/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ville Virrankoski, 1995
* Steve McClure, 1997-2000
- * Markus Armbruster, 2004-2013
+ * Markus Armbruster, 2004-2020
*/
#include <config.h>
-#include <ctype.h>
-#include "budg.h"
+#include <limits.h>
#include "commands.h"
#include "item.h"
#include "optlist.h"
#include "product.h"
+#include "update.h"
-static void calc_all(int (*p_sect)[2], int *taxes, int *Ncivs,
- int *Nuws, int *bars, int *Nbars, int *mil,
- int *ships, int *sbuild, int *nsbuild, int *smaint,
- int *units, int *lbuild, int *nlbuild, int *lmaint,
- int *planes, int *pbuild, int *npbuild, int *pmaint);
+static struct budget *calc_all(void);
static char *dotsprintf(char *buf, char *format, int data);
int
-budg(void)
+c_budget(void)
{
- int i;
- int p_sect[SCT_BUDG_MAX+1][2];
- int taxes, Ncivs, Nuws, bars, Nbars, mil;
- int ships, sbuild, nsbuild, smaint;
- int units, lbuild, nlbuild, lmaint;
- int planes, pbuild, npbuild, pmaint;
- int n, etu;
- int income, expenses;
+ static struct {
+ char *activity;
+ char *object;
+ } bm_name[] = {
+ { "Ship building", "ship" },
+ { "Ship maintenance", "ship" },
+ { "Plane building", "plane" },
+ { "Plane maintenance", "plane" },
+ { "Unit building", "unit" },
+ { "Unit maintenance", "unit" },
+ { "Sector building", "sector" },
+ { "Sector maintenance", "sector" }
+ };
+ unsigned i;
+ struct budget *budget;
+ int income, expenses, taxes;
struct natstr *np;
char buf[1024];
- char in[80];
-
- etu = etu_per_update;
np = getnatp(player->cnum);
player->simulation = 1;
- calc_all(p_sect,
- &taxes, &Ncivs, &Nuws, &bars, &Nbars, &mil,
- &ships, &sbuild, &nsbuild, &smaint,
- &units, &lbuild, &nlbuild, &lmaint,
- &planes, &pbuild, &npbuild, &pmaint);
+ budget = calc_all();
player->simulation = 0;
- income = taxes + bars;
- expenses = 0;
+ income = expenses = 0;
+
pr("Sector Type\t\t\tProduction\t\t\t Cost\n");
- for (i = 0; i <= SCT_TYPE_MAX; i++) {
- if (!p_sect[i][1])
+ for (i = 0; i < ARRAY_SIZE(budget->prod); i++) {
+ if (!budget->prod[i].money)
continue;
pr("%-17s\t\t", dchr[i].d_name);
if (i == SCT_ENLIST)
- pr("%d mil \t", p_sect[i][0]);
+ pr("%d mil \t", budget->prod[i].count);
else if (dchr[i].d_prd >= 0)
- pr("%d %-7s\t", p_sect[i][0], pchr[dchr[i].d_prd].p_sname);
+ pr("%d %-7s\t", budget->prod[i].count,
+ pchr[dchr[i].d_prd].p_sname);
else
pr("\t\t");
- pr("\t\t%8d\n", p_sect[i][1]);
- expenses += p_sect[i][1];
- }
-
- if (sbuild) {
- sprintf(buf, "%d ship%s", nsbuild, splur(nsbuild));
- pr("Ship building\t\t\t%-16s\t\t%8d\n", buf, -sbuild);
- expenses += -sbuild;
+ pr("\t\t%8.0f\n", -budget->prod[i].money);
+ expenses -= budget->prod[i].money;
}
- if (smaint) {
- sprintf(buf, "%d ship%s", ships, splur(ships));
- pr("Ship maintenance\t\t%-16s\t\t%8d\n", buf, -smaint);
- expenses += -smaint;
- }
-
- if (pbuild) {
- sprintf(buf, "%d plane%s", npbuild, splur(npbuild));
- pr("Plane building\t\t\t%-16s\t\t%8d\n", buf, -pbuild);
- expenses += -pbuild;
- }
-
- if (pmaint) {
- sprintf(buf, "%d plane%s", planes, splur(planes));
- pr("Plane maintenance\t\t%-16s\t\t%8d\n", buf, -pmaint);
- expenses += -pmaint;
- }
- if (lbuild) {
- sprintf(buf, "%d unit%s", nlbuild, splur(nlbuild));
- pr("Unit building\t\t\t%-16s\t\t%8d\n", buf, -lbuild);
- expenses += -lbuild;
+ for (i = 0; i <= BUDG_BLD_MAX; i++) {
+ if (!budget->bm[i].money)
+ continue;
+ snprintf(buf, sizeof(buf), "%d %s%s",
+ budget->bm[i].count, bm_name[i].object,
+ splur(budget->bm[i].count));
+ pr("%-20s\t\t%-16s\t\t%8.0f\n",
+ bm_name[i].activity, buf, -budget->bm[i].money);
+ expenses -= budget->bm[i].money;
}
- if (lmaint) {
- sprintf(buf, "%d unit%s", units, splur(units));
- pr("Unit maintenance\t\t%-16s\t\t%8d\n", buf, -lmaint);
- expenses += -lmaint;
+ if (budget->mil.money) {
+ snprintf(buf, sizeof(buf), "%d mil, %d res",
+ budget->mil.count, np->nat_reserve);
+ pr("Military payroll\t\t%-32s%8.0f\n",
+ buf, -budget->mil.money);
+ expenses -= budget->mil.money;
}
- if (p_sect[SCT_EFFIC][1]) {
- sprintf(buf, "%d sector%s",
- p_sect[SCT_EFFIC][0], splur(p_sect[SCT_EFFIC][0]));
- pr("Sector building\t\t\t%-16s\t\t%8d\n",
- buf, p_sect[SCT_EFFIC][1]);
- expenses += p_sect[SCT_EFFIC][1];
- }
- if (p_sect[SCT_MAINT][0]) {
- sprintf(buf, "%d sector%s",
- p_sect[SCT_MAINT][0], splur(p_sect[SCT_MAINT][0]));
- pr("Sector maintenance\t\t%-16s\t\t%8d\n",
- buf, p_sect[SCT_MAINT][1]);
- expenses += p_sect[SCT_MAINT][1];
- }
- if (mil) {
- n = (mil - np->nat_reserve * money_res * etu) / (etu * money_mil);
- sprintf(in, "%d mil, %d res", n, np->nat_reserve);
- pr("Military payroll\t\t%-32s%8d\n", in, -mil);
- expenses -= mil;
- }
pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
+ taxes = budget->civ.money + budget->uw.money;
if (taxes) {
- sprintf(in, "%d civ%s, %d uw%s",
- Ncivs, splur(Ncivs), Nuws, splur(Nuws));
- pr("Income from taxes\t\t%-32s%+8d\n", in, taxes);
+ snprintf(buf, sizeof(buf), "%d civ%s, %d uw%s",
+ budget->civ.count, splur(budget->civ.count),
+ budget->uw.count, splur(budget->uw.count));
+ pr("Income from taxes\t\t%-32s%+8d\n", buf, taxes);
+ income += taxes;
}
- if (bars) {
- sprintf(in, "%d bar%s", Nbars, splur(Nbars));
- pr("Income from bars\t\t%-32s%+8d\n", in, bars);
+ if (budget->bars.money) {
+ snprintf(buf, sizeof(buf), "%d bar%s",
+ budget->bars.count, splur(budget->bars.count));
+ pr("Income from bars\t\t%-32s%+8.0f\n",
+ buf, budget->bars.money);
+ income += budget->bars.money;
}
pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
pr("Estimated new treasury%s\n",
dotsprintf(buf, "%50d", np->nat_money + income - expenses));
if (np->nat_money + income - expenses < 0 && !player->god) {
- pr("After processsing sectors, you will be broke!\n");
+ pr("After processing sectors, you will be broke!\n");
pr("Sectors will not produce, distribute, or deliver!\n\n");
}
return RET_OK;
}
-static void
-calc_all(int p_sect[][2],
- int *taxes, int *Ncivs, int *Nuws, int *bars, int *Nbars, int *mil,
- int *ships, int *sbuild, int *nsbuild, int *smaint,
- int *units, int *lbuild, int *nlbuild, int *lmaint,
- int *planes, int *pbuild, int *npbuild, int *pmaint)
+static struct budget *
+calc_all(void)
{
+ struct budget *budget = &nat_budget[player->cnum];
struct natstr *np;
struct bp *bp;
- int pop = 0;
- int n, civ_tax, uw_tax, mil_pay;
- struct sctstr *sp;
+ int i;
int etu = etu_per_update;
- memset(p_sect, 0, sizeof(**p_sect) * (SCT_BUDG_MAX+1) * 2);
- *taxes = *Ncivs = *Nuws = *bars = *Nbars = *mil = 0;
- *ships = *sbuild = *nsbuild = *smaint = 0;
- *units = *lbuild = *nlbuild = *lmaint = 0;
- *planes = *pbuild = *npbuild = *pmaint = 0;
-
+ memset(nat_budget, 0, sizeof(nat_budget));
np = getnatp(player->cnum);
+ /* Take care not to disclose others going broke: */
+ for (i = 0; i < MAXNOC; i++)
+ nat_budget[i].start_money = nat_budget[i].money = INT_MAX;
+ budget->start_money = budget->money = np->nat_money;
bp = bp_alloc();
- for (n = 0; NULL != (sp = getsectid(n)); n++) {
- bp_set_from_sect(bp, sp);
- if (sp->sct_own == player->cnum) {
- sp->sct_updated = 0;
- tax(sp, np, etu, &pop, &civ_tax, &uw_tax, &mil_pay);
- *Ncivs += sp->sct_item[I_CIVIL];
- *Nuws += sp->sct_item[I_UW];
- *taxes += civ_tax + uw_tax;
- *mil += mil_pay;
- if (sp->sct_type == SCT_BANK) {
- *bars += bank_income(sp, etu);
- *Nbars += sp->sct_item[I_BAR];
- }
- }
- }
- tpops[player->cnum] = pop;
- *mil += (int)(np->nat_reserve * money_res * etu);
-
- *mil += upd_slmilcosts(np->nat_cnum, etu);
- /* Maintain ships */
- sea_money[player->cnum] = 0;
- *ships = prod_ship(etu, player->cnum, bp, 0);
- *smaint = sea_money[player->cnum];
+ prep_ships(etu, bp);
+ prep_planes(etu, bp);
+ prep_lands(etu, bp);
+ prepare_sects(etu, bp);
+ pay_reserve(np, etu);
- /* Maintain planes */
- air_money[player->cnum] = 0;
- *planes = prod_plane(etu, player->cnum, bp, 0);
- *pmaint = air_money[player->cnum];
-
- /* Maintain land units */
- lnd_money[player->cnum] = 0;
- *units = prod_land(etu, player->cnum, bp, 0);
- *lmaint = lnd_money[player->cnum];
+ /* Maintain ships, planes and land units */
+ prod_ship(etu, bp, 0);
+ prod_plane(etu, bp, 0);
+ prod_land(etu, bp, 0);
/* Produce */
- produce_sect(player->cnum, etu, bp, p_sect);
-
- /* Build ships */
- sea_money[player->cnum] = 0;
- *nsbuild = prod_ship(etu, player->cnum, bp, 1);
- *sbuild = sea_money[player->cnum];
- sea_money[player->cnum] = 0;
+ produce_sect(etu, bp);
- /* Build planes */
- air_money[player->cnum] = 0;
- *npbuild = prod_plane(etu, player->cnum, bp, 1);
- *pbuild = air_money[player->cnum];
- air_money[player->cnum] = 0;
+ /* Build ships, planes and land units */
+ prod_ship(etu, bp, 1);
+ prod_plane(etu, bp, 1);
+ prod_land(etu, bp, 1);
- /* Build land units */
- lnd_money[player->cnum] = 0;
- *nlbuild = prod_land(etu, player->cnum, bp, 1);
- *lbuild = lnd_money[player->cnum];
- lnd_money[player->cnum] = 0;
+ if (CANT_HAPPEN(np->nat_money != budget->start_money))
+ np->nat_money = budget->start_money;
free(bp);
+ return budget;
}
static char *