/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* anti.c: Take action against che
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1997
#include <config.h>
-#include <ctype.h>
#include "commands.h"
#include "item.h"
#include "lost.h"
sect.sct_item[I_MILIT] = ache;
if (sect.sct_own == sect.sct_oldown)
sect.sct_oldown = 0;
- makelost(EF_SECTOR, sect.sct_own, 0,
- sect.sct_x, sect.sct_y);
- makenotlost(EF_SECTOR, sect.sct_oldown, 0,
- sect.sct_x, sect.sct_y);
sect.sct_own = sect.sct_oldown;
sect.sct_off = 1; /* Turn the sector off */
putsect(§);