/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* capi.c: Move your capital
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 2000
*/
+#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "nat.h"
-#include "xy.h"
-#include "nsc.h"
-#include "item.h"
-#include "file.h"
#include "commands.h"
int
capi(void)
{
- struct sctstr sect;
- struct natstr *np;
- struct nstr_sect nstr;
- int found;
+ struct sctstr sect;
+ struct natstr *np;
+ struct nstr_sect nstr;
+ int found;
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- np = getnatp(player->cnum);
- found = 0;
- while (!found && nxtsct(&nstr, §)) {
- if (player->owner && (sect.sct_type == SCT_CAPIT ||
- sect.sct_type == SCT_MOUNT))
- found++;
- }
- if (!found)
- return RET_FAIL;
- if (sect.sct_x == np->nat_xcap && sect.sct_y == np->nat_ycap) {
- pr("%s is already your capital.\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
- return RET_FAIL;
- }
- player->nstat |= CAP;
- np->nat_xcap = sect.sct_x;
- np->nat_ycap = sect.sct_y;
- /* They have set a capital, so it wasn't sacked last. */
- np->nat_flags &= ~NF_SACKED;
- putnat(np);
- pr("Capital now at %s.\n", xyas(sect.sct_x, sect.sct_y, player->cnum));
- return 0;
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ np = getnatp(player->cnum);
+ found = 0;
+ while (!found && nxtsct(&nstr, §)) {
+ if (player->owner && (sect.sct_type == SCT_CAPIT ||
+ sect.sct_type == SCT_MOUNT))
+ found++;
+ }
+ if (!found)
+ return RET_FAIL;
+ if (!(np->nat_flags & NF_SACKED) &&
+ sect.sct_x == np->nat_xcap && sect.sct_y == np->nat_ycap) {
+ pr("%s is already your capital.\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum));
+ return RET_FAIL;
+ }
+ np->nat_xcap = sect.sct_x;
+ np->nat_ycap = sect.sct_y;
+ /* They have set a capital, so it wasn't sacked last. */
+ np->nat_flags &= ~NF_SACKED;
+ putnat(np);
+ pr("Capital now at %s.\n", xyas(sect.sct_x, sect.sct_y, player->cnum));
+ return 0;
}