/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Jeff Wallace, 1989
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "file.h"
int
brea(void)
{
- struct natstr *natp;
+ struct natstr *natp;
- natp = getnatp(player->cnum);
- if ((natp->nat_stat & STAT_SANCT) == 0) {
- pr("You aren't in sanctuary!\n");
- return RET_SYN;
- }
- bsanct();
- natp->nat_stat &= ~STAT_SANCT;
- natp->nat_stat |= STAT_NORM;
- putnat(natp);
- player->nstat |= NORM;
- return RET_OK;
+ natp = getnatp(player->cnum);
+ if (natp->nat_stat != STAT_SANCT) {
+ pr("You aren't in sanctuary!\n");
+ return RET_SYN;
+ }
+ bsanct();
+ natp->nat_stat = STAT_ACTIVE;
+ putnat(natp);
+ player->nstat |= NORM;
+ return RET_OK;
}