/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* budg.c: Calculate production levels, prioritize
- *
+ *
* Known contributors to this file:
* Thomas Ruschak, 1992
* Ville Virrankoski, 1995
* Steve McClure, 1997-2000
+ * Markus Armbruster, 2004-2016
*/
-#include <string.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
-#include "sect.h"
-#include "product.h"
-#include "nat.h"
+#include <config.h>
+
+#include <limits.h>
+#include "commands.h"
#include "item.h"
-#include "file.h"
-#include "ship.h"
-#include "land.h"
-#include "plane.h"
#include "optlist.h"
-#include "budg.h"
-#include "commands.h"
+#include "product.h"
+#include "update.h"
-static void calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs,
- int *Nuws, int *bars, int *Nbars, int *mil,
- int *ships, int *sbuild, int *nsbuild, int *smaint,
- int *units, int *lbuild, int *nlbuild, int *lmaint,
- int *planes, int *pbuild, int *npbuild, int *pmaint);
-static int change_prio(struct natstr *np, char code, char *newval);
+static struct budget *calc_all(void);
static char *dotsprintf(char *buf, char *format, int data);
-static void prexpense(long int cash, int *expensesp, int priority, int amount);
int
budg(void)
{
- int i, res;
- long p_sect[SCT_MAXDEF+1][2];
- int taxes, Ncivs, Nuws, bars, Nbars, mil;
- int ships, sbuild, nsbuild, smaint;
- int units, lbuild, nlbuild, lmaint;
- int planes, pbuild, npbuild, pmaint;
- int n, etu;
- int income, expenses;
+ static struct {
+ char *activity;
+ char *object;
+ } bm_name[] = {
+ { "Ship building", "ship" },
+ { "Ship maintenance", "ship" },
+ { "Plane building", "plane" },
+ { "Plane maintenance", "plane" },
+ { "Unit building", "unit" },
+ { "Unit maintenance", "unit" },
+ { "Sector building", "sector" },
+ { "Sector maintenance", "sector" }
+ };
+ int i;
+ struct budget *budget;
+ int income, expenses, taxes;
struct natstr *np;
char buf[1024];
- char in[80];
-
- etu = etu_per_update;
np = getnatp(player->cnum);
- if (player->argp[1]) {
- res = change_prio(np, player->argp[1][0], player->argp[2]);
- if (res != RET_OK) {
- putnat(np);
- return res;
- }
- }
player->simulation = 1;
- calc_all(p_sect,
- &taxes, &Ncivs, &Nuws, &bars, &Nbars, &mil,
- &ships, &sbuild, &nsbuild, &smaint,
- &units, &lbuild, &nlbuild, &lmaint,
- &planes, &pbuild, &npbuild, &pmaint);
+ budget = calc_all();
+ player->simulation = 0;
- income = taxes + bars;
- expenses = 0;
- pr("Sector Type\t\tAbbr\tProduction\tPriority\t Cost\n");
- for (i = 0; i <= SCT_MAXDEF; i++) {
- if (!p_sect[i][1] && np->nat_priorities[i] == -1)
- continue;
- if (!pchr[dchr[i].d_prd].p_cost &&
- np->nat_priorities[i] == -1 && i != SCT_ENLIST)
- continue;
+ income = expenses = 0;
- pr("%-17s\t%c\t", dchr[i].d_name, dchr[i].d_mnem);
+ pr("Sector Type\t\t\tProduction\t\t\t Cost\n");
+ for (i = 0; i <= SCT_TYPE_MAX; i++) {
+ if (!budget->prod[i].money)
+ continue;
+ pr("%-17s\t\t", dchr[i].d_name);
if (i == SCT_ENLIST)
- pr("%ld mil \t", p_sect[i][0]);
- else if (pchr[dchr[i].d_prd].p_cost != 0)
- pr("%ld %-7s\t", p_sect[i][0], pchr[dchr[i].d_prd].p_sname);
+ pr("%d mil \t", budget->prod[i].count);
+ else if (dchr[i].d_prd >= 0)
+ pr("%d %-7s\t", budget->prod[i].count,
+ pchr[dchr[i].d_prd].p_sname);
else
pr("\t\t");
-
- if (np->nat_priorities[i] != -1)
- pr("%d", np->nat_priorities[i]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[i], p_sect[i][1]);
+ pr("\t\t%8.0f\n", -budget->prod[i].money);
+ expenses -= budget->prod[i].money;
}
- if (lbuild) {
- sprintf(buf, "%d unit%s", nlbuild, splur(nlbuild));
- pr("Unit building\t\tL\t%-16s", buf);
- if (np->nat_priorities[PRI_LBUILD] != -1)
- pr("%d", np->nat_priorities[PRI_LBUILD]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[PRI_LBUILD], -1 * lbuild);
- }
-
- if (lmaint) {
- sprintf(buf, "%d unit%s", units, splur(units));
- pr("Unit maintenance\tA\t%-16s", buf);
- if (np->nat_priorities[PRI_LMAINT] != -1)
- pr("%d", np->nat_priorities[PRI_LMAINT]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[PRI_LMAINT], -1 * lmaint);
- }
-
- if (sbuild) {
- sprintf(buf, "%d ship%s", nsbuild, splur(nsbuild));
- pr("Ship building\t\tS\t%-16s", buf);
- if (np->nat_priorities[PRI_SBUILD] != -1)
- pr("%d", np->nat_priorities[PRI_SBUILD]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[PRI_SBUILD], -1 * sbuild);
- }
-
- if (smaint) {
- sprintf(buf, "%d ship%s", ships, splur(ships));
- pr("Ship maintenance\tM\t%-16s", buf);
- if (np->nat_priorities[PRI_SMAINT] != -1)
- pr("%d", np->nat_priorities[PRI_SMAINT]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[PRI_SMAINT], -1 * smaint);
+ for (i = 0; i <= BUDG_BLD_MAX; i++) {
+ if (!budget->bm[i].money)
+ continue;
+ snprintf(buf, sizeof(buf), "%d %s%s",
+ budget->bm[i].count, bm_name[i].object,
+ splur(budget->bm[i].count));
+ pr("%-20s\t\t%-16s\t\t%8.0f\n",
+ bm_name[i].activity, buf, -budget->bm[i].money);
+ expenses -= budget->bm[i].money;
}
- if (pbuild) {
- sprintf(buf, "%d plane%s", npbuild, splur(npbuild));
- pr("Plane building\t\tP\t%-16s", buf);
- if (np->nat_priorities[PRI_PBUILD] != -1)
- pr("%d", np->nat_priorities[PRI_PBUILD]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[PRI_PBUILD], -1 * pbuild);
+ if (budget->mil.money) {
+ snprintf(buf, sizeof(buf), "%d mil, %d res",
+ budget->mil.count, np->nat_reserve);
+ pr("Military payroll\t\t%-32s%8.0f\n",
+ buf, -budget->mil.money);
+ expenses -= budget->mil.money;
}
- if (pmaint) {
- sprintf(buf, "%d plane%s", planes, splur(planes));
- pr("Plane maintenance\tN\t%-16s", buf);
- if (np->nat_priorities[PRI_PMAINT] != -1)
- pr("%d", np->nat_priorities[PRI_PMAINT]);
- prexpense(np->nat_money + income, &expenses,
- np->nat_priorities[PRI_PMAINT], -1 * pmaint);
- }
- if (p_sect[SCT_EFFIC][1]) {
- pr("Sector building\t\t\t\t%8ld sct(s)\t\t%8ld\n",
- p_sect[SCT_EFFIC][0], p_sect[SCT_EFFIC][1]);
- expenses += p_sect[SCT_EFFIC][1];
- }
- if (mil) {
- n = (mil - np->nat_reserve * money_res * etu) / (etu * money_mil);
- sprintf(in, "%d mil, %d res", n, (int)np->nat_reserve);
- pr("Military payroll\t\t%-32s%8d\n", in, -mil);
- expenses -= mil;
- }
- if (p_sect[SCT_CAPIT][0]) {
- n = p_sect[SCT_CAPIT][0];
- sprintf(in, "%d %s%s",
- n,
- opt_BIG_CITY ? "cit" : "capital",
- opt_BIG_CITY ? iesplur(n) : splur(n));
- pr("%s maintenance\t\t%-32s%8ld\n",
- opt_BIG_CITY ? "City" : "Capital", in, p_sect[SCT_CAPIT][1]);
- expenses += p_sect[SCT_CAPIT][1];
- }
pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
+ taxes = budget->civ.money + budget->uw.money;
if (taxes) {
- sprintf(in, "%d civ%s, %d uw%s",
- Ncivs, splur(Ncivs), Nuws, splur(Nuws));
- pr("Income from taxes\t\t%-32s%+8d\n", in, taxes);
- }
- if (bars) {
- sprintf(in, "%d bar%s", Nbars, splur(Nbars));
- pr("Income from bars\t\t%-32s%+8d\n", in, bars);
+ snprintf(buf, sizeof(buf), "%d civ%s, %d uw%s",
+ budget->civ.count, splur(budget->civ.count),
+ budget->uw.count, splur(budget->uw.count));
+ pr("Income from taxes\t\t%-32s%+8d\n", buf, taxes);
+ income += taxes;
+ }
+ if (budget->bars.money) {
+ snprintf(buf, sizeof(buf), "%d bar%s",
+ budget->bars.count, splur(budget->bars.count));
+ pr("Income from bars\t\t%-32s%+8.0f\n",
+ buf, budget->bars.money);
+ income += budget->bars.money;
}
pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
- pr("Balance forward\t\t\t\t\t\t %10ld\n", np->nat_money);
+ pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
pr("Estimated new treasury%s\n",
dotsprintf(buf, "%50d", np->nat_money + income - expenses));
- if (((np->nat_money + income - expenses) < 0) && !player->god) {
+ if (np->nat_money + income - expenses < 0 && !player->god) {
pr("After processsing sectors, you will be broke!\n");
pr("Sectors will not produce, distribute, or deliver!\n\n");
}
- player->simulation = 0;
return RET_OK;
}
-static void
-calc_all(long p_sect[][2],
- int *taxes, int *Ncivs, int *Nuws, int *bars, int *Nbars, int *mil,
- int *ships, int *sbuild, int *nsbuild, int *smaint,
- int *units, int *lbuild, int *nlbuild, int *lmaint,
- int *planes, int *pbuild, int *npbuild, int *pmaint)
+static struct budget *
+calc_all(void)
{
- int y, z;
+ struct budget *budget = &nat_budget[player->cnum];
struct natstr *np;
- int sm = 0, sb = 0, pm = 0, pb = 0, lm = 0, lb = 0;
- int *bp;
- long pop = 0;
- int n, civ_tax, uw_tax, mil_pay;
- struct sctstr *sp;
+ struct bp *bp;
+ int i;
int etu = etu_per_update;
- long tmp_money;
- lnd_money[player->cnum] = sea_money[player->cnum] = 0;
- air_money[player->cnum] = 0;
- mil_dbl_pay = 0;
- memset(p_sect, 0, sizeof(**p_sect) * (SCT_MAXDEF+1) * 2);
- *taxes = *Ncivs = *Nuws = *bars = *Nbars = *mil = 0;
- *ships = *sbuild = *nsbuild = *smaint = 0;
- *units = *lbuild = *nlbuild = *lmaint = 0;
- *planes = *pbuild = *npbuild = *pmaint = 0;
-
+ memset(nat_budget, 0, sizeof(nat_budget));
np = getnatp(player->cnum);
- bp = (int *)calloc(WORLD_X * WORLD_Y * 8, sizeof(int));
- for (n = 0; NULL != (sp = getsectid(n)); n++) {
- fill_update_array(bp, sp);
- if (sp->sct_own == player->cnum) {
- sp->sct_updated = 0;
- tax(sp, np, etu, &pop, &civ_tax, &uw_tax, &mil_pay);
- *Ncivs += sp->sct_item[I_CIVIL];
- *Nuws += sp->sct_item[I_UW];
- *taxes += civ_tax + uw_tax;
- *mil += mil_pay;
- if (sp->sct_type == SCT_BANK) {
- *bars += bank_income(sp, etu);
- *Nbars += sp->sct_item[I_BAR];
- }
- }
- }
- tpops[player->cnum] = pop;
- *mil += (int)(np->nat_reserve * money_res * etu);
-
- *mil += (int)upd_slmilcosts(np->nat_cnum, etu);
+ /* Take care not to disclose others going broke: */
+ for (i = 0; i < MAXNOC; i++)
+ nat_budget[i].start_money = nat_budget[i].money = INT_MAX;
+ budget->start_money = budget->money = np->nat_money;
+ bp = bp_alloc();
+
+ prep_ships(etu, bp);
+ prep_planes(etu, bp);
+ prep_lands(etu, bp);
+ prepare_sects(etu, bp);
+ pay_reserve(np, etu);
+
+ /* Maintain ships, planes and land units */
+ prod_ship(etu, bp, 0);
+ prod_plane(etu, bp, 0);
+ prod_land(etu, bp, 0);
+
+ /* Produce */
+ produce_sect(etu, bp);
+
+ /* Build ships, planes and land units */
+ prod_ship(etu, bp, 1);
+ prod_plane(etu, bp, 1);
+ prod_land(etu, bp, 1);
+
+ if (CANT_HAPPEN(np->nat_money != budget->start_money))
+ np->nat_money = budget->start_money;
- for (y = 1; y <= PRI_MAX; y++) {
- for (z = 0; z <= PRI_MAX; z++)
- if (np->nat_priorities[z] == y)
- switch (z) {
- case PRI_SMAINT:
- tmp_money = lnd_money[player->cnum];
- *ships = prod_ship(etu, player->cnum, bp, 0);
- *smaint = lnd_money[player->cnum] - tmp_money;
- sm = 1;
- break;
- case PRI_SBUILD:
- tmp_money = sea_money[player->cnum];
- *nsbuild = prod_ship(etu, player->cnum, bp, 1);
- *sbuild = sea_money[player->cnum] - tmp_money;
- sb = 1;
- break;
- case PRI_LMAINT:
- tmp_money = lnd_money[player->cnum];
- *units = prod_land(etu, player->cnum, bp, 0);
- *lmaint = lnd_money[player->cnum] - tmp_money;
- lm = 1;
- break;
- case PRI_LBUILD:
- tmp_money = lnd_money[player->cnum];
- *nlbuild = prod_land(etu, player->cnum, bp, 1);
- *lbuild = lnd_money[player->cnum] - tmp_money;
- lb = 1;
- break;
- case PRI_PMAINT:
- tmp_money = air_money[player->cnum];
- *planes = prod_plane(etu, player->cnum, bp, 0);
- *pmaint = air_money[player->cnum] - tmp_money;
- pm = 1;
- break;
- case PRI_PBUILD:
- tmp_money = air_money[player->cnum];
- *npbuild = prod_plane(etu, player->cnum, bp, 1);
- *pbuild = air_money[player->cnum] - tmp_money;
- pb = 1;
- break;
- default:
- produce_sect(player->cnum, etu, bp, p_sect, z);
- break;
- }
- }
- /* 0 is maintain, 1 is build */
- if (!sm) {
- tmp_money = sea_money[player->cnum];
- *ships = prod_ship(etu, player->cnum, bp, 0);
- *smaint = sea_money[player->cnum] - tmp_money;
- }
- if (!sb) {
- tmp_money = sea_money[player->cnum];
- *nsbuild = prod_ship(etu, player->cnum, bp, 1);
- *sbuild = sea_money[player->cnum] - tmp_money;
- }
- if (!lm) {
- tmp_money = lnd_money[player->cnum];
- *units = prod_land(etu, player->cnum, bp, 0);
- *lmaint = lnd_money[player->cnum] - tmp_money;
- }
- if (!lb) {
- tmp_money = lnd_money[player->cnum];
- *nlbuild = prod_land(etu, player->cnum, bp, 1);
- *lbuild = lnd_money[player->cnum] - tmp_money;
- }
- if (!pm) {
- tmp_money = air_money[player->cnum];
- *planes = prod_plane(etu, player->cnum, bp, 0);
- *pmaint = air_money[player->cnum] - tmp_money;
- }
- if (!pb) {
- tmp_money = air_money[player->cnum];
- *npbuild = prod_plane(etu, player->cnum, bp, 1);
- *pbuild = air_money[player->cnum] - tmp_money;
- }
-
- /* produce all sects that haven't produced yet */
- produce_sect(player->cnum, etu, bp, p_sect, -1);
-
- lnd_money[player->cnum] = sea_money[player->cnum] = 0;
- air_money[player->cnum] = 0;
free(bp);
+ return budget;
}
-static int
-change_prio(struct natstr *np, char code, char *newval)
-{
- int idx, i, prio;
- char *p;
- char buf[1024];
-
- switch (code) {
- case 'P':
- idx = PRI_PBUILD;
- break;
- case 'S':
- idx = PRI_SBUILD;
- break;
- case 'L':
- idx = PRI_LBUILD;
- break;
- case 'A':
- idx = PRI_LMAINT;
- break;
- case 'M':
- idx = PRI_SMAINT;
- break;
- case 'N':
- idx = PRI_PMAINT;
- break;
- case 'C':
- for (i = 0; i <= PRI_MAX; ++i)
- np->nat_priorities[i] = -1;
- return RET_OK;
- default:
- idx = sct_typematch(player->argp[1]);
- if (idx < 0 || idx == SCT_CAPIT)
- return RET_SYN;
- }
-
- if (!(p = getstarg(newval, "Priority? ", buf)))
- return RET_SYN;
- if (isdigit(p[0])) {
- prio = atoi(p);
- if (prio < 0 || PRI_MAX < prio) {
- pr("Priorities must be between 0 and %d!\n", PRI_MAX);
- return RET_FAIL;
- }
- for (i = 0; i <= PRI_MAX; i++) {
- if (i != idx && prio && np->nat_priorities[i] == prio) {
- pr("Priorities must be unique!\n");
- return RET_FAIL;
- }
- }
- } else if (p[0] == '~')
- prio = -1;
- else
- return RET_SYN;
-
- np->nat_priorities[idx] = prio;
-
- return RET_OK;
-}
-
-
static char *
dotsprintf(char *buf, char *format, int data)
{
sprintf(buf, format, data);
return memset(buf, '.', strspn(buf, " "));
}
-
-static void
-prexpense(long int cash, int *expensesp, int priority, int amount)
-{
- if (cash > *expensesp) {
- if (priority) {
- pr("\t\t%8d\n", amount);
- *expensesp += amount;
- } else
- pr("\t\t(%7d)\n", amount);
- } else {
- if (priority) {
- pr("\t\t[%7d]\n", amount);
- *expensesp += amount;
- } else
- pr("\t\t[(%6d)]\n", amount);
- }
-}