/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ville Virrankoski, 1995
* Steve McClure, 1997-2000
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2020
*/
#include <config.h>
static char *dotsprintf(char *buf, char *format, int data);
int
-budg(void)
+c_budget(void)
{
static struct {
char *activity;
{ "Sector building", "sector" },
{ "Sector maintenance", "sector" }
};
- int i;
+ unsigned i;
struct budget *budget;
int income, expenses, taxes;
struct natstr *np;
income = expenses = 0;
pr("Sector Type\t\t\tProduction\t\t\t Cost\n");
- for (i = 0; i <= SCT_TYPE_MAX; i++) {
+ for (i = 0; i < ARRAY_SIZE(budget->prod); i++) {
if (!budget->prod[i].money)
continue;
pr("%-17s\t\t", dchr[i].d_name);