/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* carg.c: List cargo contents of a ship
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
-#include "land.h"
-#include "nsc.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
#include "optlist.h"
+#include "ship.h"
int
carg(void)
struct nstr_item ni;
struct shpstr ship;
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, &ship)) {
continue;
if ((player->cnum != ship.shp_own) && !player->god)
continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
- continue;
- }
if (nships++ == 0)
- pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
+ pr("shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
- pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+ pr("%-4.4s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr(" %1c", ship.shp_fleet);
+ pr("%1.1s", &ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
+ pr("%4d", ship.shp_item[I_CIVIL]);
+ pr("%4d", ship.shp_item[I_MILIT]);
+ pr("%4d", ship.shp_item[I_UW]);
pr("%4d", ship.shp_item[I_SHELL]);
pr("%4d", ship.shp_item[I_GUN]);
pr("%4d", ship.shp_item[I_PETROL]);
struct nstr_item ni;
struct lndstr land;
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
nunits = 0;
while (nxtitem(&ni, &land)) {
continue;
if ((player->cnum != land.lnd_own) && !player->god)
continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
- continue;
- }
if (nunits++ == 0)
- pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
+ pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
- pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
+ pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
- pr(" %1c", land.lnd_army);
+ pr("%1.1s ", &land.lnd_army);
pr("%4d%%", land.lnd_effic);
+ pr("%4d", land.lnd_item[I_CIVIL]);
+ pr("%4d", land.lnd_item[I_MILIT]);
+ pr("%4d", land.lnd_item[I_UW]);
pr("%4d", land.lnd_item[I_SHELL]);
pr("%4d", land.lnd_item[I_GUN]);
pr("%4d", land.lnd_item[I_PETROL]);