]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/bomb.c
retreat: Fix group retreat after failed board sinks ship
[empserver] / src / lib / commands / bomb.c
index 9ebd780cb308abb9c8500ae4a236c26103e1230f..5e4888cd223b2f296070abab3cee746597ef38f2 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                Ken Stevens, Steve McClure, Markus Armbruster
  *
  *  Empire is free software: you can redistribute it and/or modify
@@ -30,7 +30,7 @@
  *     Dave Pare, 1986
  *     Ken Stevens, 1995
  *     Steve McClure, 1998-2000
- *     Markus Armbruster, 2004-2011
+ *     Markus Armbruster, 2004-2015
  */
 
 #include <config.h>
@@ -196,7 +196,7 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
            pr("Some subs are present in the sector.\n");
     }
     nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
-    nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
+    nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
   retry:
     p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
                  buf);
@@ -275,7 +275,7 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target)
        plp = (struct plist *)qp;
        if (changed_plane_aborts(plp))
            continue;
-       dam += pln_damage(&plp->plane, 'p', 1);
+       dam += pln_damage(&plp->plane, 'p', "");
     }
     getsect(target->sct_x, target->sct_y, &sect);
     target = &sect;
@@ -288,11 +288,11 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target)
     pr("did %d%% damage to efficiency in %s\n",
        oldeff - target->sct_effic,
        xyas(target->sct_x, target->sct_y, player->cnum));
-    if (target->sct_own)
-       wu(0, target->sct_own,
-          "%s bombing raid did %d%% damage in %s\n",
-          cname(player->cnum), oldeff - target->sct_effic,
-          xyas(target->sct_x, target->sct_y, target->sct_own));
+    if (target->sct_own != player->cnum)
+       mpr(target->sct_own,
+           "%s bombing raid did %d%% damage in %s\n",
+           cname(player->cnum), oldeff - target->sct_effic,
+           xyas(target->sct_x, target->sct_y, target->sct_own));
     bridge_damaged(target);
     putsect(&sect);
     collateral_damage(target->sct_x, target->sct_y, dam);
@@ -348,7 +348,7 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
        plp = (struct plist *)qp;
        if (changed_plane_aborts(plp))
            continue;
-       dam += pln_damage(&plp->plane, 'p', 1);
+       dam += pln_damage(&plp->plane, 'p', "");
     }
     getsect(target->sct_x, target->sct_y, &sect);
     target = &sect;
@@ -361,11 +361,11 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
     pr("did %.2f%% damage to %s in %s\n",
        b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum));
     nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
-    if (target->sct_own != 0)
-       wu(0, target->sct_own,
-          "%s precision bombing raid did %.2f%% damage to %s in %s\n",
-          cname(player->cnum), b, ip->i_name,
-          xyas(target->sct_x, target->sct_y, target->sct_own));
+    if (target->sct_own != player->cnum)
+       mpr(target->sct_own,
+           "%s precision bombing raid did %.2f%% damage to %s in %s\n",
+           cname(player->cnum), b, ip->i_name,
+           xyas(target->sct_x, target->sct_y, target->sct_own));
     putsect(&sect);
     collateral_damage(target->sct_x, target->sct_y, dam);
 }
@@ -455,9 +455,9 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
                                      shp_hardtarget(&ship), EF_SHIP);
            pr("%d%% hitchance...", hitchance);
        }
-       if (roll(100) <= hitchance) {
+       if (pct_chance(hitchance)) {
            /* pinbombing is more accurate than normal bombing */
-           dam = 2 * pln_damage(&plp->plane, 'p', 1);
+           dam = 2 * pln_damage(&plp->plane, 'p', "");
        } else {
            pr("splash\n");
            /* Bombs that miss have to land somewhere! */
@@ -469,24 +469,22 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
            nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
        else
            nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
-       if (ship.shp_own) {
-           wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n",
-              cname(player->cnum), dam,
-              prship(&ship),
-              xyas(target->sct_x, target->sct_y, ship.shp_own));
+       if (ship.shp_own != player->cnum) {
+           mpr(ship.shp_own, "%s bombs did %d damage to %s at %s\n",
+               cname(player->cnum), dam,
+               prship(&ship),
+               xyas(target->sct_x, target->sct_y, ship.shp_own));
        }
-       pr("\n");
-       check_retreat_and_do_shipdamage(&ship, dam);
-       if (ship.shp_rflags & RET_BOMBED)
-           if (((ship.shp_rflags & RET_INJURED) == 0) || !dam)
-               retreat_ship(&ship, 'b');
-       putship(ship.shp_uid, &ship);
-       getship(ship.shp_uid, &ship);
-       if (!ship.shp_own) {
+       shipdamage(&ship, dam);
+       if (ship.shp_effic < SHIP_MINEFF)
            pr("%s at %s sunk!\n",
               prship(&ship),
               xyas(target->sct_x, target->sct_y, player->cnum));
-       }
+       if (dam && (ship.shp_rflags & RET_INJURED))
+           retreat_ship(&ship, ship.shp_own, 'i');
+       else if (ship.shp_rflags & RET_BOMBED)
+           retreat_ship(&ship, ship.shp_own, 'b');
+       putship(ship.shp_uid, &ship);
        collateral_damage(target->sct_x, target->sct_y, dam / 2);
     }
 out:
@@ -536,7 +534,7 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
            n = atoi(q);
            if (n < 0)
                continue;
-           if (getplane(n, &plane) &&
+           if (getplane(n, &plane) && plane.pln_own &&
                plane.pln_x == target->sct_x &&
                plane.pln_y == target->sct_y &&
                plane.pln_ship < 0 && plane.pln_land < 0 &&
@@ -555,9 +553,9 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
            hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
            pr("%d%% hitchance...", hitchance);
        }
-       if (roll(100) <= hitchance) {
+       if (pct_chance(hitchance)) {
            /* pinbombing is more accurate than normal bombing */
-           dam = 2 * pln_damage(&plp->plane, 'p', 1);
+           dam = 2 * pln_damage(&plp->plane, 'p', "");
        } else {
            pr("thud\n");
            /* Bombs that miss have to land somewhere! */
@@ -573,19 +571,10 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
        else
            plane.pln_effic -= dam;
        plane.pln_mobil = (dam * plane.pln_mobil / 100.0);
-       if (own == player->cnum) {
-           pr("%s reports %d%% damage\n", prplane(&plane), dam);
-       } else {
-           if (own != 0)
-               wu(0, own,
-                  "%s pinpoint bombing raid did %d%% damage to %s\n",
-                  cname(player->cnum), dam, prplane(&plane));
-       }
-       nreport(player->cnum, N_DOWN_PLANE, own, 1);
-       if (own != 0)
-           wu(0, own, "%s bombs did %d%% damage to %s at %s\n",
+       mpr(own, "%s bombs did %d%% damage to %s at %s\n",
               cname(player->cnum), dam, prplane(&plane),
               xyas(target->sct_x, target->sct_y, own));
+       nreport(player->cnum, N_DOWN_PLANE, own, 1);
        putplane(plane.pln_uid, &plane);
        collateral_damage(target->sct_x, target->sct_y, dam);
     }
@@ -612,7 +601,7 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
        plp = (struct plist *)qp;
        if (changed_plane_aborts(plp))
            continue;
-       nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
+       nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
        if (nunits == 0) {
            pr("%s could not find any units!\n", prplane(&plp->plane));
            continue;
@@ -628,7 +617,7 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
            if (*q == '~')
                break;
            if (*q == '?') {
-               unitsatxy(target->sct_x, target->sct_y, 0, 0);
+               unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
                continue;
            }
            n = atoi(q);
@@ -664,8 +653,8 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
                                      lnd_hardtarget(&land), EF_LAND);
            pr("%d%% hitchance...", hitchance);
        }
-       if (roll(100) <= hitchance) {
-           dam = 2 * pln_damage(&plp->plane, 'p', 1);
+       if (pct_chance(hitchance)) {
+           dam = 2 * pln_damage(&plp->plane, 'p', "");
        } else {
            pr("thud\n");
            /* Bombs that miss have to land somewhere! */
@@ -676,13 +665,15 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
        if (dam > 100)
            dam = 100;
        own = land.lnd_own;
-       mpr(own, "%s pinpoint bombing raid did %d damage to %s\n",
-           cname(player->cnum), dam, prland(&land));
-       check_retreat_and_do_landdamage(&land, dam);
-
-       if (land.lnd_rflags & RET_BOMBED)
-           if (((land.lnd_rflags & RET_INJURED) == 0) || !dam)
-               retreat_land(&land, 'b');
+       if (own != player->cnum)
+           mpr(own, "%s bombs did %d%% damage to %s at %s\n",
+               cname(player->cnum), dam, prland(&land),
+               xyas(target->sct_x, target->sct_y, own));
+       landdamage(&land, dam);
+       if (dam && (land.lnd_rflags & RET_INJURED))
+           retreat_land(&land, own, 'i');
+       else if (land.lnd_rflags & RET_BOMBED)
+           retreat_land(&land, own, 'b');
        nreport(player->cnum, N_UNIT_BOMB, own, 1);
        putland(land.lnd_uid, &land);
        collateral_damage(target->sct_x, target->sct_y, dam);
@@ -704,16 +695,16 @@ strat_bomb(struct emp_qelem *list, struct sctstr *target)
            detonate(&nuke, target->sct_x, target->sct_y,
                     plp->plane.pln_flags & PLN_AIRBURST);
        else
-           dam += pln_damage(&plp->plane, 's', 1);
+           dam += pln_damage(&plp->plane, 's', "");
     }
     if (dam <= 0)
        return;
     getsect(target->sct_x, target->sct_y, &sect);
     target = &sect;
-    if (target->sct_own)
-       wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n",
-          cname(player->cnum), PERCENT_DAMAGE(dam),
-          xyas(target->sct_x, target->sct_y, target->sct_own));
+    if (target->sct_own != player->cnum)
+       mpr(target->sct_own, "%s bombing raid did %d damage in %s\n",
+           cname(player->cnum), PERCENT_DAMAGE(dam),
+           xyas(target->sct_x, target->sct_y, target->sct_own));
 
     sectdamage(target, dam);