);
+ pr("Sector mobility/troop strength will allow %d troops to engage.\n",
+ avail_mil);
if (target == player->cnum) {
amil = mil;
sect.sct_item[I_MILIT] = ache;
if (sect.sct_own == sect.sct_oldown)
sect.sct_oldown = 0;
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x,
- sect.sct_y);
- makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x,
- sect.sct_y);
sect.sct_own = sect.sct_oldown;
sect.sct_off = 1; /* Turn the sector off */
putsect(§);