/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* anti.c: Take action against che
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1997
*/
+#include <config.h>
-#include <stdio.h>
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nat.h"
-#include "news.h"
-#include "nsc.h"
-#include "item.h"
-#include "file.h"
+#include "chance.h"
#include "commands.h"
+#include "item.h"
#include "optlist.h"
/*
pr(" ---- --------------------------\n");
}
mil = sect.sct_item[I_MILIT];
- che = get_che_value(sect.sct_che);
- target = get_che_cnum(sect.sct_che);
+ che = sect.sct_che;
+ target = sect.sct_che_target;
avail_mil = sect.sct_mobil / 2;
if (mil <= avail_mil)
avail_mil = mil;
- prxy("%4d,%-4d ", sect.sct_x, sect.sct_y, player->cnum);
+ prxy("%4d,%-4d ", sect.sct_x, sect.sct_y);
if (avail_mil <= 0) {
pr("No available mil or mob in sector.\n");
continue;
}
- pr("Sector mobility/troop strength will allow %d troops to engage.\n", avail_mil);
+ pr("Sector mobility/troop strength will allow %d troops to engage.\n",
+ avail_mil);
if (target == player->cnum) {
amil = mil;
sect.sct_mobil = sect.sct_mobil - chekilled - milkilled;
sect.sct_item[I_MILIT] = mil - milkilled;
if (ache == 0)
- sect.sct_che = 0;
- set_che_value(sect.sct_che, ache);
+ sect.sct_che_target = 0;
+ sect.sct_che = ache;
putsect(§);
pr(" Body count: Military %d - Guerillas %d.\n",
milkilled, chekilled);
/* Ok, now leave anywhere from 16% to 25% of the che */
n_cheleft = (ache / (n_cheleft + 3));
ache -= n_cheleft;
- set_che_value(sect.sct_che, n_cheleft);
- } else
+ sect.sct_che = n_cheleft;
+ } else {
sect.sct_che = 0;
+ sect.sct_che_target = 0;
+ }
sect.sct_item[I_MILIT] = ache;
if (sect.sct_own == sect.sct_oldown)
sect.sct_oldown = 0;
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x,
- sect.sct_y);
- makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x,
- sect.sct_y);
sect.sct_own = sect.sct_oldown;
sect.sct_off = 1; /* Turn the sector off */
putsect(§);
pr(" Partisans take over the sector. You blew it.\n");
wu(0, sect.sct_oldown,
- "Sector %s regained from Partisan activity.\n",
+ "Sector %s regained from partisan activity.\n",
xyas(nstr.x, nstr.y, sect.sct_oldown));
}
} else {