/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2015
+ * Markus Armbruster, 2004-2021
*/
#include <config.h>
static int pinflak_planedamage(struct plnstr *, struct plchrstr *,
natid, int);
-static i_type bombcomm[] = {
- I_CIVIL,
- I_MILIT,
- I_SHELL,
- I_GUN,
- I_PETROL,
- I_IRON,
- I_DUST,
- I_BAR,
- I_FOOD,
- I_OIL,
- I_LCM,
- I_HCM,
- I_UW,
- I_RAD
-};
-static int nbomb = sizeof(bombcomm) / sizeof(*bombcomm);
-
int
-bomb(void)
+c_bomb(void)
{
char *p;
coord tx, ty;
pr("target sector is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
ap_to_target = strlen(flightpath);
- if (flightpath[ap_to_target - 1] == 'h')
- ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
pr("Some subs are present in the sector.\n");
}
nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0);
- nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
+ nunits = unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
retry:
p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
buf);
ship_bomb(list, target);
break;
case 'c':
- for (i = 0; i < nbomb; i++) {
- if (!target->sct_item[bombcomm[i]])
- continue;
- break;
+ for (i = I_NONE + 1; i <= I_MAX; i++) {
+ if (target->sct_item[i])
+ break;
}
- if (i >= nbomb) {
+ if (i > I_MAX) {
pr("No bombable commodities in %s\n",
xyas(target->sct_x, target->sct_y, player->cnum));
goto retry;
struct sctstr sect;
int dam = 0;
- for (i = 0; i < nbomb; i++) {
- if (target->sct_item[bombcomm[i]] == 0)
+ for (i = I_NONE + 1; i <= I_MAX; i++) {
+ if (!target->sct_item[i])
continue;
- if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
+ if (opt_SUPER_BARS && i == I_BAR)
continue;
- ip = &ichr[bombcomm[i]];
- pr("some %s\n", ip->i_name);
+ pr("some %s\n", ichr[i].i_name);
}
for (;;) {
ip = whatitem(NULL, "commodity to bomb? ");
return;
if (!ip)
continue;
-
- for (i = 0; i < nbomb; i++) {
- if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
- continue;
- if (&ichr[bombcomm[i]] == ip)
- break;
- }
- if (i == nbomb) {
+ if (opt_SUPER_BARS && ip->i_uid == I_BAR) {
pr("You can't bomb %s!\n", ip->i_name);
- for (i = 0; i < nbomb; i++) {
- if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
- continue;
- pr("%s%s", i == 0 ? "Bombable: " : ", ",
- ichr[bombcomm[i]].i_name);
- }
- pr("\n");
- } else
- break;
+ continue;
+ }
+ break;
}
for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw;
else {
hitchance = pln_hitchance(&plp->plane,
shp_hardtarget(&ship), EF_SHIP);
- pr("%d%% hitchance...", hitchance);
+ pr("%d%% hit chance...", hitchance);
}
if (pct_chance(hitchance)) {
- /* pinbombing is more accurate than normal bombing */
+ /* pin-bombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("splash\n");
/* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, 'p', 0);
+ dam = pln_damage(&plp->plane, 'p', NULL);
collateral_damage(target->sct_x, target->sct_y, dam);
continue;
}
pr("%s at %s sunk!\n",
prship(&ship),
xyas(target->sct_x, target->sct_y, player->cnum));
- putship(ship.shp_uid, &ship);
if (dam && (ship.shp_rflags & RET_INJURED))
- retreat_ship(&ship, ship.shp_own, 'i');
+ retreat_ship(&ship, ship.shp_own);
else if (ship.shp_rflags & RET_BOMBED)
- retreat_ship(&ship, ship.shp_own, 'b');
+ retreat_ship(&ship, ship.shp_own);
+ putship(ship.shp_uid, &ship);
collateral_damage(target->sct_x, target->sct_y, dam / 2);
}
out:
hitchance = 100;
else {
hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
- pr("%d%% hitchance...", hitchance);
+ pr("%d%% hit chance...", hitchance);
}
if (pct_chance(hitchance)) {
- /* pinbombing is more accurate than normal bombing */
+ /* pin-bombing is more accurate than normal bombing */
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, 'p', 0);
+ dam = pln_damage(&plp->plane, 'p', NULL);
collateral_damage(target->sct_x, target->sct_y, dam);
continue;
}
plp = (struct plist *)qp;
if (changed_plane_aborts(plp))
continue;
- nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
+ nunits = unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
if (nunits == 0) {
pr("%s could not find any units!\n", prplane(&plp->plane));
continue;
if (*q == '~')
break;
if (*q == '?') {
- unitsatxy(target->sct_x, target->sct_y, 0, 0, 0);
+ unitsatxy(target->sct_x, target->sct_y, 0, L_SPY);
continue;
}
n = atoi(q);
continue;
if (getland(n, &land) && land.lnd_own &&
land.lnd_ship < 0 && land.lnd_land < 0 &&
+ !(lchr[land.lnd_type].l_flags & L_SPY) &&
land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
unitno = n;
else
flak = roundavg(techfact(land.lnd_tech,
aaf * 3.0 * land.lnd_effic / 100.0));
mpr(land.lnd_own,
- "Flak! Firing flak guns from unit %s (aa rating %d)\n",
+ "Flak! Firing flak guns from unit %s (AA rating %d)\n",
prland(&land), aaf);
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
continue;
else {
hitchance = pln_hitchance(&plp->plane,
lnd_hardtarget(&land), EF_LAND);
- pr("%d%% hitchance...", hitchance);
+ pr("%d%% hit chance...", hitchance);
}
if (pct_chance(hitchance)) {
dam = 2 * pln_damage(&plp->plane, 'p', "");
} else {
pr("thud\n");
/* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, 'p', 0);
+ dam = pln_damage(&plp->plane, 'p', NULL);
collateral_damage(target->sct_x, target->sct_y, dam);
continue;
}
cname(player->cnum), dam, prland(&land),
xyas(target->sct_x, target->sct_y, own));
landdamage(&land, dam);
- putland(land.lnd_uid, &land);
if (dam && (land.lnd_rflags & RET_INJURED))
- retreat_land(&land, own, 'i');
+ retreat_land(&land, own);
else if (land.lnd_rflags & RET_BOMBED)
- retreat_land(&land, own, 'b');
+ retreat_land(&land, own);
nreport(player->cnum, N_UNIT_BOMB, own, 1);
+ putland(land.lnd_uid, &land);
collateral_damage(target->sct_x, target->sct_y, dam);
}
}