/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "xy.h"
-#include "path.h"
-#include "nsc.h"
-#include "nat.h"
+#include <ctype.h>
#include "commands.h"
+#include "map.h"
+#include "path.h"
int
bdes(void)
{
- s_char *p, d;
+ char *p, d;
struct nstr_sect nstr;
struct sctstr sect;
- s_char prompt[128];
- s_char buf[1024];
+ char prompt[128];
+ char buf[1024];
int changed = 0;
if (!snxtsct(&nstr, player->argp[1]))