*planes = *pbuild = *npbuild = *pmaint = 0;
np = getnatp(player->cnum);
- bp = (int *)calloc(WORLD_X * WORLD_Y * 8, sizeof(int));
+ bp = calloc(WORLD_X * WORLD_Y * 8, sizeof(int));
for (n = 0; NULL != (sp = getsectid(n)); n++) {
fill_update_array(bp, sp);
if (sp->sct_own == player->cnum) {