/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* atta.c: Attack another sector
- *
+ *
* Known contributors to this file:
* Dave Pare
* Ken Stevens, 1995
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "file.h"
-#include "sect.h"
-#include "path.h"
-#include "nat.h"
-#include "xy.h"
+#include "combat.h"
+#include "commands.h"
#include "land.h"
-#include "nsc.h"
#include "mission.h"
+#include "path.h"
#include "ship.h"
-#include "combat.h"
-#include "commands.h"
int
atta(void)
return att_free_lists(&olist, 0);
}
- /*
- * Estimate the defense strength and give the player a chance to abort
- */
-
- ototal = att_estimate_defense(A_ATTACK, off, &olist, def, a_spy);
+ ototal = att_get_offense(A_ATTACK, off, &olist, def);
if (att_abort(A_ATTACK, off, def)) {
pr("Attack aborted\n");
att_empty_attack(A_ATTACK, 0, def);