int
carg(void)
{
- int nships;
- struct nstr_item ni;
- struct shpstr ship;
- int vec[I_MAX+1];
+ int nships;
+ struct nstr_item ni;
+ struct shpstr ship;
+ int vec[I_MAX + 1];
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
- return RET_SYN;
- nships = 0;
- while (nxtitem(&ni, (s_char *)&ship)) {
- if (ship.shp_own == 0)
- continue;
- if ((player->cnum != ship.shp_own) && !player->god)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n", ship.shp_type,
- ni.cur);
- continue;
- }
- if (nships++ == 0)
- pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
- pr("%4d ", ni.cur);
- pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr(" %1c", ship.shp_fleet);
- pr("%4d%%", ship.shp_effic);
- getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
- pr("%4d", vec[I_SHELL]);
- pr("%4d", vec[I_GUN]);
- pr("%4d", vec[I_PETROL]);
- pr("%4d", vec[I_IRON]);
- pr("%4d", vec[I_DUST]);
- pr("%4d", vec[I_BAR]);
- pr("%4d", vec[I_OIL]);
- pr("%4d", vec[I_LCM]);
- pr("%4d", vec[I_HCM]);
- pr("%4d\n", vec[I_RAD]);
- if (opt_SHIPNAMES) {
- if (ship.shp_name[0] != 0) {
- pr(" %s\n",ship.shp_name);
- }
- }
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+ return RET_SYN;
+ nships = 0;
+ while (nxtitem(&ni, (s_char *)&ship)) {
+ if (ship.shp_own == 0)
+ continue;
+ if ((player->cnum != ship.shp_own) && !player->god)
+ continue;
+ if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
+ pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
+ continue;
}
- if (nships == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d ship%s\n", nships, splur(nships));
- return RET_OK;
+ if (nships++ == 0)
+ pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
+ pr("%4d ", ni.cur);
+ pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ pr(" %1c", ship.shp_fleet);
+ pr("%4d%%", ship.shp_effic);
+ getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
+ pr("%4d", vec[I_SHELL]);
+ pr("%4d", vec[I_GUN]);
+ pr("%4d", vec[I_PETROL]);
+ pr("%4d", vec[I_IRON]);
+ pr("%4d", vec[I_DUST]);
+ pr("%4d", vec[I_BAR]);
+ pr("%4d", vec[I_OIL]);
+ pr("%4d", vec[I_LCM]);
+ pr("%4d", vec[I_HCM]);
+ pr("%4d\n", vec[I_RAD]);
+ if (opt_SHIPNAMES) {
+ if (ship.shp_name[0] != 0) {
+ pr(" %s\n", ship.shp_name);
+ }
+ }
+ }
+ if (nships == 0) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", nships, splur(nships));
+ return RET_OK;
}
int
lcarg(void)
{
- int nunits;
- struct nstr_item ni;
- struct lndstr land;
- int vec[I_MAX+1];
+ int nunits;
+ struct nstr_item ni;
+ struct lndstr land;
+ int vec[I_MAX + 1];
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
- return RET_SYN;
- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
- if (!land.lnd_own)
- continue;
- if ((player->cnum != land.lnd_own) && !player->god)
- continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n", land.lnd_type,
- ni.cur);
- continue;
- }
- if (nunits++ == 0)
- pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
- pr("%4d ", ni.cur);
- pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
- prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
- pr(" %1c", land.lnd_army);
- pr("%4d%%", land.lnd_effic);
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- pr("%4d", vec[I_SHELL]);
- pr("%4d", vec[I_GUN]);
- pr("%4d", vec[I_PETROL]);
- pr("%4d", vec[I_IRON]);
- pr("%4d", vec[I_DUST]);
- pr("%4d", vec[I_BAR]);
- pr("%4d", vec[I_OIL]);
- pr("%4d", vec[I_LCM]);
- pr("%4d", vec[I_HCM]);
- pr("%4d\n", vec[I_RAD]);
+ if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ return RET_SYN;
+ nunits = 0;
+ while (nxtitem(&ni, (s_char *)&land)) {
+ if (!land.lnd_own)
+ continue;
+ if ((player->cnum != land.lnd_own) && !player->god)
+ continue;
+ if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
+ pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
+ continue;
}
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("No unit(s)\n");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ if (nunits++ == 0)
+ pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
+ pr("%4d ", ni.cur);
+ pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
+ prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
+ pr(" %1c", land.lnd_army);
+ pr("%4d%%", land.lnd_effic);
+ getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+ pr("%4d", vec[I_SHELL]);
+ pr("%4d", vec[I_GUN]);
+ pr("%4d", vec[I_PETROL]);
+ pr("%4d", vec[I_IRON]);
+ pr("%4d", vec[I_DUST]);
+ pr("%4d", vec[I_BAR]);
+ pr("%4d", vec[I_OIL]);
+ pr("%4d", vec[I_LCM]);
+ pr("%4d", vec[I_HCM]);
+ pr("%4d\n", vec[I_RAD]);
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("No unit(s)\n");
+ return RET_FAIL;
+ } else
+ pr("%d unit%s\n", nunits, splur(nunits));
+ return RET_OK;
}