/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
-#include "var.h"
#include "sect.h"
-#include "item.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
-#include "deity.h"
-#include "file.h"
#include "nat.h"
#include "commands.h"
best(void)
{
double cost;
- s_char *BestDistPath(), *BestLandPath(), *s;
+ s_char *s;
struct sctstr s1, s2;
struct nstr_sect nstr, nstr2;
- int dist = 0;
s_char buf[1024];
- dist = player->argp[0][4] == 'd';
-
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
while (!player->aborted && nxtsct(&nstr2, &s2)) {
if (s2.sct_own != player->cnum)
continue;
- if (dist)
- s = BestDistPath(buf, &s1, &s2, &cost, MOB_ROAD);
- else
- s = BestLandPath(buf, &s1, &s2, &cost, MOB_ROAD);
+ s = BestLandPath(buf, &s1, &s2, &cost, MOB_ROAD);
if (s != (s_char *)0)
- pr("Best %spath from %s to %s is %s (cost %1.3f)\n",
- (dist ? "dist" : ""),
+ pr("Best path from %s to %s is %s (cost %1.3f)\n",
xyas(s1.sct_x, s1.sct_y, player->cnum),
xyas(s2.sct_x, s2.sct_y, player->cnum), s, cost);
else