newy = def->y + diroff[n + 1][1];
getsect(newx, newy, §); /* incase cross world boundary */
if (!player->owner
- && getrel(getnatp(sect.sct_own), player->cnum) != ALLIED)
+ && relations_with(sect.sct_own, player->cnum) != ALLIED)
continue;
att_combat_init(&off[++last], EF_SECTOR);
off[last].x = sect.sct_x;