#include "optlist.h"
#include "commands.h"
-static int build_nuke(register struct sctstr *sp, register struct nchrstr *np, register int *vec);
-static int build_ship(register struct sctstr *sp, register struct mchrstr *mp, register int *vec, int tlev);
-static int build_land(register struct sctstr *sp, register struct lchrstr *lp, register int *vec, int tlev);
-static int build_bridge(register struct sctstr *sp, register int *vec);
-static int build_tower(register struct sctstr *sp, register int *vec);
-static int build_plane(register struct sctstr *sp, register struct plchrstr *pp, register int *vec, int tlev);
+static int build_nuke(register struct sctstr *sp,
+ register struct nchrstr *np, register int *vec);
+static int build_ship(register struct sctstr *sp,
+ register struct mchrstr *mp, register int *vec,
+ int tlev);
+static int build_land(register struct sctstr *sp,
+ register struct lchrstr *lp, register int *vec,
+ int tlev);
+static int build_bridge(register struct sctstr *sp, register int *vec);
+static int build_tower(register struct sctstr *sp, register int *vec);
+static int build_plane(register struct sctstr *sp,
+ register struct plchrstr *pp, register int *vec,
+ int tlev);
-static int cash; /* static ok */
+static int cash; /* static ok */
double sqrt(double);
double logx();
int
buil(void)
{
- extern double buil_bt;
- extern double buil_tower_bt;
- struct sctstr sect;
- struct nstr_sect nstr;
- struct natstr *natp;
- int rqtech;
- int tlev;
- int rlev;
- int n;
- int type;
- int what;
- struct lchrstr *lp;
- struct mchrstr *mp;
- struct plchrstr *pp;
- struct nchrstr *np;
- s_char *p;
- int vec[I_MAX+1];
- int gotsect = 0;
- int built;
- int hold, found, number=1, x;
- extern float drnuke_const;
- int asked = 0;
- s_char buf[1024];
-
+ extern double buil_bt;
+ extern double buil_tower_bt;
+ struct sctstr sect;
+ struct nstr_sect nstr;
+ struct natstr *natp;
+ int rqtech;
+ int tlev;
+ int rlev;
+ int n;
+ int type;
+ int what;
+ struct lchrstr *lp;
+ struct mchrstr *mp;
+ struct plchrstr *pp;
+ struct nchrstr *np;
+ s_char *p;
+ int vec[I_MAX + 1];
+ int gotsect = 0;
+ int built;
+ int hold, found, number = 1, x;
+ extern float drnuke_const;
+ int asked = 0;
+ s_char buf[1024];
+
natp = getnatp(player->cnum);
- if ((p = getstarg(player->argp[1], "Build (ship, nuke, bridge, plane, land unit, tower)? ", buf)) == 0)
+ if ((p =
+ getstarg(player->argp[1],
+ "Build (ship, nuke, bridge, plane, land unit, tower)? ",
+ buf)) == 0)
return RET_SYN;
what = *p;
-
- for(x= 0 ; x < number; x++) {
+
+ for (x = 0; x < number; x++) {
if (!snxtsct(&nstr, player->argp[2])) {
pr("Bad sector specification.\n");
return RET_SYN;
}
-ask_again:
- tlev = (int) natp->nat_level[NAT_TLEV];
- rlev = (int) natp->nat_level[NAT_RLEV];
-
+ ask_again:
+ tlev = (int)natp->nat_level[NAT_TLEV];
+ rlev = (int)natp->nat_level[NAT_RLEV];
+
switch (what) {
case 'p':
p = getstarg(player->argp[3], "Plane type? ", buf);
if (p == 0 || *p == 0)
return RET_SYN;
n = strlen(p);
- while (n && iscntrl(p[n-1]))
- n--;
- if ( !n )
- return RET_SYN;
- for (found=0,type=0,pp=plchr; type <= pln_maxno; type++,pp++) {
+ while (n && iscntrl(p[n - 1]))
+ n--;
+ if (!n)
+ return RET_SYN;
+ for (found = 0, type = 0, pp = plchr; type <= pln_maxno;
+ type++, pp++) {
if (pp->pl_tech > tlev)
continue;
- if(pp->pl_name && strncmp(p, pp->pl_name, n) == 0) {
+ if (pp->pl_name && strncmp(p, pp->pl_name, n) == 0) {
found++;
hold = type;
break;
if (found != 1) {
pr("Illegal plane type: \"%s\"\n", p);
if (confirm("List plane types? "))
- show_plane_build (tlev);
+ show_plane_build(tlev);
player->argp[3] = 0;
goto ask_again;
}
if (p == 0 || *p == 0)
return RET_SYN;
n = strlen(p);
- while (n && iscntrl(p[n-1]))
- n--;
- if ( !n )
- return RET_SYN;
- for (found=0,mp=mchr,type=0; type <= shp_maxno; type++, mp++) {
+ while (n && iscntrl(p[n - 1]))
+ n--;
+ if (!n)
+ return RET_SYN;
+ for (found = 0, mp = mchr, type = 0; type <= shp_maxno;
+ type++, mp++) {
if (mp->m_tech > tlev)
continue;
/* Can't build trade ships unless it's turned on */
if ((mp->m_flags & M_TRADE) && !opt_TRADESHIPS)
continue;
- if(mp->m_name && strncmp(p, mp->m_name, n) == 0) {
+ if (mp->m_name && strncmp(p, mp->m_name, n) == 0) {
found++;
hold = type;
break;
if (found != 1) {
pr("Illegal ship type: \"%s\"\n", p);
if (confirm("List ship types? "))
- show_ship_build (tlev);
+ show_ship_build(tlev);
player->argp[3] = 0;
goto ask_again;
}
if (p == 0 || *p == 0)
return RET_SYN;
n = strlen(p);
- while (n && iscntrl(p[n-1]))
- n--;
- if ( !n )
- return RET_SYN;
- for (found=0,lp=lchr,type=0; type <= lnd_maxno; type++, lp++) {
+ while (n && iscntrl(p[n - 1]))
+ n--;
+ if (!n)
+ return RET_SYN;
+ for (found = 0, lp = lchr, type = 0; type <= lnd_maxno;
+ type++, lp++) {
if (lp->l_tech > tlev)
continue;
if ((lp->l_flags & L_SPY) && !opt_LANDSPIES)
continue;
- if(lp->l_name && strncmp(p, lp->l_name, n) == 0) {
+ if (lp->l_name && strncmp(p, lp->l_name, n) == 0) {
found++;
hold = type;
break;
if (found != 1) {
pr("Illegal land unit type: \"%s\"\n", p);
if (confirm("List unit types? "))
- show_land_build (tlev);
+ show_land_build(tlev);
player->argp[3] = 0;
goto ask_again;
}
rqtech = lp->l_tech;
break;
case 'b':
- if (natp->nat_level[NAT_TLEV]+0.005 < buil_bt) {
- pr("Building a span requires a tech of %.0f\n",
- buil_bt);
+ if (natp->nat_level[NAT_TLEV] + 0.005 < buil_bt) {
+ pr("Building a span requires a tech of %.0f\n", buil_bt);
return 2;
}
break;
pr("Bridge tower building is disabled.\n");
return RET_FAIL;
}
- if (natp->nat_level[NAT_TLEV]+0.005 < buil_tower_bt) {
+ if (natp->nat_level[NAT_TLEV] + 0.005 < buil_tower_bt) {
pr("Building a tower requires a tech of %.0f\n",
buil_tower_bt);
return 2;
}
break;
case 'n':
- if (opt_NONUKES) {
- pr("There are no nukes in this game.\n");
+ if (opt_NONUKES) {
+ pr("There are no nukes in this game.\n");
return RET_FAIL;
}
p = getstarg(player->argp[3], "Nuke type? ", buf);
if (p == 0 || *p == 0)
return RET_SYN;
n = strlen(p);
- while (n && iscntrl(p[n-1]))
- n--;
- if ( !n )
- return RET_SYN;
- for (found=0,np=nchr,type=0; type < nuk_maxno; type++, np++) {
- if ((np->n_tech > tlev) ||
- (opt_DRNUKE && ((np->n_tech*drnuke_const) > rlev)))
+ while (n && iscntrl(p[n - 1]))
+ n--;
+ if (!n)
+ return RET_SYN;
+ for (found = 0, np = nchr, type = 0; type < nuk_maxno;
+ type++, np++) {
+ if ((np->n_tech > tlev)
+ || (opt_DRNUKE
+ && ((np->n_tech * drnuke_const) > rlev)))
continue;
if (opt_NEUTRON == 0 && (np->n_flags & N_NEUT))
continue;
-
- if(np->n_name && strncmp(p, np->n_name, n) == 0) {
+
+ if (np->n_name && strncmp(p, np->n_name, n) == 0) {
found++;
hold = type;
break;
}
}
if (found != 1) {
- int tt = tlev;
+ int tt = tlev;
pr("Possible nuke types are:\n");
- if (opt_DRNUKE)
- tt = (tlev < (rlev/drnuke_const) ? (int)tlev :
- (int)(rlev/drnuke_const));
-
+ if (opt_DRNUKE)
+ tt = (tlev < (rlev / drnuke_const) ? (int)tlev :
+ (int)(rlev / drnuke_const));
+
show_nuke_build(tt);
player->argp[3] = 0;
goto ask_again;
if (atoi(player->argp[4]) > 20 && !asked) {
s_char bstr[80];
asked = 1;
- (void) sprintf(bstr,"Are you sure that you want to build %s of them? ", player->argp[4]);
+ (void)sprintf(bstr,
+ "Are you sure that you want to build %s of them? ",
+ player->argp[4]);
p = getstarg(player->argp[6], bstr, buf);
if (p == 0 || *p != 'y')
return RET_SYN;
}
- number=atoi(player->argp[4]);
+ number = atoi(player->argp[4]);
}
}
if (what != 'b' && what != 'n' && what != 't') {
return RET_FAIL;
}
if (rqtech > tlev) {
- pr("Required tech is %d.\n",rqtech);
+ pr("Required tech is %d.\n", rqtech);
return RET_FAIL;
}
pr("building with tech level %d.\n", tlev);
}
static int
-build_ship(register struct sctstr *sp, register struct mchrstr *mp, register int *vec, int tlev)
+build_ship(register struct sctstr *sp, register struct mchrstr *mp,
+ register int *vec, int tlev)
{
- struct shpstr ship;
- struct nstr_item nstr;
- int cost, i;
- int w_p_eff,x;
- float eff=((float)SHIP_MINEFF/100.0);
- int points, lcm, hcm;
- int freeship = 0;
+ struct shpstr ship;
+ struct nstr_item nstr;
+ int cost, i;
+ int w_p_eff, x;
+ float eff = ((float)SHIP_MINEFF / 100.0);
+ int points, lcm, hcm;
+ int freeship = 0;
int techdiff;
-
+
hcm = roundavg(((double)mp->m_hcm * (double)eff));
lcm = roundavg(((double)mp->m_lcm * (double)eff));
-
+
if (sp->sct_type != SCT_HARBR) {
pr("Ships must be built in harbours.\n");
return 0;
pr("Not enough available work in %s to build a %s\n",
xyas(sp->sct_x, sp->sct_y, player->cnum), mp->m_name);
pr(" (%d available work required)\n",
- 1 + (w_p_eff * SHIP_MINEFF)/100);
+ 1 + (w_p_eff * SHIP_MINEFF) / 100);
return 0;
}
cost = mp->m_cost * eff;
}
}
if (freeship == 0) {
- ef_extend(EF_SHIP, 50);
+ ef_extend(EF_SHIP, 50);
}
- bzero(&ship, sizeof(struct shpstr));
+ bzero(&ship, sizeof(struct shpstr));
ship.shp_x = sp->sct_x;
ship.shp_y = sp->sct_y;
ship.shp_destx[0] = sp->sct_x;
ship.shp_desty[1] = sp->sct_y;
ship.shp_autonav = 0;
/* new code for autonav, Chad Zabel 1-15-94 */
- for (i=0;i<TMAX;++i) {
+ for (i = 0; i < TMAX; ++i) {
ship.shp_tstart[i] = ' ';
- ship.shp_tend[i] = ' ';
+ ship.shp_tend[i] = ' ';
ship.shp_lstart[i] = 0;
- ship.shp_lend[i] = 0;
+ ship.shp_lend[i] = 0;
}
ship.shp_mission = 0;
ship.shp_own = player->cnum;
ship.shp_orig_y = sp->sct_y;
ship.shp_fuel = mchr[(int)ship.shp_type].m_fuelc;
ship.shp_rflags = 0;
- for(x=0;x<10;x++)
- ship.shp_rpath[x]=0;
-
+ for (x = 0; x < 10; x++)
+ ship.shp_rpath[x] = 0;
+
vec[I_LCM] -= lcm;
vec[I_HCM] -= hcm;
-
+
if (getvar(V_PSTAGE, (s_char *)sp, EF_SECTOR) == PLG_INFECT)
putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)&ship, EF_SHIP);
- makenotlost(EF_SHIP, ship.shp_own, ship.shp_uid, ship.shp_x, ship.shp_y);
+ makenotlost(EF_SHIP, ship.shp_own, ship.shp_uid, ship.shp_x,
+ ship.shp_y);
putship(ship.shp_uid, &ship);
pr("%s", prship(&ship));
pr(" built in sector %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
}
static int
-build_land(register struct sctstr *sp, register struct lchrstr *lp, register int *vec, int tlev)
+build_land(register struct sctstr *sp, register struct lchrstr *lp,
+ register int *vec, int tlev)
{
- struct lndstr land;
- struct nstr_item nstr;
- int cost;
- int w_p_eff;
- int points;
- struct natstr *natp;
- float eff=((float)LAND_MINEFF/100.0);
- double techfact(int, double);
- int mil, lcm, hcm, gun, shell;
- int freeland = 0;
-
+ struct lndstr land;
+ struct nstr_item nstr;
+ int cost;
+ int w_p_eff;
+ int points;
+ struct natstr *natp;
+ float eff = ((float)LAND_MINEFF / 100.0);
+ double techfact(int, double);
+ int mil, lcm, hcm, gun, shell;
+ int freeland = 0;
+
/*
mil = roundavg(((double)lp->l_mil * (double)eff));
shell = roundavg(((double)lp->l_shell * (double)eff));
- gun = roundavg(((double)lp->l_gun * (double)eff));
- */
+ gun = roundavg(((double)lp->l_gun * (double)eff));
+ */
mil = shell = gun = 0;
hcm = roundavg(((double)lp->l_hcm * (double)eff));
lcm = roundavg(((double)lp->l_lcm * (double)eff));
-
+
natp = getnatp(player->cnum);
-
+
if (sp->sct_type != SCT_HEADQ) {
- pr("Land Units must be built in headquarters.\n");
- return 0;
+ pr("Land Units must be built in headquarters.\n");
+ return 0;
}
if (sp->sct_effic < 60 && !player->god) {
- pr("Sector %s is not 60%% efficient.\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ pr("Sector %s is not 60%% efficient.\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
if (vec[I_LCM] < lcm || vec[I_HCM] < hcm) {
- pr("Not enough materials in %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ pr("Not enough materials in %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
#if 0
- if (vec[I_GUN] < gun || vec[I_GUN] == 0){
- pr("Not enough guns in %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ if (vec[I_GUN] < gun || vec[I_GUN] == 0) {
+ pr("Not enough guns in %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
- if (vec[I_SHELL] < shell){
- pr("Not enough shells in %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ if (vec[I_SHELL] < shell) {
+ pr("Not enough shells in %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
- if (vec[I_MILIT] < mil){
- pr("Not enough military in %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ if (vec[I_MILIT] < mil) {
+ pr("Not enough military in %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
#endif
if (!trechk(player->cnum, 0, NEWLND))
- return 0;
+ return 0;
if (!check_sect_ok(sp))
- return 0;
+ return 0;
w_p_eff = (20 + lp->l_lcm + (lp->l_hcm * 2));
points = sp->sct_avail * 100 / w_p_eff;
if (points < LAND_MINEFF) {
- pr("Not enough available work in %s to build a %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum), lp->l_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * LAND_MINEFF)/100);
- return 0;
+ pr("Not enough available work in %s to build a %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum), lp->l_name);
+ pr(" (%d available work required)\n",
+ 1 + (w_p_eff * LAND_MINEFF) / 100);
+ return 0;
}
cost = ((float)lp->l_cost * eff);
- /* cost = (int)LND_COST(cost, tlev - lp->l_tech);*/
+ /* cost = (int)LND_COST(cost, tlev - lp->l_tech); */
if (cash < cost) {
- pr("Not enough money left to build a %s\n", lp->l_name);
- return 0;
+ pr("Not enough money left to build a %s\n", lp->l_name);
+ return 0;
}
sp->sct_avail = (sp->sct_avail * 100 - w_p_eff * LAND_MINEFF) / 100;
player->dolcost += cost;
cash -= cost;
snxtitem_all(&nstr, EF_LAND);
while (nxtitem(&nstr, (s_char *)&land)) {
- if (land.lnd_own == 0) {
- freeland++;
- break;
- }
+ if (land.lnd_own == 0) {
+ freeland++;
+ break;
+ }
}
if (freeland == 0) {
- ef_extend(EF_LAND, 50);
+ ef_extend(EF_LAND, 50);
}
- bzero(&land, sizeof(struct lndstr));
+ bzero(&land, sizeof(struct lndstr));
land.lnd_x = sp->sct_x;
land.lnd_y = sp->sct_y;
land.lnd_own = player->cnum;
land.lnd_fuel = lp->l_fuelc;
land.lnd_nxlight = 0;
land.lnd_rflags = 0;
- bzero(land.lnd_rpath,10);
+ bzero(land.lnd_rpath, 10);
land.lnd_rad_max = 0;
land.lnd_nv = 0;
land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
-
+
vec[I_LCM] -= lcm;
vec[I_HCM] -= hcm;
vec[I_MILIT] -= mil;
vec[I_GUN] -= gun;
vec[I_SHELL] -= shell;
-
+
/* Disabled autoloading of food onto units
max_amt = vl_find(V_FOOD, lp->l_vtype, lp->l_vamt, (int) lp->l_nv);
food_needed = (etu_per_update * eatrate) *
lvec[I_FOOD] += max_amt;
putvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
*/
-
+
if (getvar(V_PSTAGE, (s_char *)sp, EF_SECTOR) == PLG_INFECT)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)&land, EF_LAND);
+ putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)&land, EF_LAND);
putland(nstr.cur, &land);
- makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x, land.lnd_y);
+ makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
+ land.lnd_y);
pr("%s", prland(&land));
pr(" built in sector %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
return 1;
}
static
-int
+ int
build_bridge(register struct sctstr *sp, register int *vec)
{
- extern int buil_bh;
- extern double buil_bc;
- struct sctstr sect;
- int val;
- int newx, newy;
- int w_p_eff;
- int points;
- int nx,ny,i,good=0;
- s_char *p;
- s_char buf[1024];
-
- if (opt_EASY_BRIDGES == 0) { /* must have a bridge head or tower */
+ extern int buil_bh;
+ extern double buil_bc;
+ struct sctstr sect;
+ int val;
+ int newx, newy;
+ int w_p_eff;
+ int points;
+ int nx, ny, i, good = 0;
+ s_char *p;
+ s_char buf[1024];
+
+ if (opt_EASY_BRIDGES == 0) { /* must have a bridge head or tower */
if (sp->sct_type != SCT_BTOWER) {
if (sp->sct_type != SCT_BHEAD)
return 0;
}
}
#if 0
- else {
-
+ else {
+
for (i = 1; i <= 6; i++) {
struct sctstr s2;
nx = sp->sct_x + diroff[i][0];
getsect(nx2, ny2, &s2);
if ((s2.sct_type != SCT_WATER) &&
(s2.sct_type != SCT_BSPAN))
- good=1;
+ good = 1;
}
-
+
}
-
- if (!good){
+
+ if (!good) {
pr("Bridges must be built adjacent to land or bridge towers.\n");
pr("No eligible sectors adjacent to this sector.\n");
return 0;
}
- } /* end EASY_BRIDGES */
+ } /* end EASY_BRIDGES */
#endif
-
+
if (sp->sct_effic < 60 && !player->god) {
pr("Sector %s is not 60%% efficient.\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
return 0;
}
-
+
if (!opt_NO_HCMS) {
if (vec[I_HCM] < buil_bh) {
pr("%s only has %d unit%s of hcm,\n",
if (points < 20) {
pr("Not enough available work in %s to build a bridge\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20)/100);
+ pr(" (%d available work required)\n", 1 + (w_p_eff * 20) / 100);
return 0;
}
if (!player->argp[3]) {
- pr("Bridge head at %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
+ pr("Bridge head at %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
nav_map(sp->sct_x, sp->sct_y, 1);
}
- if (!(p = getstarg(player->argp[3], "build span in what direction? ", buf)) || !*p) {
+ if (!
+ (p =
+ getstarg(player->argp[3], "build span in what direction? ", buf))
+ || !*p) {
return 0;
}
/* Sanity check time */
newx = sp->sct_x + diroff[val][0];
newy = sp->sct_y + diroff[val][1];
if (getsect(newx, newy, §) == 0 || sect.sct_type != SCT_WATER) {
- pr("%s is not a water sector\n",
- xyas(newx, newy, player->cnum));
+ pr("%s is not a water sector\n", xyas(newx, newy, player->cnum));
return 0;
}
if (opt_EASY_BRIDGES) {
- good=0;
-
+ good = 0;
+
for (i = 1; i <= 6; i++) {
struct sctstr s2;
nx = sect.sct_x + diroff[i][0];
ny = sect.sct_y + diroff[i][1];
getsect(nx, ny, &s2);
- if ((s2.sct_type != SCT_WATER) &&
- (s2.sct_type != SCT_BSPAN))
- good=1;
+ if ((s2.sct_type != SCT_WATER) && (s2.sct_type != SCT_BSPAN))
+ good = 1;
}
- if (!good){
+ if (!good) {
pr("Bridges must be built adjacent to land or bridge towers.\n");
pr("That sector is not adjacent to land or a bridge tower.\n");
return 0;
}
- } /* end EASY_BRIDGES */
+ } /* end EASY_BRIDGES */
sp->sct_avail = (sp->sct_avail * 100 - w_p_eff * 20) / 100;
player->dolcost += buil_bc;
cash -= buil_bc;
sect.sct_rail = 0;
sect.sct_defense = 0;
if (!opt_DEFENSE_INFRA)
- sect.sct_defense = sect.sct_effic;
+ sect.sct_defense = sect.sct_effic;
if (opt_MOB_ACCESS) {
time(§.sct_access);
sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sect.sct_mobil = 0;
}
- putvar(V_MINE,0,(s_char *)§,EF_SECTOR);
+ putvar(V_MINE, 0, (s_char *)§, EF_SECTOR);
putsect(§);
pr("Bridge span built over %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
}
static
-int
-build_nuke(register struct sctstr *sp, register struct nchrstr *np, register int *vec)
+ int
+build_nuke(register struct sctstr *sp, register struct nchrstr *np,
+ register int *vec)
{
- int w_p_eff;
- int points;
-
+ int w_p_eff;
+ int points;
+
if (sp->sct_type != SCT_NUKE && !player->god) {
pr("Nuclear weapons must be built in nuclear plants.\n");
return 0;
if (points < 20) {
pr("Not enough available work in %s to build a %s;\n",
xyas(sp->sct_x, sp->sct_y, player->cnum), np->n_name);
- pr(" (%d available work required)\n",
- 1 + w_p_eff*20/100);
+ pr(" (%d available work required)\n", 1 + w_p_eff * 20 / 100);
return 0;
}
if (!trechk(player->cnum, 0, NEWNUK))
}
static
-int
-build_plane(register struct sctstr *sp, register struct plchrstr *pp, register int *vec, int tlev)
+ int
+build_plane(register struct sctstr *sp, register struct plchrstr *pp,
+ register int *vec, int tlev)
{
- struct plnstr plane;
- int cost;
- struct nstr_item nstr;
- float eff=((float)PLANE_MINEFF/100.0);
- int points;
- int w_p_eff;
- int hcm, lcm, mil;
- int freeplane = 0;
-
+ struct plnstr plane;
+ int cost;
+ struct nstr_item nstr;
+ float eff = ((float)PLANE_MINEFF / 100.0);
+ int points;
+ int w_p_eff;
+ int hcm, lcm, mil;
+ int freeplane = 0;
+
mil = roundavg(((double)pp->pl_crew * (double)eff));
/* Always use at least 1 mil to build a plane */
if (mil == 0 && pp->pl_crew > 0)
hcm = roundavg(((double)pp->pl_hcm * (double)eff));
lcm = roundavg(((double)pp->pl_lcm * (double)eff));
if (sp->sct_type != SCT_AIRPT && !player->god) {
- pr("Planes must be built in airports.\n");
- return 0;
+ pr("Planes must be built in airports.\n");
+ return 0;
}
if (sp->sct_effic < 60 && !player->god) {
- pr("Sector %s is not 60%% efficient.\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ pr("Sector %s is not 60%% efficient.\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
if (vec[I_LCM] < lcm || vec[I_HCM] < hcm) {
- pr("Not enough materials in %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ pr("Not enough materials in %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
w_p_eff = (20 + pp->pl_lcm + (pp->pl_hcm * 2));
points = sp->sct_avail * 100 / w_p_eff;
if (points < PLANE_MINEFF) {
- pr("Not enough available work in %s to build a %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum), pp->pl_name);
- pr(" (%d available work required)\n",
- 1 + PLANE_MINEFF * w_p_eff/100);
- return 0;
+ pr("Not enough available work in %s to build a %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum), pp->pl_name);
+ pr(" (%d available work required)\n",
+ 1 + PLANE_MINEFF * w_p_eff / 100);
+ return 0;
}
cost = pp->pl_cost * eff;
if (cash < cost) {
- pr("Not enough money left to build a %s\n", pp->pl_name);
- return 0;
+ pr("Not enough money left to build a %s\n", pp->pl_name);
+ return 0;
}
if (vec[I_MILIT] < mil || (vec[I_MILIT] == 0 && pp->pl_crew > 0)) {
- pr("Not enough military for crew in %s\n",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
- return 0;
+ pr("Not enough military for crew in %s\n",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return 0;
}
if (!trechk(player->cnum, 0, NEWPLN))
- return 0;
+ return 0;
if (!check_sect_ok(sp))
- return 0;
+ return 0;
sp->sct_avail = (sp->sct_avail * 100 - w_p_eff * PLANE_MINEFF) / 100;
player->dolcost += cost;
cash -= cost;
snxtitem_all(&nstr, EF_PLANE);
freeplane = 0;
while (nxtitem(&nstr, (s_char *)&plane)) {
- if (plane.pln_own == 0) {
- freeplane++;
- break;
- }
+ if (plane.pln_own == 0) {
+ freeplane++;
+ break;
+ }
}
if (freeplane == 0) {
- ef_extend(EF_PLANE, 50);
+ ef_extend(EF_PLANE, 50);
}
- bzero(&plane, sizeof(struct plnstr));
+ bzero(&plane, sizeof(struct plnstr));
plane.pln_x = sp->sct_x;
plane.pln_y = sp->sct_y;
plane.pln_own = sp->sct_own;
plane.pln_opx = 0;
plane.pln_opy = 0;
plane.pln_radius = 0;
-
+
/* Note that this next block of variables can be changed so that individual
* planes may have their own stats (like based on tech maybe? :) ) Thus,
* the code now checks the pln_acc, pln_load and pln_fuel instead of using
plane.pln_range_max = plane.pln_range;
plane.pln_load = PLN_LOAD(pp->pl_load, (int)(tlev - pp->pl_tech));
plane.pln_fuel = pp->pl_fuel;
-
+
plane.pln_wing = ' ';
plane.pln_tech = tlev;
plane.pln_ship = -1;
plane.pln_harden = 0;
plane.pln_sell = 0;
plane.pln_flags = 0;
- makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
+ makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
+ plane.pln_y);
putplane(plane.pln_uid, &plane);
pr("%s built in sector %s\n", prplane(&plane),
xyas(sp->sct_x, sp->sct_y, player->cnum));
}
static
-int
+ int
build_tower(register struct sctstr *sp, register int *vec)
{
- extern int buil_tower_bh;
- extern double buil_tower_bc;
- struct sctstr sect;
- int val;
- int newx, newy;
- int w_p_eff;
- int points;
- s_char *p;
- s_char buf[1024];
+ extern int buil_tower_bh;
+ extern double buil_tower_bc;
+ struct sctstr sect;
+ int val;
+ int newx, newy;
+ int w_p_eff;
+ int points;
+ s_char *p;
+ s_char buf[1024];
int good;
int i;
int nx;
xyas(sp->sct_x, sp->sct_y, player->cnum));
return 0;
}
-
+
if (!opt_NO_HCMS) {
if (vec[I_HCM] < buil_tower_bh) {
pr("%s only has %d unit%s of hcm,\n",
if (points < 20) {
pr("Not enough available work in %s to build a bridge tower\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20)/100);
+ pr(" (%d available work required)\n", 1 + (w_p_eff * 20) / 100);
return 0;
}
if (!player->argp[3]) {
pr("Building from %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
nav_map(sp->sct_x, sp->sct_y, 1);
}
- if (!(p = getstarg(player->argp[3], "build tower in what direction? ", buf)) || !*p) {
+ if (!
+ (p =
+ getstarg(player->argp[3], "build tower in what direction? ", buf))
+ || !*p) {
return 0;
}
/* Sanity check time */
newx = sp->sct_x + diroff[val][0];
newy = sp->sct_y + diroff[val][1];
if (getsect(newx, newy, §) == 0 || sect.sct_type != SCT_WATER) {
- pr("%s is not a water sector\n",
- xyas(newx, newy, player->cnum));
+ pr("%s is not a water sector\n", xyas(newx, newy, player->cnum));
return 0;
}
ny = sect.sct_y + diroff[i][1];
getsect(nx, ny, &s2);
if ((s2.sct_type != SCT_WATER) &&
- (s2.sct_type != SCT_BTOWER) &&
- (s2.sct_type != SCT_BSPAN)) {
+ (s2.sct_type != SCT_BTOWER) && (s2.sct_type != SCT_BSPAN)) {
good = 1;
break;
}
}
- if (good){
+ if (good) {
pr("Bridge towers cannot be built adjacent to land.\n");
pr("That sector is adjacent to land.\n");
return 0;
sect.sct_mobil = 0;
}
if (!opt_DEFENSE_INFRA)
- sect.sct_defense = sect.sct_effic;
- putvar(V_MINE,0,(s_char *)§,EF_SECTOR);
+ sect.sct_defense = sect.sct_effic;
+ putvar(V_MINE, 0, (s_char *)§, EF_SECTOR);
putsect(§);
pr("Bridge tower built in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
vec[I_LCM] -= buil_tower_bh;
return 1;
}
-