/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "combat.h"
#include "commands.h"
-#include "land.h"
-#include "mission.h"
#include "path.h"
#include "ship.h"
int
-atta(void)
+c_attack(void)
{
struct combat off[6]; /* attacking sectors */
struct combat def[1]; /* defending sector */
if (att_abort(A_ATTACK, NULL, def))
return RET_FAIL;
- /* Show what we're attacking, and check treaties */
-
- if (att_show(def))
- return RET_FAIL;
+ /* Show what we're attacking */
+ att_show(def);
/* Ask about offensive support */