/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "land.h"
-#include "nsc.h"
-#include "file.h"
#include "commands.h"
+#include "land.h"
int
army(void)
{
struct lndstr land;
int count;
- s_char *cp;
- s_char c;
+ char *cp;
+ char c;
struct nstr_item nstr;
struct nstr_item ni;
struct lndstr land2;
- s_char buf[1024];
+ char buf[1024];
cp = getstarg(player->argp[1], "army? ", buf);
if (cp == 0)
return RET_SYN;
}
if (c == '~')
- c = ' ';
+ c = 0;
if (!snxtitem(&nstr, EF_LAND, player->argp[2]))
return RET_SYN;
count = 0;