return RET_SYN;
while (!player->aborted && nxtsct(&nstr, &s1)) {
- if (s1.sct_own != player->cnum)
+ if (!player->owner)
continue;
snxtsct_rewind(&nstr2);
while (!player->aborted && nxtsct(&nstr2, &s2)) {
- if (s2.sct_own != player->cnum)
+ if (!player->owner)
continue;
path = BestLandPath(buf, &s1, &s2, &cost, MOB_MOVE);
if (path)