/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* bomb.c: Fly bombing missions
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
#include "item.h"
#include "land.h"
#include "news.h"
+#include "nuke.h"
#include "optlist.h"
#include "path.h"
#include "plane.h"
#include "retreat.h"
#include "ship.h"
-static void pin_bomb(struct emp_qelem *list, struct sctstr *target);
-static void strat_bomb(struct emp_qelem *list, struct sctstr *target);
-static void comm_bomb(struct emp_qelem *list, struct sctstr *target);
-static void eff_bomb(struct emp_qelem *list, struct sctstr *target);
-static int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp,
- natid from, int flak);
-static void plane_bomb(struct emp_qelem *list, struct sctstr *target);
-static void land_bomb(struct emp_qelem *list, struct sctstr *target);
-static void ship_bomb(struct emp_qelem *list, struct sctstr *target);
+static void pin_bomb(struct emp_qelem *, struct sctstr *);
+static void eff_bomb(struct emp_qelem *, struct sctstr *);
+static void comm_bomb(struct emp_qelem *, struct sctstr *);
+static void ship_bomb(struct emp_qelem *, struct sctstr *);
+static void plane_bomb(struct emp_qelem *, struct sctstr *);
+static void land_bomb(struct emp_qelem *, struct sctstr *);
+static void strat_bomb(struct emp_qelem *, struct sctstr *);
+static int changed_plane_aborts(struct plist *);
+static int pinflak_planedamage(struct plnstr *, struct plchrstr *,
+ natid, int);
static i_type bombcomm[] = {
I_CIVIL,
bomb(void)
{
char *p;
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
- struct ichrstr *ip;
char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
- int wantflags;
struct sctstr ap_sect;
char mission;
+ struct plist *plp;
+ struct emp_qelem *qp, *next;
int rel;
struct natstr *natp;
char buf[1024];
- wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf);
- if (!p)
+ if (!p || !*p)
return RET_SYN;
mission = *p;
- if (strchr("ps", mission) == 0)
+ if (!strchr("ps", mission))
return RET_SYN;
if (!get_assembly_point(player->argp[4], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
- if (getpath(flightpath, player->argp[5], ax, ay, 0, 0, P_FLYING) == 0
+ if (!getpath(flightpath, player->argp[5], ax, ay, 0, 0, P_FLYING)
|| *flightpath == 0)
return RET_SYN;
tx = ax;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target sector is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
- ip = 0;
ap_to_target = strlen(flightpath);
if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
/*
* select planes within range
*/
- mission_flags = 0;
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 2, wantflags, P_M | P_O);
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 2, wantflags | P_F | P_ESC, P_M | P_O);
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2,
+ P_B | P_T, P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2,
+ P_ESC | P_F, P_M | P_O);
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, mission,
- ip, 0, mission_flags);
+ pln_arm(&bomb_list, 2 * ap_to_target, mission, NULL);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, 2 * ap_to_target, mission,
- ip, P_F | P_ESC, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else if (target.sct_type == SCT_SANCT) {
switch (mission) {
case 'p':
pin_bomb(&bomb_list, &target);
+ for (qp = bomb_list.q_forw; qp != &bomb_list; qp = next) {
+ next = qp->q_forw;
+ plp = (struct plist *)qp;
+ changed_plane_aborts(plp);
+ }
+ for (qp = esc_list.q_forw; qp != &esc_list; qp = next) {
+ next = qp->q_forw;
+ plp = (struct plist *)qp;
+ changed_plane_aborts(plp);
+ }
break;
case 's':
if (opt_SLOW_WAR) {
strat_bomb(&bomb_list, &target);
break;
default:
- pr("Bad mission %c\n", mission);
- break;
+ CANT_REACH();
}
}
pln_put(&bomb_list);
int type;
int bad;
char *p;
- struct plist *plp;
int nsubs;
int nunits;
struct natstr *natp;
pr("Target sector is a %s constructed %s\n",
effadv((int)target->sct_effic), dcp->d_name);
nsubs = 0;
- plp = (struct plist *)list->q_forw;
- if (plp->pcp->pl_flags & P_A) {
- nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0);
- nsubs = nships - shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
+ if (pln_caps(list) & P_A) {
+ nsubs = shipsatxy(target->sct_x, target->sct_y, M_SUB, 0, 1);
if (nsubs > 0)
pr("Some subs are present in the sector.\n");
- } else {
- nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
}
- nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
retry:
p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
buf);
- if (p == 0 || *p == 0) {
- if (player->aborted)
- return;
+ if (!p)
+ return;
+ if (!*p) {
bad++;
if (bad > 2)
return;
break;
case 's':
if (nships == 0) {
- if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A) {
+ if (pln_caps(list) & P_A) {
if (nsubs == 0) {
pr("no ships there\n");
goto retry;
eff_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
struct sctstr sect;
int oldeff, dam = 0;
int nukedam;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
+ 'p', &nukedam, 1);
}
if (dam <= 0) /* dam == 0 if only nukes were delivered */
return;
"%s bombing raid did %d%% damage in %s\n",
cname(player->cnum), oldeff - target->sct_effic,
xyas(target->sct_x, target->sct_y, target->sct_own));
- if (target->sct_effic < SCT_MINEFF) {
- if (target->sct_type == SCT_BSPAN)
- knockdown(target, list);
- else if (target->sct_type == SCT_BTOWER) {
- knockdown(target, list);
- bridgefall(target, list);
- }
- }
+ bridge_damaged(target);
putsect(§);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
static void
int i;
int amt, before;
struct ichrstr *ip;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
struct sctstr sect;
int dam = 0;
int nukedam;
} else
break;
}
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
+ 'p', &nukedam, 1);
}
if (dam <= 0) /* dam == 0 if only nukes were delivered */
return;
cname(player->cnum), b, ip->i_name,
xyas(target->sct_x, target->sct_y, target->sct_own));
putsect(§);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
static void
int dam;
char *q;
int n;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
int shipno;
- int ignore;
struct shpstr ship;
int nships = 0;
struct shiplist *head = NULL;
int nukedam;
int flak;
int gun;
- int shell;
- for (qp = list->q_forw; qp != list && !player->aborted;
- qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
free_shiplist(&head);
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
if (plp->pcp->pl_flags & P_A)
nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0,
&plp->plane, &head);
else
- nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
if (nships == 0) {
pr("%s could not find any ships!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane), plp->bombs);
- ignore = 0;
+ prplane(&plp->plane), plp->load);
shipno = -1;
- while (shipno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ while (shipno < 0) {
+ if (!(q = getstring(prompt, buf)))
+ goto out;
+ if (*q == 0)
continue;
- if (*q == '~') {
- ignore = 1;
- continue;
- }
+ if (*q == '~')
+ break;
if (*q == '?') {
if (plp->pcp->pl_flags & P_A)
print_shiplist(head);
else
- shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
continue;
}
- if (*q == 'd')
- goto next;
- if (!isdigit(*q))
- continue;
n = atoi(q);
if (n < 0)
continue;
- if ((plp->pcp->pl_flags & P_A) && !on_shiplist(n, head))
- continue;
- if (getship(n, &ship) && ship.shp_x == target->sct_x &&
- ship.shp_y == target->sct_y)
+ if ((!(plp->pcp->pl_flags & P_A) || on_shiplist(n, head)) &&
+ getship(n, &ship) && ship.shp_own &&
+ ship.shp_x == target->sct_x && ship.shp_y == target->sct_y)
shipno = n;
+ else
+ pr("Ship #%d not spotted\n", n);
}
if (shipno < 0)
continue;
if ((plp->pcp->pl_flags & P_A) && !on_shiplist(shipno, head))
continue;
+ if (changed_plane_aborts(plp))
+ continue;
- shell = gun = 0;
- gun = MIN(ship.shp_item[I_GUN], ship.shp_glim);
- if (gun > 0) {
- shell = ship.shp_item[I_SHELL];
- if (shell <= 0)
- shell = supply_commod(ship.shp_own,
- ship.shp_x, ship.shp_y, I_SHELL, 1);
- }
+ gun = shp_usable_guns(&ship);
mcp = &mchr[(int)ship.shp_type];
- if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
+ if (gun > 0 && !(mcp->m_flags & M_SUB)) {
flak = (int)(techfact(ship.shp_tech, gun) * 2.0);
- ship.shp_item[I_SHELL] = shell;
- putship(ship.shp_uid, &ship);
PR(ship.shp_own, "Flak! Firing %d guns from ship %s\n",
flak, prship(&ship));
if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
}
dam = 0;
- if (plp->plane.pln_nuketype != -1)
+ if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane,
/* Bombs that miss have to land somewhere! */
dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
dam = 0;
}
if (dam <= 0) /* dam == 0 if only nukes were delivered */
prship(&ship),
xyas(target->sct_x, target->sct_y, player->cnum));
}
- collateral_damage(target->sct_x, target->sct_y, dam / 2, list);
- next:
- ;
+ collateral_damage(target->sct_x, target->sct_y, dam / 2);
}
+out:
free_shiplist(&head);
}
int n;
natid own;
struct plnstr plane;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
int planeno;
- int ignore;
struct plist *plp;
char prompt[128];
char buf[1024];
int nukedam;
int nplanes;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
if (nplanes == 0) {
pr("%s could not find any planes!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane), plp->bombs);
+ prplane(&plp->plane), plp->load);
planeno = -1;
- ignore = 0;
- while (planeno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ while (planeno < 0) {
+ if (!(q = getstring(prompt, buf)))
+ return;
+ if (*q == 0)
continue;
- if (*q == '~') {
- ignore = 1;
- continue;
- }
+ if (*q == '~')
+ break;
if (*q == '?') {
- planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ planesatxy(target->sct_x, target->sct_y, 0, 0);
continue;
}
- if (*q == 'd')
- goto next;
n = atoi(q);
if (n < 0)
continue;
if (getplane(n, &plane) &&
plane.pln_x == target->sct_x &&
plane.pln_y == target->sct_y &&
- ((plane.pln_flags & PLN_LAUNCHED) == 0) &&
- (!ac_isflying(&plane, list)))
+ plane.pln_ship < 0 && plane.pln_land < 0 &&
+ !(plane.pln_flags & PLN_LAUNCHED))
planeno = n;
else
pr("Plane #%d not spotted\n", n);
}
if (planeno < 0)
continue;
+ if (changed_plane_aborts(plp))
+ continue;
dam = 0;
- if (plp->plane.pln_nuketype != -1)
+ if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
/* Bombs that miss have to land somewhere! */
dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
dam = 0;
}
if (dam <= 0) /* dam == 0 if only nukes were delivered */
cname(player->cnum), dam, prplane(&plane),
xyas(target->sct_x, target->sct_y, own));
putplane(plane.pln_uid, &plane);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- next:
- ;
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
}
char prompt[128];
char buf[1024];
struct lndstr land;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
int unitno;
- int ignore, flak, hitchance;
+ int aaf, flak, hitchance;
struct plist *plp;
int nukedam;
int nunits;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
if (nunits == 0) {
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane), plp->bombs);
+ prplane(&plp->plane), plp->load);
unitno = -1;
- ignore = 0;
- while (unitno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ while (unitno < 0) {
+ if (!(q = getstring(prompt, buf)))
+ return;
+ if (*q == 0)
continue;
- if (*q == '~') {
- ignore = 1;
- continue;
- }
+ if (*q == '~')
+ break;
if (*q == '?') {
unitsatxy(target->sct_x, target->sct_y, 0, 0);
continue;
}
- if (*q == 'd')
- goto next;
n = atoi(q);
if (n < 0)
continue;
- if (getland(n, &land) &&
+ if (getland(n, &land) && land.lnd_own &&
+ land.lnd_ship < 0 && land.lnd_land < 0 &&
land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
unitno = n;
else
}
if (unitno < 0)
continue;
+ if (changed_plane_aborts(plp))
+ continue;
- flak = (int)(techfact(land.lnd_tech, land.lnd_aaf) * 3.0);
- if (flak) {
+ aaf = lnd_aaf(&land);
+ if (aaf) {
+ flak = roundavg(techfact(land.lnd_tech,
+ aaf * 3.0 * land.lnd_effic / 100.0));
PR(land.lnd_own,
"Flak! Firing flak guns from unit %s (aa rating %d)\n",
- prland(&land), land.lnd_aaf);
+ prland(&land), aaf);
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
continue;
}
dam = 0;
- if (plp->plane.pln_nuketype != -1)
+ if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane,
/* Bombs that miss have to land somewhere! */
dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
dam = 0;
}
if (dam <= 0) /* dam == 0 if only nukes were delivered */
if (dam > 100)
dam = 100;
own = land.lnd_own;
- if (own != 0)
- mpr(own, "%s pinpoint bombing raid did %d damage to %s\n",
- cname(player->cnum), dam, prland(&land));
+ mpr(own, "%s pinpoint bombing raid did %d damage to %s\n",
+ cname(player->cnum), dam, prland(&land));
check_retreat_and_do_landdamage(&land, dam);
if (land.lnd_rflags & RET_BOMBED)
retreat_land(&land, 'b');
nreport(player->cnum, N_UNIT_BOMB, own, 1);
putland(land.lnd_uid, &land);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- next:
- ;
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
}
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 's', &nukedam, 1);
+ dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
+ 's', &nukedam, 1);
}
if (dam <= 0) /* dam == 0 if only nukes were delivered */
return;
cname(player->cnum), PERCENT_DAMAGE(dam),
xyas(target->sct_x, target->sct_y, target->sct_own));
- sectdamage(target, dam, list);
+ sectdamage(target, dam);
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
xyas(target->sct_x, target->sct_y, player->cnum));
putsect(§);
}
+static int
+changed_plane_aborts(struct plist *plp)
+{
+ if (check_plane_ok(&plp->plane))
+ return 0;
+ getplane(plp->plane.pln_uid, &plp->plane);
+ pln_put1(plp);
+ return 1;
+}
+
static int
pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from,
int flak)
int disp;
char dmess[255];
int eff;
- struct shpstr ship;
- struct lndstr land;
natid plane_owner;
int dam;
- dam = ac_flak_dam(flak, pp->pln_def, pcp->pl_flags);
+ dam = ac_flak_dam(flak, pln_def(pp), pcp->pl_flags);
disp = 0;
plane_owner = pp->pln_own;
eff = pp->pln_effic;
sprintf(dmess, " -- shot down");
disp = 1;
} else if (chance((100 - eff) / 100.0)) {
- sprintf(dmess, " -- aborted with %d%%%% damage", 100 - eff);
+ sprintf(dmess, " -- aborted with %d%% damage", 100 - eff);
disp = 2;
}
PR(plane_owner, " Flak! %s %s takes %d%s.\n",
if (disp == 1) {
if (from != 0)
nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
- if (pp->pln_ship >= 0) {
- getship(pp->pln_ship, &ship);
- take_plane_off_ship(pp, &ship);
- }
- if (pp->pln_land >= 0) {
- getland(pp->pln_land, &land);
- take_plane_off_land(pp, &land);
- }
}
putplane(pp->pln_uid, pp);