ship.shp_nxlight = 0;
ship.shp_nchoppers = 0;
ship.shp_fleet = ' ';
- ship.shp_nv = 0;
+ memset(ship.shp_item, 0, sizeof(ship.shp_item));
+ ship.shp_pstage = PLG_HEALTHY;
+ ship.shp_ptime = 0;
ship.shp_tech = tlev;
techdiff = (int)(tlev - mp->m_tech);
vec[I_LCM] -= lcm;
vec[I_HCM] -= hcm;
- if (getvar(V_PSTAGE, (s_char *)sp, EF_SECTOR) == PLG_INFECT)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)&ship, EF_SHIP);
+ if (sp->sct_pstage == PLG_INFECT)
+ ship.shp_pstage = PLG_EXPOSED;
makenotlost(EF_SHIP, ship.shp_own, ship.shp_uid, ship.shp_x,
ship.shp_y);
putship(ship.shp_uid, &ship);
land.lnd_rflags = 0;
memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
land.lnd_rad_max = 0;
- land.lnd_nv = 0;
+ memset(land.lnd_item, 0, sizeof(land.lnd_item));
+ land.lnd_pstage = PLG_HEALTHY;
+ land.lnd_ptime = 0;
land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
putvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
*/
- if (getvar(V_PSTAGE, (s_char *)sp, EF_SECTOR) == PLG_INFECT)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)&land, EF_LAND);
+ if (sp->sct_pstage == PLG_INFECT)
+ land.lnd_pstage = PLG_EXPOSED;
putland(nstr.cur, &land);
makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
land.lnd_y);
} else {
sect.sct_mobil = 0;
}
- putvar(V_MINE, 0, (s_char *)§, EF_SECTOR);
+ sect.sct_mines = 0;
putsect(§);
pr("Bridge span built over %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
}
if (!opt_DEFENSE_INFRA)
sect.sct_defense = sect.sct_effic;
- putvar(V_MINE, 0, (s_char *)§, EF_SECTOR);
+ sect.sct_mines = 0;
putsect(§);
pr("Bridge tower built in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));