/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* bomb.c: Fly bombing missions
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
+ * Markus Armbruster, 2004-2015
*/
#include <config.h>
#include <ctype.h>
-#include <string.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
-#include "land.h"
+#include "chance.h"
+#include "commands.h"
+#include "damage.h"
#include "item.h"
-#include "plane.h"
-#include "retreat.h"
-#include "xy.h"
-#include "nsc.h"
+#include "land.h"
#include "news.h"
-#include "file.h"
-#include "nat.h"
-#include "path.h"
+#include "nuke.h"
#include "optlist.h"
-#include "damage.h"
-#include "commands.h"
+#include "path.h"
+#include "plane.h"
+#include "retreat.h"
+#include "ship.h"
-static void pin_bomb(struct emp_qelem *list, struct sctstr *target);
-static void strat_bomb(struct emp_qelem *list, struct sctstr *target);
-static void comm_bomb(struct emp_qelem *list, struct sctstr *target);
-static void eff_bomb(struct emp_qelem *list, struct sctstr *target);
-static int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp,
- natid from, int flak);
-static void plane_bomb(struct emp_qelem *list, struct sctstr *target);
-static void land_bomb(struct emp_qelem *list, struct sctstr *target);
-static void ship_bomb(struct emp_qelem *list, struct sctstr *target);
+static void pin_bomb(struct emp_qelem *, struct sctstr *);
+static void eff_bomb(struct emp_qelem *, struct sctstr *);
+static void comm_bomb(struct emp_qelem *, struct sctstr *);
+static void ship_bomb(struct emp_qelem *, struct sctstr *);
+static void plane_bomb(struct emp_qelem *, struct sctstr *);
+static void land_bomb(struct emp_qelem *, struct sctstr *);
+static void strat_bomb(struct emp_qelem *, struct sctstr *);
+static int changed_plane_aborts(struct plist *);
+static int pinflak_planedamage(struct plnstr *, struct plchrstr *,
+ natid, int);
static i_type bombcomm[] = {
I_CIVIL,
bomb(void)
{
char *p;
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
- struct ichrstr *ip;
char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
- int wantflags;
struct sctstr ap_sect;
char mission;
- int rel;
- struct natstr *natp;
+ struct plist *plp;
+ struct emp_qelem *qp, *next;
char buf[1024];
- wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf);
- if (!p)
+ if (!p || !*p)
return RET_SYN;
mission = *p;
- if (strchr("ps", mission) == 0)
+ if (!strchr("ps", mission))
return RET_SYN;
if (!get_assembly_point(player->argp[4], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
- if (getpath(flightpath, player->argp[5], ax, ay, 0, 0, P_FLYING) == 0
- || *flightpath == 0)
+ if (!getpath(flightpath, player->argp[5], ax, ay, 0, 0, MOB_FLY))
return RET_SYN;
tx = ax;
ty = ay;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target sector is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
- ip = 0;
ap_to_target = strlen(flightpath);
- if (flightpath[ap_to_target - 1] == 'h')
- ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
- mission_flags = 0;
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 2, wantflags, P_M | P_O);
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 2, wantflags | P_F | P_ESC, P_M | P_O);
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2,
+ P_B | P_T, P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2,
+ P_ESC | P_F, P_M | P_O);
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, mission,
- ip, 0, mission_flags);
+ pln_arm(&bomb_list, 2 * ap_to_target, mission, NULL);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, 2 * ap_to_target, mission,
- ip, P_F | P_ESC, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else if (target.sct_type == SCT_SANCT) {
switch (mission) {
case 'p':
pin_bomb(&bomb_list, &target);
+ for (qp = bomb_list.q_forw; qp != &bomb_list; qp = next) {
+ next = qp->q_forw;
+ plp = (struct plist *)qp;
+ changed_plane_aborts(plp);
+ }
+ for (qp = esc_list.q_forw; qp != &esc_list; qp = next) {
+ next = qp->q_forw;
+ plp = (struct plist *)qp;
+ changed_plane_aborts(plp);
+ }
break;
case 's':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target.sct_own) {
- rel = getrel(natp, target.sct_own);
- if ((rel != AT_WAR) && (player->cnum != target.sct_own)
- && (target.sct_own) &&
- (target.sct_oldown != player->cnum)) {
- pr("You're not at war with them!\n");
- pln_put(&bomb_list);
- pln_put(&esc_list);
- return RET_FAIL;
- }
- }
- }
nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
strat_bomb(&bomb_list, &target);
break;
default:
- pr("Bad mission %c\n", mission);
- break;
+ CANT_REACH();
}
}
pln_put(&bomb_list);
int type;
int bad;
char *p;
- struct plist *plp;
int nsubs;
int nunits;
- struct natstr *natp;
- int rel;
char buf[1024];
int i;
pr("Target sector is a %s constructed %s\n",
effadv((int)target->sct_effic), dcp->d_name);
nsubs = 0;
- plp = (struct plist *)list->q_forw;
- if (plp->pcp->pl_flags & P_A) {
- nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0);
- nsubs = nships - shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
+ if (pln_caps(list) & P_A) {
+ nsubs = shipsatxy(target->sct_x, target->sct_y, M_SUB, 0, 1);
if (nsubs > 0)
pr("Some subs are present in the sector.\n");
- } else {
- nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
}
- nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
- nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
+ nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
+ nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
retry:
p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
buf);
- if (p == 0 || *p == 0) {
- if (player->aborted)
- return;
+ if (!p)
+ return;
+ if (!*p) {
bad++;
if (bad > 2)
return;
}
switch (*p) {
case 'l':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own) {
- rel = getrel(natp, target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)) {
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
if (nunits == 0) {
pr("no units there\n");
goto retry;
land_bomb(list, target);
break;
case 'p':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own) {
- rel = getrel(natp, target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)) {
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
if (nplanes == 0) {
pr("no planes there\n");
goto retry;
break;
case 's':
if (nships == 0) {
- if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A) {
+ if (pln_caps(list) & P_A) {
if (nsubs == 0) {
pr("no ships there\n");
goto retry;
ship_bomb(list, target);
break;
case 'c':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own) {
- rel = getrel(natp, target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)) {
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
-
for (i = 0; i < nbomb; i++) {
if (!target->sct_item[bombcomm[i]])
continue;
comm_bomb(list, target);
break;
case 'e':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own) {
- rel = getrel(natp, target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)) {
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
eff_bomb(list, target);
break;
case 'q':
eff_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
struct sctstr sect;
int oldeff, dam = 0;
- int nukedam;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ dam += pln_damage(&plp->plane, 'p', "");
}
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- return;
getsect(target->sct_x, target->sct_y, §);
target = §
oldeff = target->sct_effic;
pr("did %d%% damage to efficiency in %s\n",
oldeff - target->sct_effic,
xyas(target->sct_x, target->sct_y, player->cnum));
- if (target->sct_own)
- wu(0, target->sct_own,
- "%s bombing raid did %d%% damage in %s\n",
- cname(player->cnum), oldeff - target->sct_effic,
- xyas(target->sct_x, target->sct_y, target->sct_own));
- if (target->sct_effic < SCT_MINEFF) {
- if (target->sct_type == SCT_BSPAN)
- knockdown(target, list);
- else if (target->sct_type == SCT_BTOWER) {
- knockdown(target, list);
- bridgefall(target, list);
- }
- }
+ if (target->sct_own != player->cnum)
+ mpr(target->sct_own,
+ "%s bombing raid did %d%% damage in %s\n",
+ cname(player->cnum), oldeff - target->sct_effic,
+ xyas(target->sct_x, target->sct_y, target->sct_own));
+ bridge_damaged(target);
putsect(§);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
static void
int i;
int amt, before;
struct ichrstr *ip;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
struct sctstr sect;
int dam = 0;
- int nukedam;
for (i = 0; i < nbomb; i++) {
if (target->sct_item[bombcomm[i]] == 0)
} else
break;
}
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ dam += pln_damage(&plp->plane, 'p', "");
}
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- return;
getsect(target->sct_x, target->sct_y, §);
target = §
before = target->sct_item[ip->i_uid];
pr("did %.2f%% damage to %s in %s\n",
b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum));
nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
- if (target->sct_own != 0)
- wu(0, target->sct_own,
- "%s precision bombing raid did %.2f%% damage to %s in %s\n",
- cname(player->cnum), b, ip->i_name,
- xyas(target->sct_x, target->sct_y, target->sct_own));
+ if (target->sct_own != player->cnum)
+ mpr(target->sct_own,
+ "%s precision bombing raid did %.2f%% damage to %s in %s\n",
+ cname(player->cnum), b, ip->i_name,
+ xyas(target->sct_x, target->sct_y, target->sct_own));
putsect(§);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
static void
int dam;
char *q;
int n;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
int shipno;
- int ignore;
struct shpstr ship;
int nships = 0;
struct shiplist *head = NULL;
char buf[1024];
char prompt[128];
int hitchance;
- int nukedam;
int flak;
int gun;
- int shell;
- for (qp = list->q_forw; qp != list && !player->aborted;
- qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
free_shiplist(&head);
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
if (plp->pcp->pl_flags & P_A)
nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0,
&plp->plane, &head);
else
- nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
if (nships == 0) {
pr("%s could not find any ships!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane), plp->bombs);
- ignore = 0;
+ prplane(&plp->plane), plp->load);
shipno = -1;
- while (shipno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
- continue;
- if (*q == '~') {
- ignore = 1;
+ while (shipno < 0) {
+ if (!(q = getstring(prompt, buf)))
+ goto out;
+ if (*q == 0)
continue;
- }
+ if (*q == '~')
+ break;
if (*q == '?') {
if (plp->pcp->pl_flags & P_A)
print_shiplist(head);
else
- shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
continue;
}
- if (*q == 'd')
- goto next;
- if (!isdigit(*q))
- continue;
n = atoi(q);
if (n < 0)
continue;
- if ((plp->pcp->pl_flags & P_A) && !on_shiplist(n, head))
- continue;
- if (getship(n, &ship) && ship.shp_x == target->sct_x &&
- ship.shp_y == target->sct_y)
+ if ((!(plp->pcp->pl_flags & P_A) || on_shiplist(n, head)) &&
+ getship(n, &ship) && ship.shp_own &&
+ ship.shp_x == target->sct_x && ship.shp_y == target->sct_y)
shipno = n;
+ else
+ pr("Ship #%d not spotted\n", n);
}
if (shipno < 0)
continue;
if ((plp->pcp->pl_flags & P_A) && !on_shiplist(shipno, head))
continue;
+ if (changed_plane_aborts(plp))
+ continue;
- shell = gun = 0;
- gun = MIN(ship.shp_item[I_GUN], ship.shp_glim);
- if (gun > 0) {
- shell = ship.shp_item[I_SHELL];
- if (shell <= 0)
- shell = supply_commod(ship.shp_own,
- ship.shp_x, ship.shp_y, I_SHELL, 1);
- }
+ gun = shp_usable_guns(&ship);
mcp = &mchr[(int)ship.shp_type];
- if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
+ if (gun > 0 && !(mcp->m_flags & M_SUB)) {
flak = (int)(techfact(ship.shp_tech, gun) * 2.0);
- ship.shp_item[I_SHELL] = shell;
- putship(ship.shp_uid, &ship);
- PR(ship.shp_own, "Flak! Firing %d guns from ship %s\n",
- flak, prship(&ship));
+ mpr(ship.shp_own, "Flak! Firing %d guns from ship %s\n",
+ flak, prship(&ship));
if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
continue;
}
- dam = 0;
- if (plp->plane.pln_nuketype != -1)
+ if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane,
shp_hardtarget(&ship), EF_SHIP);
pr("%d%% hitchance...", hitchance);
}
- if (roll(100) <= hitchance) {
+ if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */
- dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("splash\n");
/* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- dam = 0;
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ dam = pln_damage(&plp->plane, 'p', 0);
+ collateral_damage(target->sct_x, target->sct_y, dam);
continue;
+ }
if (mcp->m_flags & M_SUB)
nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
else
nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
- if (ship.shp_own) {
- wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n",
- cname(player->cnum), dam,
- prship(&ship),
- xyas(target->sct_x, target->sct_y, ship.shp_own));
- }
- pr("\n");
- check_retreat_and_do_shipdamage(&ship, dam);
- if (ship.shp_rflags & RET_BOMBED)
- if (((ship.shp_rflags & RET_INJURED) == 0) || !dam)
- retreat_ship(&ship, 'b');
- putship(ship.shp_uid, &ship);
- getship(ship.shp_uid, &ship);
- if (!ship.shp_own) {
+ if (ship.shp_own != player->cnum) {
+ mpr(ship.shp_own, "%s bombs did %d damage to %s at %s\n",
+ cname(player->cnum), dam,
+ prship(&ship),
+ xyas(target->sct_x, target->sct_y, ship.shp_own));
+ }
+ shipdamage(&ship, dam);
+ if (ship.shp_effic < SHIP_MINEFF)
pr("%s at %s sunk!\n",
prship(&ship),
xyas(target->sct_x, target->sct_y, player->cnum));
- }
- collateral_damage(target->sct_x, target->sct_y, dam / 2, list);
- next:
- ;
+ if (dam && (ship.shp_rflags & RET_INJURED))
+ retreat_ship(&ship, ship.shp_own, 'i');
+ else if (ship.shp_rflags & RET_BOMBED)
+ retreat_ship(&ship, ship.shp_own, 'b');
+ putship(ship.shp_uid, &ship);
+ collateral_damage(target->sct_x, target->sct_y, dam / 2);
}
+out:
free_shiplist(&head);
}
int n;
natid own;
struct plnstr plane;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
int planeno;
- int ignore;
struct plist *plp;
char prompt[128];
char buf[1024];
int hitchance;
- int nukedam;
int nplanes;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
if (nplanes == 0) {
pr("%s could not find any planes!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane), plp->bombs);
+ prplane(&plp->plane), plp->load);
planeno = -1;
- ignore = 0;
- while (planeno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
- continue;
- if (*q == '~') {
- ignore = 1;
+ while (planeno < 0) {
+ if (!(q = getstring(prompt, buf)))
+ return;
+ if (*q == 0)
continue;
- }
+ if (*q == '~')
+ break;
if (*q == '?') {
- planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ planesatxy(target->sct_x, target->sct_y, 0, 0);
continue;
}
- if (*q == 'd')
- goto next;
n = atoi(q);
if (n < 0)
continue;
- if (getplane(n, &plane) &&
+ if (getplane(n, &plane) && plane.pln_own &&
plane.pln_x == target->sct_x &&
plane.pln_y == target->sct_y &&
- ((plane.pln_flags & PLN_LAUNCHED) == 0) &&
- (!ac_isflying(&plane, list)))
+ plane.pln_ship < 0 && plane.pln_land < 0 &&
+ !(plane.pln_flags & PLN_LAUNCHED))
planeno = n;
else
pr("Plane #%d not spotted\n", n);
}
if (planeno < 0)
continue;
- dam = 0;
- if (plp->plane.pln_nuketype != -1)
+ if (changed_plane_aborts(plp))
+ continue;
+ if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
pr("%d%% hitchance...", hitchance);
}
- if (roll(100) <= hitchance) {
+ if (pct_chance(hitchance)) {
/* pinbombing is more accurate than normal bombing */
- dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- dam = 0;
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ dam = pln_damage(&plp->plane, 'p', 0);
+ collateral_damage(target->sct_x, target->sct_y, dam);
continue;
+ }
if (dam > 100)
dam = 100;
own = plane.pln_own;
plane.pln_effic = 0;
else
plane.pln_effic -= dam;
- plane.pln_mobil = (dam * plane.pln_mobil / 100.0);
- if (own == player->cnum) {
- pr("%s reports %d%% damage\n", prplane(&plane), dam);
- } else {
- if (own != 0)
- wu(0, own,
- "%s pinpoint bombing raid did %d%% damage to %s\n",
- cname(player->cnum), dam, prplane(&plane));
- }
- nreport(player->cnum, N_DOWN_PLANE, own, 1);
- if (own != 0)
- wu(0, own, "%s bombs did %d%% damage to %s at %s\n",
+ plane.pln_mobil = damage(plane.pln_mobil, dam);
+ mpr(own, "%s bombs did %d%% damage to %s at %s\n",
cname(player->cnum), dam, prplane(&plane),
xyas(target->sct_x, target->sct_y, own));
+ nreport(player->cnum, N_DOWN_PLANE, own, 1);
putplane(plane.pln_uid, &plane);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- next:
- ;
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
}
char prompt[128];
char buf[1024];
struct lndstr land;
- struct emp_qelem *qp;
+ struct emp_qelem *qp, *next;
int unitno;
- int ignore, flak, hitchance;
+ int aaf, flak, hitchance;
struct plist *plp;
- int nukedam;
int nunits;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ for (qp = list->q_forw; qp != list; qp = next) {
+ next = qp->q_forw;
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ if (changed_plane_aborts(plp))
continue;
- nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
+ nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
if (nunits == 0) {
pr("%s could not find any units!\n", prplane(&plp->plane));
continue;
}
(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane), plp->bombs);
+ prplane(&plp->plane), plp->load);
unitno = -1;
- ignore = 0;
- while (unitno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ while (unitno < 0) {
+ if (!(q = getstring(prompt, buf)))
+ return;
+ if (*q == 0)
continue;
- if (*q == '~') {
- ignore = 1;
- continue;
- }
+ if (*q == '~')
+ break;
if (*q == '?') {
- unitsatxy(target->sct_x, target->sct_y, 0, 0);
+ unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
continue;
}
- if (*q == 'd')
- goto next;
n = atoi(q);
if (n < 0)
continue;
- if (getland(n, &land) &&
+ if (getland(n, &land) && land.lnd_own &&
+ land.lnd_ship < 0 && land.lnd_land < 0 &&
land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
unitno = n;
else
}
if (unitno < 0)
continue;
+ if (changed_plane_aborts(plp))
+ continue;
- flak = (int)(techfact(land.lnd_tech, land.lnd_aaf) * 3.0);
- if (flak) {
- PR(land.lnd_own,
- "Flak! Firing flak guns from unit %s (aa rating %d)\n",
- prland(&land), land.lnd_aaf);
+ aaf = lnd_aaf(&land);
+ if (aaf) {
+ flak = roundavg(techfact(land.lnd_tech,
+ aaf * 3.0 * land.lnd_effic / 100.0));
+ mpr(land.lnd_own,
+ "Flak! Firing flak guns from unit %s (aa rating %d)\n",
+ prland(&land), aaf);
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
continue;
}
- dam = 0;
- if (plp->plane.pln_nuketype != -1)
+ if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane,
lnd_hardtarget(&land), EF_LAND);
pr("%d%% hitchance...", hitchance);
}
- if (roll(100) <= hitchance) {
- dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 1);
+ if (pct_chance(hitchance)) {
+ dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- dam = 0;
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ dam = pln_damage(&plp->plane, 'p', 0);
+ collateral_damage(target->sct_x, target->sct_y, dam);
continue;
+ }
if (dam > 100)
dam = 100;
own = land.lnd_own;
- if (own != 0)
- mpr(own, "%s pinpoint bombing raid did %d damage to %s\n",
- cname(player->cnum), dam, prland(&land));
- check_retreat_and_do_landdamage(&land, dam);
-
- if (land.lnd_rflags & RET_BOMBED)
- if (((land.lnd_rflags & RET_INJURED) == 0) || !dam)
- retreat_land(&land, 'b');
+ if (own != player->cnum)
+ mpr(own, "%s bombs did %d%% damage to %s at %s\n",
+ cname(player->cnum), dam, prland(&land),
+ xyas(target->sct_x, target->sct_y, own));
+ landdamage(&land, dam);
+ if (dam && (land.lnd_rflags & RET_INJURED))
+ retreat_land(&land, own, 'i');
+ else if (land.lnd_rflags & RET_BOMBED)
+ retreat_land(&land, own, 'b');
nreport(player->cnum, N_UNIT_BOMB, own, 1);
putland(land.lnd_uid, &land);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- next:
- ;
+ collateral_damage(target->sct_x, target->sct_y, dam);
}
}
int dam = 0;
struct emp_qelem *qp;
struct sctstr sect;
- int nukedam;
+ struct nukstr nuke;
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
plp = (struct plist *)qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y,
- 's', &nukedam, 1);
+ if (getnuke(nuk_on_plane(&plp->plane), &nuke))
+ detonate(&nuke, target->sct_x, target->sct_y,
+ plp->plane.pln_flags & PLN_AIRBURST);
+ else
+ dam += pln_damage(&plp->plane, 's', "");
}
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ if (dam <= 0)
return;
getsect(target->sct_x, target->sct_y, §);
target = §
- if (target->sct_own)
- wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n",
- cname(player->cnum), PERCENT_DAMAGE(dam),
- xyas(target->sct_x, target->sct_y, target->sct_own));
+ if (target->sct_own != player->cnum)
+ mpr(target->sct_own, "%s bombing raid did %d damage in %s\n",
+ cname(player->cnum), PERCENT_DAMAGE(dam),
+ xyas(target->sct_x, target->sct_y, target->sct_own));
- sectdamage(target, dam, list);
+ sectdamage(target, dam);
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
xyas(target->sct_x, target->sct_y, player->cnum));
putsect(§);
}
+static int
+changed_plane_aborts(struct plist *plp)
+{
+ if (check_plane_ok(&plp->plane))
+ return 0;
+ getplane(plp->plane.pln_uid, &plp->plane);
+ pln_put1(plp);
+ return 1;
+}
+
static int
pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from,
int flak)
{
int disp;
- char dmess[255];
- int eff;
- struct shpstr ship;
- struct lndstr land;
- natid plane_owner;
+ char dmess[14];
int dam;
- flak -= pp->pln_def;
- if ((pcp->pl_flags & P_T) == 0)
- flak--;
- if (pcp->pl_flags & P_X)
- flak -= 2;
- if (pcp->pl_flags & P_H)
- flak -= 1;
- dam = ac_flak_dam(flak);
- disp = 0;
- plane_owner = pp->pln_own;
- eff = pp->pln_effic;
+ dam = ac_flak_dam(flak, pln_def(pp), pcp->pl_flags);
if (dam <= 0)
return 0;
- memset(dmess, 0, sizeof(dmess));
- eff -= dam;
- if (eff < 0)
- eff = 0;
- if (eff < PLANE_MINEFF) {
- sprintf(dmess, " -- shot down");
- disp = 1;
- } else if (chance((100 - eff) / 100.0)) {
- sprintf(dmess, " -- aborted with %d%%%% damage", 100 - eff);
- disp = 2;
- }
- PR(plane_owner, " Flak! %s %s takes %d%s.\n",
- cname(pp->pln_own), prplane(pp), dam, dmess);
+ disp = ac_damage_plane(pp, from, dam, 1, dmess);
+ mpr(pp->pln_own, " Flak! %s takes %d%s%s.\n",
+ prplane(pp), dam, *dmess ? " --" : "", dmess);
- pp->pln_effic = eff;
- if (disp == 1) {
- if (from != 0)
- nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
- if (pp->pln_ship >= 0) {
- getship(pp->pln_ship, &ship);
- take_plane_off_ship(pp, &ship);
- }
- if (pp->pln_land >= 0) {
- getland(pp->pln_land, &land);
- take_plane_off_land(pp, &land);
- }
- }
putplane(pp->pln_uid, pp);
-
- if (disp > 0)
- return 1;
- return 0;
+ return disp > 0;
}