#include "damage.h"
#include "commands.h"
-static void pin_bomb(struct emp_qelem *list, struct sctstr *target);
-static void strat_bomb(struct emp_qelem *list, struct sctstr *target);
-static void comm_bomb(struct emp_qelem *list, struct sctstr *target);
-static void eff_bomb(struct emp_qelem *list, struct sctstr *target);
+static void pin_bomb(struct emp_qelem *list, struct sctstr *target);
+static void strat_bomb(struct emp_qelem *list, struct sctstr *target);
+static void comm_bomb(struct emp_qelem *list, struct sctstr *target);
+static void eff_bomb(struct emp_qelem *list, struct sctstr *target);
-static void plane_bomb(struct emp_qelem *list, struct sctstr *target);
-static void land_bomb(struct emp_qelem *list, struct sctstr *target);
-static void ship_bomb(struct emp_qelem *list, struct sctstr *target);
-int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak);
+static void plane_bomb(struct emp_qelem *list, struct sctstr *target);
+static void land_bomb(struct emp_qelem *list, struct sctstr *target);
+static void ship_bomb(struct emp_qelem *list, struct sctstr *target);
+int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp,
+ natid from, int flak);
static int bombcomm[] = {
- I_CIVIL,
- I_MILIT,
- I_SHELL,
- I_GUN,
- I_PETROL,
- I_IRON,
- I_DUST,
- I_BAR,
- I_FOOD,
- I_OIL,
- I_LCM,
- I_HCM,
- I_UW,
- I_RAD
+ I_CIVIL,
+ I_MILIT,
+ I_SHELL,
+ I_GUN,
+ I_PETROL,
+ I_IRON,
+ I_DUST,
+ I_BAR,
+ I_FOOD,
+ I_OIL,
+ I_LCM,
+ I_HCM,
+ I_UW,
+ I_RAD
};
static int nbomb = sizeof(bombcomm) / sizeof(int);
int
bomb(void)
{
- s_char *p;
- int mission_flags;
- int tech;
- coord tx, ty;
- coord ax, ay;
- int ap_to_target;
- struct ichrstr *ip;
- s_char flightpath[MAX_PATH_LEN];
- struct nstr_item ni_bomb;
- struct nstr_item ni_esc;
- coord x, y;
- struct sctstr target;
- struct emp_qelem bomb_list;
- struct emp_qelem esc_list;
- int wantflags;
- struct sctstr ap_sect;
- s_char mission;
- int rel;
- struct natstr *natp;
- s_char buf[1024];
-
- wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
- return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
- if ((p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf)) == 0)
- return RET_SYN;
- mission = *p;
- if (index("ps", mission) == 0)
- return RET_SYN;
- if ((p = getstarg(player->argp[4], "assembly point? ", buf)) == 0 || *p == 0)
- return RET_SYN;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
- return RET_SYN;
- if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
- getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
- pr("Assembly point not owned by you or an ally!\n");
- return RET_SYN;
- }
- ax = x;
- ay = y;
- if (getpath(flightpath, player->argp[5], ax, ay, 0, 0,
- 0, P_FLYING) == 0 || *flightpath == 0)
- return RET_SYN;
- tx = ax;
- ty = ay;
- (void) pathtoxy(flightpath, &tx, &ty, fcost);
- pr("target sector is %s\n", xyas(tx, ty, player->cnum));
- getsect(tx, ty, &target);
- if (target.sct_type == SCT_SANCT) {
- pr("You can't bomb that sector!\n");
- return RET_SYN;
- }
- ip = 0;
- ap_to_target = strlen(flightpath);
- if (*(flightpath+strlen(flightpath)-1) == 'h')
- ap_to_target--;
- pr("range to target is %d\n", ap_to_target);
- /*
- * select planes within range
- */
- mission_flags = 0;
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 2, wantflags, P_M|P_O);
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 2, wantflags|P_F|P_ESC, P_M|P_O);
- /*
- * now arm and equip the bombers, transports, whatever.
- * tech is stored in high 16 bits of mission_flags.
- * yuck.
- */
- tech = 0;
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, 2*ap_to_target, mission, ip, 0, mission_flags, &tech);
- if (QEMPTY(&bomb_list)) {
- pr("No planes could be equipped for the mission.\n");
- return RET_FAIL;
- }
- mission_flags = pln_arm(&esc_list, 2*ap_to_target, mission, ip,P_F|P_ESC,mission_flags,&tech);
- ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
- if (QEMPTY(&bomb_list)) {
- pr("No planes got through fighter defenses\n");
- } else {
- switch (mission) {
- case 'p':
- pin_bomb(&bomb_list, &target);
- break;
- case 's':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target.sct_own){
- rel = getrel(natp,target.sct_own);
- if ((rel != AT_WAR) && (player->cnum != target.sct_own)
- && (target.sct_own) &&
- (target.sct_oldown != player->cnum)){
- pr("You're not at war with them!\n");
- pln_put(&bomb_list);
- pln_put(&esc_list);
- return RET_FAIL;
- }
- }
- }
- nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
- strat_bomb(&bomb_list, &target);
- break;
- default:
- pr("Bad mission %c\n", mission);
- break;
+ s_char *p;
+ int mission_flags;
+ int tech;
+ coord tx, ty;
+ coord ax, ay;
+ int ap_to_target;
+ struct ichrstr *ip;
+ s_char flightpath[MAX_PATH_LEN];
+ struct nstr_item ni_bomb;
+ struct nstr_item ni_esc;
+ coord x, y;
+ struct sctstr target;
+ struct emp_qelem bomb_list;
+ struct emp_qelem esc_list;
+ int wantflags;
+ struct sctstr ap_sect;
+ s_char mission;
+ int rel;
+ struct natstr *natp;
+ s_char buf[1024];
+
+ wantflags = 0;
+ if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ return RET_SYN;
+ if (!snxtitem
+ (&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
+ pr("No escorts...\n");
+ if ((p =
+ getstarg(player->argp[3], "pinpoint, or strategic? ", buf)) == 0)
+ return RET_SYN;
+ mission = *p;
+ if (index("ps", mission) == 0)
+ return RET_SYN;
+ if ((p = getstarg(player->argp[4], "assembly point? ", buf)) == 0
+ || *p == 0)
+ return RET_SYN;
+ if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
+ return RET_SYN;
+ if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
+ getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
+ pr("Assembly point not owned by you or an ally!\n");
+ return RET_SYN;
+ }
+ ax = x;
+ ay = y;
+ if (getpath(flightpath, player->argp[5], ax, ay, 0, 0,
+ 0, P_FLYING) == 0 || *flightpath == 0)
+ return RET_SYN;
+ tx = ax;
+ ty = ay;
+ (void)pathtoxy(flightpath, &tx, &ty, fcost);
+ pr("target sector is %s\n", xyas(tx, ty, player->cnum));
+ getsect(tx, ty, &target);
+ if (target.sct_type == SCT_SANCT) {
+ pr("You can't bomb that sector!\n");
+ return RET_SYN;
+ }
+ ip = 0;
+ ap_to_target = strlen(flightpath);
+ if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ ap_to_target--;
+ pr("range to target is %d\n", ap_to_target);
+ /*
+ * select planes within range
+ */
+ mission_flags = 0;
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
+ 2, wantflags, P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
+ 2, wantflags | P_F | P_ESC, P_M | P_O);
+ /*
+ * now arm and equip the bombers, transports, whatever.
+ * tech is stored in high 16 bits of mission_flags.
+ * yuck.
+ */
+ tech = 0;
+ mission_flags |= P_X; /* stealth (shhh) */
+ mission_flags |= P_H; /* gets turned off if not all choppers */
+ mission_flags =
+ pln_arm(&bomb_list, 2 * ap_to_target, mission, ip, 0,
+ mission_flags, &tech);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes could be equipped for the mission.\n");
+ return RET_FAIL;
+ }
+ mission_flags =
+ pln_arm(&esc_list, 2 * ap_to_target, mission, ip, P_F | P_ESC,
+ mission_flags, &tech);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
+ 0, 0, 0);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes got through fighter defenses\n");
+ } else {
+ switch (mission) {
+ case 'p':
+ pin_bomb(&bomb_list, &target);
+ break;
+ case 's':
+ if (opt_SLOW_WAR) {
+ natp = getnatp(player->cnum);
+ if (target.sct_own) {
+ rel = getrel(natp, target.sct_own);
+ if ((rel != AT_WAR) && (player->cnum != target.sct_own)
+ && (target.sct_own) &&
+ (target.sct_oldown != player->cnum)) {
+ pr("You're not at war with them!\n");
+ pln_put(&bomb_list);
+ pln_put(&esc_list);
+ return RET_FAIL;
+ }
}
+ }
+ nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
+ strat_bomb(&bomb_list, &target);
+ break;
+ default:
+ pr("Bad mission %c\n", mission);
+ break;
}
- pln_put(&bomb_list);
- pln_put(&esc_list);
- return RET_OK;
+ }
+ pln_put(&bomb_list);
+ pln_put(&esc_list);
+ return RET_OK;
}
static void
pin_bomb(struct emp_qelem *list, struct sctstr *target)
{
- extern s_char *effadv();
- struct dchrstr *dcp;
- int nplanes;
- int nships;
- int type;
- int bad;
- s_char *p;
- int vec[I_MAX+1];
- struct plist *plp;
- struct emp_qelem *qp;
- int bestacc;
- int nsubs;
- int nunits;
- struct natstr *natp;
- int rel;
- s_char buf[1024];
- int i;
-
- bad = 0;
- type = target->sct_type;
- dcp = &dchr[type];
- pr("Target sector is a %s constructed %s\n",
- effadv((int)target->sct_effic), dcp->d_name);
- nsubs = 0;
- plp = (struct plist *) list->q_forw;
- if (plp->pcp->pl_flags & P_A){
- bestacc=0;
- for (qp = list->q_forw; qp != list; qp = qp->q_forw)
- plp = (struct plist *) qp;
- if (plp->plane.pln_acc < bestacc)
- bestacc = plp->plane.pln_acc;
- nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0);
- nsubs = nships -
- shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
- if (nsubs > 0)
- pr("Some subs are present in the sector.\n");
- } else {
- nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ extern s_char *effadv();
+ struct dchrstr *dcp;
+ int nplanes;
+ int nships;
+ int type;
+ int bad;
+ s_char *p;
+ int vec[I_MAX + 1];
+ struct plist *plp;
+ struct emp_qelem *qp;
+ int bestacc;
+ int nsubs;
+ int nunits;
+ struct natstr *natp;
+ int rel;
+ s_char buf[1024];
+ int i;
+
+ bad = 0;
+ type = target->sct_type;
+ dcp = &dchr[type];
+ pr("Target sector is a %s constructed %s\n",
+ effadv((int)target->sct_effic), dcp->d_name);
+ nsubs = 0;
+ plp = (struct plist *)list->q_forw;
+ if (plp->pcp->pl_flags & P_A) {
+ bestacc = 0;
+ for (qp = list->q_forw; qp != list; qp = qp->q_forw)
+ plp = (struct plist *)qp;
+ if (plp->plane.pln_acc < bestacc)
+ bestacc = plp->plane.pln_acc;
+ nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0);
+ nsubs = nships - shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ if (nsubs > 0)
+ pr("Some subs are present in the sector.\n");
+ } else {
+ nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ }
+ nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
+ getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
+ retry:
+ p = getstring
+ ("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
+ buf);
+ if (p == 0 || *p == 0) {
+ if (player->aborted)
+ return;
+ bad++;
+ if (bad > 2)
+ return;
+ goto retry;
+ }
+ switch (*p) {
+ case 'l':
+ if (opt_SLOW_WAR) {
+ natp = getnatp(player->cnum);
+ if (target->sct_own) {
+ rel = getrel(natp, target->sct_own);
+ if ((rel != AT_WAR) && (player->cnum != target->sct_own)
+ && (target->sct_own) &&
+ (target->sct_oldown != player->cnum)) {
+ pr("You're not at war with them!\n");
+ goto retry;
+ }
+ }
}
- nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
- nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
- getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
-retry:
- p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ", buf);
- if (p == 0 || *p == 0) {
- if (player->aborted)
- return;
- bad++;
- if (bad > 2)
- return;
- goto retry;
+ if (nunits == 0) {
+ pr("no units there\n");
+ goto retry;
}
- switch (*p) {
- case 'l':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own){
- rel = getrel(natp,target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)){
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
- if (nunits == 0) {
- pr("no units there\n");
- goto retry;
- }
- land_bomb(list, target);
- break;
- case 'p':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own){
- rel = getrel(natp,target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)){
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
- if (nplanes == 0) {
- pr("no planes there\n");
- goto retry;
+ land_bomb(list, target);
+ break;
+ case 'p':
+ if (opt_SLOW_WAR) {
+ natp = getnatp(player->cnum);
+ if (target->sct_own) {
+ rel = getrel(natp, target->sct_own);
+ if ((rel != AT_WAR) && (player->cnum != target->sct_own)
+ && (target->sct_own) &&
+ (target->sct_oldown != player->cnum)) {
+ pr("You're not at war with them!\n");
+ goto retry;
}
- plane_bomb(list, target);
- break;
- case 's':
- if (nships == 0) {
- if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A){
- if (nsubs == 0){
- pr("no ships there\n");
- goto retry;
- }
- }else{
- pr("no ships there\n");
- goto retry;
- }
+ }
+ }
+ if (nplanes == 0) {
+ pr("no planes there\n");
+ goto retry;
+ }
+ plane_bomb(list, target);
+ break;
+ case 's':
+ if (nships == 0) {
+ if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A) {
+ if (nsubs == 0) {
+ pr("no ships there\n");
+ goto retry;
}
- ship_bomb(list, target);
- break;
- case 'c':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own){
- rel = getrel(natp,target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)){
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
+ } else {
+ pr("no ships there\n");
+ goto retry;
+ }
+ }
+ ship_bomb(list, target);
+ break;
+ case 'c':
+ if (opt_SLOW_WAR) {
+ natp = getnatp(player->cnum);
+ if (target->sct_own) {
+ rel = getrel(natp, target->sct_own);
+ if ((rel != AT_WAR) && (player->cnum != target->sct_own)
+ && (target->sct_own) &&
+ (target->sct_oldown != player->cnum)) {
+ pr("You're not at war with them!\n");
+ goto retry;
}
+ }
+ }
- for (i = 0; i < nbomb; i++) {
- if (!vec[bombcomm[i]])
- continue;
- break;
- }
- if (i >= nbomb) {
- pr("No bombable commodities in %s\n",
- xyas(target->sct_x, target->sct_y, player->cnum));
+ for (i = 0; i < nbomb; i++) {
+ if (!vec[bombcomm[i]])
+ continue;
+ break;
+ }
+ if (i >= nbomb) {
+ pr("No bombable commodities in %s\n",
+ xyas(target->sct_x, target->sct_y, player->cnum));
+ goto retry;
+ }
+ comm_bomb(list, target);
+ break;
+ case 'e':
+ if (opt_SLOW_WAR) {
+ natp = getnatp(player->cnum);
+ if (target->sct_own) {
+ rel = getrel(natp, target->sct_own);
+ if ((rel != AT_WAR) && (player->cnum != target->sct_own)
+ && (target->sct_own) &&
+ (target->sct_oldown != player->cnum)) {
+ pr("You're not at war with them!\n");
goto retry;
}
- comm_bomb(list, target);
- break;
- case 'e':
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- if (target->sct_own){
- rel = getrel(natp,target->sct_own);
- if ((rel != AT_WAR) && (player->cnum != target->sct_own)
- && (target->sct_own) &&
- (target->sct_oldown != player->cnum)){
- pr("You're not at war with them!\n");
- goto retry;
- }
- }
- }
- eff_bomb(list, target);
- break;
- case 'q':
- pr("Aborting mission.\n");
- return;
- default:
- pr("Bad target type.\n");
- goto retry;
+ }
}
+ eff_bomb(list, target);
+ break;
+ case 'q':
+ pr("Aborting mission.\n");
+ return;
+ default:
+ pr("Bad target type.\n");
+ goto retry;
+ }
}
static void
eff_bomb(struct emp_qelem *list, struct sctstr *target)
{
- register struct plist *plp;
- struct emp_qelem *qp;
- struct sctstr sect;
- int oldeff, dam = 0;
- int nukedam;
-
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
- plp = (struct plist *) qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1);
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- return;
- getsect(target->sct_x, target->sct_y, §);
- target = §
- oldeff = target->sct_effic;
- target->sct_effic = effdamage(target->sct_effic, dam);
- target->sct_road = effdamage(target->sct_road, dam);
- target->sct_rail = effdamage(target->sct_rail, dam);
- target->sct_defense = effdamage(target->sct_defense, dam);
- if (!opt_DEFENSE_INFRA)
- target->sct_defense = target->sct_effic;
- pr("did %d%% damage to efficiency in %s\n",
- oldeff - target->sct_effic,
- xyas(target->sct_x, target->sct_y, player->cnum));
- if (target->sct_own)
- wu(0, target->sct_own,
- "%s bombing raid did %d%% damage in %s\n",
- cname(player->cnum), oldeff - target->sct_effic,
- xyas(target->sct_x, target->sct_y, target->sct_own));
- if (target->sct_effic < 20) {
- if (target->sct_type == SCT_BSPAN)
- knockdown(target, list);
- else if (target->sct_type == SCT_BTOWER) {
- knockdown(target, list);
- bridgefall(target, list);
- }
+ register struct plist *plp;
+ struct emp_qelem *qp;
+ struct sctstr sect;
+ int oldeff, dam = 0;
+ int nukedam;
+
+ for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ plp = (struct plist *)qp;
+ if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ continue;
+ if (plp->bombs || plp->plane.pln_nuketype != -1)
+ dam +=
+ pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
+ &nukedam, 1);
+ }
+ if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ return;
+ getsect(target->sct_x, target->sct_y, §);
+ target = §
+ oldeff = target->sct_effic;
+ target->sct_effic = effdamage(target->sct_effic, dam);
+ target->sct_road = effdamage(target->sct_road, dam);
+ target->sct_rail = effdamage(target->sct_rail, dam);
+ target->sct_defense = effdamage(target->sct_defense, dam);
+ if (!opt_DEFENSE_INFRA)
+ target->sct_defense = target->sct_effic;
+ pr("did %d%% damage to efficiency in %s\n",
+ oldeff - target->sct_effic,
+ xyas(target->sct_x, target->sct_y, player->cnum));
+ if (target->sct_own)
+ wu(0, target->sct_own,
+ "%s bombing raid did %d%% damage in %s\n",
+ cname(player->cnum), oldeff - target->sct_effic,
+ xyas(target->sct_x, target->sct_y, target->sct_own));
+ if (target->sct_effic < 20) {
+ if (target->sct_type == SCT_BSPAN)
+ knockdown(target, list);
+ else if (target->sct_type == SCT_BTOWER) {
+ knockdown(target, list);
+ bridgefall(target, list);
}
- putsect(§);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ }
+ putsect(§);
+ collateral_damage(target->sct_x, target->sct_y, dam, list);
}
static void
comm_bomb(struct emp_qelem *list, struct sctstr *target)
{
- register struct plist *plp;
- float b;
- int i;
- int amt, before;
- struct ichrstr *ip;
- int vec[I_MAX+1];
- struct emp_qelem *qp;
- struct sctstr sect;
- int dam = 0;
- int nukedam;
-
- getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
- for (i=0; i<nbomb; i++) {
- if (vec[bombcomm[i]] == 0)
- continue;
+ register struct plist *plp;
+ float b;
+ int i;
+ int amt, before;
+ struct ichrstr *ip;
+ int vec[I_MAX + 1];
+ struct emp_qelem *qp;
+ struct sctstr sect;
+ int dam = 0;
+ int nukedam;
+
+ getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
+ for (i = 0; i < nbomb; i++) {
+ if (vec[bombcomm[i]] == 0)
+ continue;
+ if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
+ continue;
+ ip = &ichr[bombcomm[i]];
+ pr("some %s\n", ip->i_name);
+ }
+ for (;;) {
+ ip = whatitem((s_char *)0, "commodity to bomb? ");
+ if (player->aborted)
+ return;
+ if (!ip)
+ continue;
+
+ for (i = 0; i < nbomb; i++) {
+ if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
+ continue;
+ if (&ichr[bombcomm[i]] == ip)
+ break;
+ }
+ if (i == nbomb) {
+ pr("You can't bomb %s!\n", ip->i_name);
+ for (i = 0; i < nbomb; i++) {
if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
- continue;
- ip = &ichr[bombcomm[i]];
- pr("some %s\n", ip->i_name);
- }
- for(;;) {
- ip = whatitem((s_char *) 0, "commodity to bomb? ");
- if (player->aborted)
- return;
- if (!ip)
- continue;
-
- for (i=0; i<nbomb; i++) {
- if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
- continue;
- if (&ichr[bombcomm[i]] == ip)
- break;
- }
- if (i == nbomb) {
- pr("You can't bomb %s!\n", ip->i_name);
- for (i=0; i<nbomb; i++) {
- if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
- continue;
- pr(i == 0 ? "Bombable: " : ", ");
- pr(ichr[bombcomm[i]].i_name);
- }
- pr("\n");
- } else
- break;
- }
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
- plp = (struct plist *) qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1);
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- return;
- getsect(target->sct_x, target->sct_y, §);
- target = §
- before = amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
- putvar(ip->i_vtype, commdamage(amt, dam, ip->i_vtype), (s_char *)target, EF_SECTOR);
- amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
- if (before>0.0)
- b = 100.0*(1.0 - ((float)amt/(float)before));
- else
- b = 0.0;
- pr("did %.2f%% damage to %s in %s\n",
- b, ip->i_name,
- xyas(target->sct_x, target->sct_y, player->cnum));
- nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
- if(target->sct_own != 0)
+ continue;
+ pr(i == 0 ? "Bombable: " : ", ");
+ pr(ichr[bombcomm[i]].i_name);
+ }
+ pr("\n");
+ } else
+ break;
+ }
+ for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ plp = (struct plist *)qp;
+ if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ continue;
+ if (plp->bombs || plp->plane.pln_nuketype != -1)
+ dam +=
+ pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
+ &nukedam, 1);
+ }
+ if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ return;
+ getsect(target->sct_x, target->sct_y, §);
+ target = §
+ before = amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
+ putvar(ip->i_vtype, commdamage(amt, dam, ip->i_vtype),
+ (s_char *)target, EF_SECTOR);
+ amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
+ if (before > 0.0)
+ b = 100.0 * (1.0 - ((float)amt / (float)before));
+ else
+ b = 0.0;
+ pr("did %.2f%% damage to %s in %s\n",
+ b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum));
+ nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
+ if (target->sct_own != 0)
wu(0, target->sct_own,
- "%s precision bombing raid did %.2f%% damage to %s in %s\n",
- cname(player->cnum), b, ip->i_name,
- xyas(target->sct_x, target->sct_y, target->sct_own));
- putsect(§);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
+ "%s precision bombing raid did %.2f%% damage to %s in %s\n",
+ cname(player->cnum), b, ip->i_name,
+ xyas(target->sct_x, target->sct_y, target->sct_own));
+ putsect(§);
+ collateral_damage(target->sct_x, target->sct_y, dam, list);
}
static void
ship_bomb(struct emp_qelem *list, struct sctstr *target)
{
- struct plist *plp;
- int onsea;
- struct mchrstr *mcp;
- int dam;
- s_char *q;
- int n;
- struct emp_qelem *qp;
- int shipno;
- int ignore;
- struct shpstr ship;
- int nships=0;
- struct shiplook head, *s, *s2;
- s_char buf[1024];
- s_char prompt[128];
- s_char msg[128];
- int hitchance;
- int nukedam;
- int flak;
- int gun;
- int shell;
-
- bzero((s_char *)&head,sizeof(struct shiplook));
+ struct plist *plp;
+ int onsea;
+ struct mchrstr *mcp;
+ int dam;
+ s_char *q;
+ int n;
+ struct emp_qelem *qp;
+ int shipno;
+ int ignore;
+ struct shpstr ship;
+ int nships = 0;
+ struct shiplook head, *s, *s2;
+ s_char buf[1024];
+ s_char prompt[128];
+ s_char msg[128];
+ int hitchance;
+ int nukedam;
+ int flak;
+ int gun;
+ int shell;
+
+ bzero((s_char *)&head, sizeof(struct shiplook));
+ head.uid = -1;
+ onsea = (target->sct_type == SCT_WATER) ? 1 : 0;
+ for (qp = list->q_forw; qp != list && !player->aborted;
+ qp = qp->q_forw) {
+ if (head.uid != -1) {
+ s = head.next;
+ while (s != (struct shiplook *)0) {
+ s2 = s;
+ s = s->next;
+ free(s2);
+ }
+ }
+ bzero((s_char *)&head, sizeof(struct shiplook));
head.uid = -1;
- onsea = (target->sct_type == SCT_WATER) ? 1 : 0;
- for (qp = list->q_forw; qp != list && !player->aborted; qp = qp->q_forw) {
- if (head.uid != -1){
- s=head.next;
- while (s != (struct shiplook *)0){
- s2=s;
- s=s->next;
- free(s2);
- }
- }
- bzero((s_char *)&head,sizeof(struct shiplook));
- head.uid = -1;
- plp = (struct plist *) qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
+ plp = (struct plist *)qp;
+ if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ continue;
+ if (plp->pcp->pl_flags & P_A)
+ nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0,
+ &plp->plane, &head);
+ else
+ nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ if (nships == 0) {
+ pr("%s could not find any ships!\n", prplane(&plp->plane));
+ continue;
+ }
+ (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
+ prplane(&plp->plane), plp->bombs);
+ ignore = 0;
+ shipno = -1;
+ while (shipno < 0 && !player->aborted && !ignore) {
+ if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ continue;
+ if (*q == '~') {
+ ignore = 1;
+ continue;
+ }
+ if (*q == '?') {
if (plp->pcp->pl_flags & P_A)
- nships=asw_shipsatxy(target->sct_x, target->sct_y,0,0,
- &plp->plane,&head);
+ print_found(&head);
else
- nships=shipsatxy(target->sct_x,target->sct_y,0,M_SUB);
- if (nships == 0){
- pr("%s could not find any ships!\n",
- prplane(&plp->plane));
- continue;
- }
- (void) sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane),
- plp->bombs);
- ignore=0;
- shipno = -1;
- while (shipno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
- continue;
- if (*q == '~'){
- ignore=1;
- continue;
- }
- if (*q == '?') {
- if (plp->pcp->pl_flags & P_A)
- print_found(&head);
- else
- shipsatxy(target->sct_x, target->sct_y,
- 0, M_SUB);
- continue;
- }
- if (*q == 'd')
- goto next;
- if (!isdigit(*q))
- continue;
- n = atoi(q);
- if (n < 0)
- continue;
- if (getship(n, &ship) && ship.shp_x == target->sct_x &&
- ship.shp_y == target->sct_y)
- shipno = n;
- }
- if (shipno < 0)
- continue;
-
- shell = gun = 0;
- gun = min(getvar(V_GUN, (s_char *)&ship, EF_SHIP), ship.shp_glim);
- if (gun > 0) {
- shell = getvar(V_SHELL, (s_char *)&ship, EF_SHIP);
- if (shell <= 0)
- shell = supply_commod(ship.shp_own, ship.shp_x,
- ship.shp_y, I_SHELL, 1);
- }
- mcp = &mchr[(int)ship.shp_type];
- if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
- flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0);
- putvar(V_SHELL, shell, (s_char *)&ship, EF_SHIP);
- putship(ship.shp_uid, &ship);
- sprintf(msg, "Flak! Firing %d guns from ship %s\n",
- flak, prship(&ship));
- PR(ship.shp_own, msg);
- if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
- continue;
- }
+ shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
+ continue;
+ }
+ if (*q == 'd')
+ goto next;
+ if (!isdigit(*q))
+ continue;
+ n = atoi(q);
+ if (n < 0)
+ continue;
+ if (getship(n, &ship) && ship.shp_x == target->sct_x &&
+ ship.shp_y == target->sct_y)
+ shipno = n;
+ }
+ if (shipno < 0)
+ continue;
+
+ shell = gun = 0;
+ gun = min(getvar(V_GUN, (s_char *)&ship, EF_SHIP), ship.shp_glim);
+ if (gun > 0) {
+ shell = getvar(V_SHELL, (s_char *)&ship, EF_SHIP);
+ if (shell <= 0)
+ shell = supply_commod(ship.shp_own, ship.shp_x,
+ ship.shp_y, I_SHELL, 1);
+ }
+ mcp = &mchr[(int)ship.shp_type];
+ if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
+ flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0);
+ putvar(V_SHELL, shell, (s_char *)&ship, EF_SHIP);
+ putship(ship.shp_uid, &ship);
+ sprintf(msg, "Flak! Firing %d guns from ship %s\n",
+ flak, prship(&ship));
+ PR(ship.shp_own, msg);
+ if (pinflak_planedamage
+ (&plp->plane, plp->pcp, ship.shp_own, flak))
+ continue;
+ }
- dam = 0;
- if (plp->plane.pln_nuketype != -1)
- hitchance = 100;
- else {
- hitchance = pln_hitchance(&plp->plane, shp_hardtarget(&ship), EF_SHIP);
- pr("%d%% hitchance...", hitchance);
- }
- if (roll(100) <= hitchance) {
- /* pinbombing is more accurate than normal bombing */
- dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1);
- } else {
- pr("splash\n");
- /* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- dam = 0;
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- continue;
- if (mcp->m_flags & M_SUB)
- nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
- else
- nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
- if (ship.shp_own) {
- wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n",
- cname(player->cnum), dam,
- prship(&ship),
- xyas(target->sct_x, target->sct_y, ship.shp_own));
- }
- pr("\n");
- check_retreat_and_do_shipdamage(&ship, dam);
- if (ship.shp_rflags & RET_BOMBED)
- if (((ship.shp_rflags & RET_INJURED) == 0) || !dam)
- retreat_ship(&ship,'b');
- putship(ship.shp_uid, &ship);
- getship(n, &ship);
- if (!ship.shp_own) {
- pr("%s at %s sunk!\n",
- prship(&ship),
- xyas(target->sct_x, target->sct_y, player->cnum));
- }
- collateral_damage(target->sct_x, target->sct_y, dam/2, list);
-next:
- ;
- }
- s=head.next;
- while (s != (struct shiplook *)0){
- s2=s;
- s=s->next;
- free(s2);
+ dam = 0;
+ if (plp->plane.pln_nuketype != -1)
+ hitchance = 100;
+ else {
+ hitchance =
+ pln_hitchance(&plp->plane, shp_hardtarget(&ship), EF_SHIP);
+ pr("%d%% hitchance...", hitchance);
+ }
+ if (roll(100) <= hitchance) {
+ /* pinbombing is more accurate than normal bombing */
+ dam =
+ 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
+ 'p', &nukedam, 1);
+ } else {
+ pr("splash\n");
+ /* Bombs that miss have to land somewhere! */
+ dam =
+ pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
+ &nukedam, 0);
+ collateral_damage(target->sct_x, target->sct_y, dam, list);
+ dam = 0;
}
+ if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ continue;
+ if (mcp->m_flags & M_SUB)
+ nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
+ else
+ nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
+ if (ship.shp_own) {
+ wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n",
+ cname(player->cnum), dam,
+ prship(&ship),
+ xyas(target->sct_x, target->sct_y, ship.shp_own));
+ }
+ pr("\n");
+ check_retreat_and_do_shipdamage(&ship, dam);
+ if (ship.shp_rflags & RET_BOMBED)
+ if (((ship.shp_rflags & RET_INJURED) == 0) || !dam)
+ retreat_ship(&ship, 'b');
+ putship(ship.shp_uid, &ship);
+ getship(n, &ship);
+ if (!ship.shp_own) {
+ pr("%s at %s sunk!\n",
+ prship(&ship),
+ xyas(target->sct_x, target->sct_y, player->cnum));
+ }
+ collateral_damage(target->sct_x, target->sct_y, dam / 2, list);
+ next:
+ ;
+ }
+ s = head.next;
+ while (s != (struct shiplook *)0) {
+ s2 = s;
+ s = s->next;
+ free(s2);
+ }
}
static void
plane_bomb(struct emp_qelem *list, struct sctstr *target)
{
- int dam;
- s_char *q;
- int n;
- natid own;
- struct plnstr plane;
- struct emp_qelem *qp;
- int planeno;
- int ignore;
- struct plist *plp;
- s_char prompt[128];
- s_char buf[1024];
- int hitchance;
- int nukedam;
- int nplanes;
-
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
- plp = (struct plist *) qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
- if (nplanes == 0) {
- pr("%s could not find any planes!\n",
- prplane(&plp->plane));
- continue;
- }
- (void) sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane),
- plp->bombs);
- planeno = -1;
- ignore=0;
- while (planeno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
- continue;
- if (*q == '~'){
- ignore=1;
- continue;
- }
- if (*q == '?') {
- planesatxy(target->sct_x, target->sct_y, 0, 0, list);
- continue;
- }
- if (*q == 'd')
- goto next;
- n = atoi(q);
- if (n < 0)
- continue;
- if (getplane(n, &plane) &&
- plane.pln_x == target->sct_x &&
- plane.pln_y == target->sct_y &&
- ((plane.pln_flags & PLN_LAUNCHED) == 0) &&
- (!ac_isflying(&plane, list)))
- planeno = n;
- else
- pr("Plane #%d not spotted\n", n);
- }
- if (planeno < 0)
- continue;
- dam = 0;
- if (plp->plane.pln_nuketype != -1)
- hitchance = 100;
- else {
- hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
- pr("%d%% hitchance...", hitchance);
- }
- if (roll(100) <= hitchance) {
- /* pinbombing is more accurate than normal bombing */
- dam = 2 * pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 1);
- } else {
- pr("thud\n");
- /* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- dam = 0;
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- continue;
- if (dam > 100)
- dam = 100;
- own = plane.pln_own;
- if (dam > plane.pln_effic) {
- plane.pln_effic = 0;
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
- plane.pln_own = 0;
- } else
- plane.pln_effic -= dam;
- plane.pln_mobil = (dam * plane.pln_mobil / 100.0);
- if (own == player->cnum) {
- pr("%s reports %d%% damage\n",
- prplane(&plane),
- dam);
- } else {
- if(own != 0)
- wu(0, own,
- "%s pinpoint bombing raid did %d%% damage to %s\n",
- cname(player->cnum), dam, prplane(&plane));
- }
- nreport(player->cnum, N_DOWN_PLANE, own, 1);
- if(own != 0)
- wu(0, own, "%s bombs did %d%% damage to %s at %s\n",
- cname(player->cnum), dam, prplane(&plane),
- xyas(target->sct_x, target->sct_y, own));
- putplane(plane.pln_uid, &plane);
- collateral_damage(plane.pln_x, plane.pln_y, dam, list);
- next:
- ;
+ int dam;
+ s_char *q;
+ int n;
+ natid own;
+ struct plnstr plane;
+ struct emp_qelem *qp;
+ int planeno;
+ int ignore;
+ struct plist *plp;
+ s_char prompt[128];
+ s_char buf[1024];
+ int hitchance;
+ int nukedam;
+ int nplanes;
+
+ for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ plp = (struct plist *)qp;
+ if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ continue;
+ nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ if (nplanes == 0) {
+ pr("%s could not find any planes!\n", prplane(&plp->plane));
+ continue;
+ }
+ (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
+ prplane(&plp->plane), plp->bombs);
+ planeno = -1;
+ ignore = 0;
+ while (planeno < 0 && !player->aborted && !ignore) {
+ if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ continue;
+ if (*q == '~') {
+ ignore = 1;
+ continue;
+ }
+ if (*q == '?') {
+ planesatxy(target->sct_x, target->sct_y, 0, 0, list);
+ continue;
+ }
+ if (*q == 'd')
+ goto next;
+ n = atoi(q);
+ if (n < 0)
+ continue;
+ if (getplane(n, &plane) &&
+ plane.pln_x == target->sct_x &&
+ plane.pln_y == target->sct_y &&
+ ((plane.pln_flags & PLN_LAUNCHED) == 0) &&
+ (!ac_isflying(&plane, list)))
+ planeno = n;
+ else
+ pr("Plane #%d not spotted\n", n);
+ }
+ if (planeno < 0)
+ continue;
+ dam = 0;
+ if (plp->plane.pln_nuketype != -1)
+ hitchance = 100;
+ else {
+ hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
+ pr("%d%% hitchance...", hitchance);
+ }
+ if (roll(100) <= hitchance) {
+ /* pinbombing is more accurate than normal bombing */
+ dam =
+ 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
+ 'p', &nukedam, 1);
+ } else {
+ pr("thud\n");
+ /* Bombs that miss have to land somewhere! */
+ dam =
+ pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
+ &nukedam, 0);
+ collateral_damage(target->sct_x, target->sct_y, dam, list);
+ dam = 0;
+ }
+ if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ continue;
+ if (dam > 100)
+ dam = 100;
+ own = plane.pln_own;
+ if (dam > plane.pln_effic) {
+ plane.pln_effic = 0;
+ makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
+ plane.pln_y);
+ plane.pln_own = 0;
+ } else
+ plane.pln_effic -= dam;
+ plane.pln_mobil = (dam * plane.pln_mobil / 100.0);
+ if (own == player->cnum) {
+ pr("%s reports %d%% damage\n", prplane(&plane), dam);
+ } else {
+ if (own != 0)
+ wu(0, own,
+ "%s pinpoint bombing raid did %d%% damage to %s\n",
+ cname(player->cnum), dam, prplane(&plane));
}
+ nreport(player->cnum, N_DOWN_PLANE, own, 1);
+ if (own != 0)
+ wu(0, own, "%s bombs did %d%% damage to %s at %s\n",
+ cname(player->cnum), dam, prplane(&plane),
+ xyas(target->sct_x, target->sct_y, own));
+ putplane(plane.pln_uid, &plane);
+ collateral_damage(plane.pln_x, plane.pln_y, dam, list);
+ next:
+ ;
+ }
}
static void
land_bomb(struct emp_qelem *list, struct sctstr *target)
{
- int dam;
- s_char *q;
- int n;
- natid own;
- s_char prompt[128];
- s_char buf[1024];
- s_char msg[128];
- struct lndstr land;
- struct lchrstr *lcp;
- struct emp_qelem *qp;
- int unitno;
- int ignore, flak, hitchance;
- struct plist *plp;
- int nukedam;
- int nunits;
-
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
- plp = (struct plist *) qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
- if (nunits == 0) {
- pr("%s could not find any units!\n",
- prplane(&plp->plane));
- continue;
- }
- (void) sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
- prplane(&plp->plane),
- plp->bombs);
- unitno = -1;
- ignore = 0;
- while (unitno < 0 && !player->aborted && !ignore) {
- if ((q = getstring(prompt, buf)) == 0 || *q == 0)
- continue;
- if (*q == '~') {
- ignore=1;
- continue;
- }
- if (*q == '?') {
- unitsatxy(target->sct_x, target->sct_y, 0, 0);
- continue;
- }
- if (*q == 'd')
- goto next;
- n = atoi(q);
- if (n < 0)
- continue;
- if (getland(n, &land) &&
- land.lnd_x == target->sct_x &&
- land.lnd_y == target->sct_y)
- unitno = n;
- else
- pr("Unit #%d not spotted\n", n);
- }
- if (unitno < 0)
- continue;
-
- lcp = &lchr[(int)land.lnd_type];
-
- flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0);
- if (flak) {
- sprintf(msg, "Flak! Firing flak guns from unit %s (aa rating %d)\n",
- prland(&land), land.lnd_aaf);
- PR(land.lnd_own, msg);
- if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
- continue;
- }
-
- dam = 0;
- if (plp->plane.pln_nuketype != -1)
- hitchance = 100;
- else {
- hitchance = pln_hitchance(&plp->plane, lnd_hardtarget(&land), EF_LAND);
- pr("%d%% hitchance...", hitchance);
- }
- if (roll(100) <= hitchance) {
- dam = 2 * pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 1);
- } else {
- pr("thud\n");
- /* Bombs that miss have to land somewhere! */
- dam = pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 0);
- collateral_damage(target->sct_x, target->sct_y, dam, list);
- dam = 0;
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- continue;
- if (dam > 100)
- dam = 100;
- own = land.lnd_own;
- if (own != 0)
- mpr(own,
- "%s pinpoint bombing raid did %d damage to %s\n",
- cname(player->cnum), dam, prland(&land));
- check_retreat_and_do_landdamage(&land, dam);
-
- if (land.lnd_rflags & RET_BOMBED)
- if (((land.lnd_rflags & RET_INJURED) == 0) || !dam)
- retreat_land(&land,'b');
- nreport(player->cnum, N_UNIT_BOMB, own, 1);
- putland(land.lnd_uid, &land);
- collateral_damage(land.lnd_x, land.lnd_y, dam, list);
-next:
- ;
+ int dam;
+ s_char *q;
+ int n;
+ natid own;
+ s_char prompt[128];
+ s_char buf[1024];
+ s_char msg[128];
+ struct lndstr land;
+ struct lchrstr *lcp;
+ struct emp_qelem *qp;
+ int unitno;
+ int ignore, flak, hitchance;
+ struct plist *plp;
+ int nukedam;
+ int nunits;
+
+ for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ plp = (struct plist *)qp;
+ if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ continue;
+ nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
+ if (nunits == 0) {
+ pr("%s could not find any units!\n", prplane(&plp->plane));
+ continue;
+ }
+ (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
+ prplane(&plp->plane), plp->bombs);
+ unitno = -1;
+ ignore = 0;
+ while (unitno < 0 && !player->aborted && !ignore) {
+ if ((q = getstring(prompt, buf)) == 0 || *q == 0)
+ continue;
+ if (*q == '~') {
+ ignore = 1;
+ continue;
+ }
+ if (*q == '?') {
+ unitsatxy(target->sct_x, target->sct_y, 0, 0);
+ continue;
+ }
+ if (*q == 'd')
+ goto next;
+ n = atoi(q);
+ if (n < 0)
+ continue;
+ if (getland(n, &land) &&
+ land.lnd_x == target->sct_x && land.lnd_y == target->sct_y)
+ unitno = n;
+ else
+ pr("Unit #%d not spotted\n", n);
+ }
+ if (unitno < 0)
+ continue;
+
+ lcp = &lchr[(int)land.lnd_type];
+
+ flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0);
+ if (flak) {
+ sprintf(msg,
+ "Flak! Firing flak guns from unit %s (aa rating %d)\n",
+ prland(&land), land.lnd_aaf);
+ PR(land.lnd_own, msg);
+ if (pinflak_planedamage
+ (&plp->plane, plp->pcp, land.lnd_own, flak))
+ continue;
+ }
+
+ dam = 0;
+ if (plp->plane.pln_nuketype != -1)
+ hitchance = 100;
+ else {
+ hitchance =
+ pln_hitchance(&plp->plane, lnd_hardtarget(&land), EF_LAND);
+ pr("%d%% hitchance...", hitchance);
}
+ if (roll(100) <= hitchance) {
+ dam =
+ 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y,
+ 'p', &nukedam, 1);
+ } else {
+ pr("thud\n");
+ /* Bombs that miss have to land somewhere! */
+ dam =
+ pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p',
+ &nukedam, 0);
+ collateral_damage(target->sct_x, target->sct_y, dam, list);
+ dam = 0;
+ }
+ if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ continue;
+ if (dam > 100)
+ dam = 100;
+ own = land.lnd_own;
+ if (own != 0)
+ mpr(own,
+ "%s pinpoint bombing raid did %d damage to %s\n",
+ cname(player->cnum), dam, prland(&land));
+ check_retreat_and_do_landdamage(&land, dam);
+
+ if (land.lnd_rflags & RET_BOMBED)
+ if (((land.lnd_rflags & RET_INJURED) == 0) || !dam)
+ retreat_land(&land, 'b');
+ nreport(player->cnum, N_UNIT_BOMB, own, 1);
+ putland(land.lnd_uid, &land);
+ collateral_damage(land.lnd_x, land.lnd_y, dam, list);
+ next:
+ ;
+ }
}
static void
strat_bomb(struct emp_qelem *list, struct sctstr *target)
{
- register struct plist *plp;
- int dam = 0;
- struct emp_qelem *qp;
- struct sctstr sect;
- int nukedam;
-
- for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
- plp = (struct plist *) qp;
- if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
- continue;
- if (plp->bombs || plp->plane.pln_nuketype != -1)
- dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 's', &nukedam, 1);
- }
- if (dam <= 0) /* dam == 0 if only nukes were delivered */
- return;
- getsect(target->sct_x, target->sct_y, §);
- target = §
- if (target->sct_own)
- wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n",
- cname(player->cnum), PERCENT_DAMAGE(dam),
- xyas(target->sct_x, target->sct_y, target->sct_own));
-
- sectdamage(target, dam, list);
-
- pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
- xyas(target->sct_x, target->sct_y, player->cnum));
- putsect(§);
+ register struct plist *plp;
+ int dam = 0;
+ struct emp_qelem *qp;
+ struct sctstr sect;
+ int nukedam;
+
+ for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
+ plp = (struct plist *)qp;
+ if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
+ continue;
+ if (plp->bombs || plp->plane.pln_nuketype != -1)
+ dam +=
+ pln_damage(&plp->plane, target->sct_x, target->sct_y, 's',
+ &nukedam, 1);
+ }
+ if (dam <= 0) /* dam == 0 if only nukes were delivered */
+ return;
+ getsect(target->sct_x, target->sct_y, §);
+ target = §
+ if (target->sct_own)
+ wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n",
+ cname(player->cnum), PERCENT_DAMAGE(dam),
+ xyas(target->sct_x, target->sct_y, target->sct_own));
+
+ sectdamage(target, dam, list);
+
+ pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
+ xyas(target->sct_x, target->sct_y, player->cnum));
+ putsect(§);
}
#define FLAK_MAX 15
float lflaktable[16] = { 0.20, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50,
- 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, };
+ 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85,
+};
int
-pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak)
+pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from,
+ int flak)
{
- extern double flakscale;
- int disp;
- s_char dmess[255];
- int eff;
- s_char mesg[128];
- struct shpstr ship;
- struct lndstr land;
- natid plane_owner;
- int dam;
- float mult;
-
- flak -= (pp->pln_def+1);
- if (pcp->pl_flags & P_X)
- flak -= 2;
- if (pcp->pl_flags & P_H)
- flak -= 1;
- if (flak > 8)
- mult = lflaktable[FLAK_MAX] * 1.33;
- else if (flak < -7)
- mult = lflaktable[0] * 0.66;
- else {
- flak += 7;
- mult = lflaktable[flak];
- }
- mult *= flakscale;
- dam = (int) ((roll(8) + 2) * mult);
- if (dam > 100)
- dam = 100;
-
- disp = 0;
- plane_owner = pp->pln_own;
- eff = pp->pln_effic;
- if (dam <= 0)
- return 0;
- bzero(dmess,255);
- eff -= dam;
- if (eff < 0)
- eff = 0;
- if (eff < PLANE_MINEFF) {
- sprintf(dmess," -- shot down");
- disp = 1;
- } else if (chance((100-eff)/100.0)){
- sprintf(dmess," -- aborted with %d%%%% damage", 100-eff);
- disp = 2;
- }
- sprintf(mesg, " Flak! %s %s takes %d%s.\n",
- cname(pp->pln_own), prplane(pp),
- dam, dmess);
- PR(plane_owner, mesg);
-
- pp->pln_effic = eff;
- if (disp == 1) {
- if (from != 0)
- nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
- if (pp->pln_ship >= 0) {
- getship(pp->pln_ship,&ship);
- take_plane_off_ship(pp,&ship);
- }
- if (pp->pln_land >= 0) {
- getland(pp->pln_land,&land);
- take_plane_off_land(pp,&land);
- }
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
- putplane(pp->pln_uid, pp);
- } else
- putplane(pp->pln_uid, pp);
-
- if (disp > 0)
- return 1;
+ extern double flakscale;
+ int disp;
+ s_char dmess[255];
+ int eff;
+ s_char mesg[128];
+ struct shpstr ship;
+ struct lndstr land;
+ natid plane_owner;
+ int dam;
+ float mult;
+
+ flak -= (pp->pln_def + 1);
+ if (pcp->pl_flags & P_X)
+ flak -= 2;
+ if (pcp->pl_flags & P_H)
+ flak -= 1;
+ if (flak > 8)
+ mult = lflaktable[FLAK_MAX] * 1.33;
+ else if (flak < -7)
+ mult = lflaktable[0] * 0.66;
+ else {
+ flak += 7;
+ mult = lflaktable[flak];
+ }
+ mult *= flakscale;
+ dam = (int)((roll(8) + 2) * mult);
+ if (dam > 100)
+ dam = 100;
+
+ disp = 0;
+ plane_owner = pp->pln_own;
+ eff = pp->pln_effic;
+ if (dam <= 0)
return 0;
+ bzero(dmess, 255);
+ eff -= dam;
+ if (eff < 0)
+ eff = 0;
+ if (eff < PLANE_MINEFF) {
+ sprintf(dmess, " -- shot down");
+ disp = 1;
+ } else if (chance((100 - eff) / 100.0)) {
+ sprintf(dmess, " -- aborted with %d%%%% damage", 100 - eff);
+ disp = 2;
+ }
+ sprintf(mesg, " Flak! %s %s takes %d%s.\n",
+ cname(pp->pln_own), prplane(pp), dam, dmess);
+ PR(plane_owner, mesg);
+
+ pp->pln_effic = eff;
+ if (disp == 1) {
+ if (from != 0)
+ nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
+ if (pp->pln_ship >= 0) {
+ getship(pp->pln_ship, &ship);
+ take_plane_off_ship(pp, &ship);
+ }
+ if (pp->pln_land >= 0) {
+ getland(pp->pln_land, &land);
+ take_plane_off_land(pp, &land);
+ }
+ makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
+ pp->pln_own = 0;
+ putplane(pp->pln_uid, pp);
+ } else
+ putplane(pp->pln_uid, pp);
+
+ if (disp > 0)
+ return 1;
+ return 0;
}