/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
+#include "chance.h"
#include "combat.h"
#include "commands.h"
#include "empobj.h"
return RET_OK;
}
- /* Show what we're assaulting, and check treaties */
-
- if (att_show(def))
- return RET_FAIL;
+ /* Show what we're assaulting */
+ att_show(def);
/* Ask about offensive support */
pr(" and was killed in the attempt.\n");
llp->unit.land.lnd_effic = 0;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
- lnd_delete(llp);
+ lnd_put_one(llp);
} else {
wu(0, def->own, "%s spy spotted in %s.\n",
cname(player->cnum), xyas(def->x, def->y,