]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/carg.c
commands: Rename the command functions
[empserver] / src / lib / commands / carg.c
index 582839fa769a4a117305a92018bc17c6973e1571..dcad074b3c363be912a89ca587a210bebfd295a0 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  carg.c: List cargo contents of a ship
- * 
+ *
  *  Known contributors to this file:
- *     
+ *
  */
 
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "land.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
-#include "deity.h"
+#include <config.h>
+
 #include "commands.h"
-#include "optlist.h"
+#include "land.h"
+#include "ship.h"
 
 int
-carg(void)
+c_cargo(void)
 {
-       int     nships;
-       struct  nstr_item ni;
-       struct  shpstr ship;
-       int     vec[I_MAX+1];
+    int nships;
+    struct nstr_item ni;
+    struct shpstr ship;
 
-       if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
-               return RET_SYN;
-       nships = 0;
-       while (nxtitem(&ni, (s_char *)&ship)) {
-               if (ship.shp_own == 0)
-                       continue;
-               if ((player->cnum != ship.shp_own) && !player->god)
-                       continue;
-               if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-                       pr("bad ship type %d (#%d)\n", ship.shp_type,
-                              ni.cur);
-                       continue;
-               }
-               if (nships++ == 0)
-                       pr("shp# ship type           x,y   flt  eff  sh gun pet irn dst bar oil lcm hcm rad\n");
-               pr("%4d ", ni.cur);
-               pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
-               prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
-               pr(" %1c", ship.shp_fleet);
-               pr("%4d%%", ship.shp_effic);
-               getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
-               pr("%4d", vec[I_SHELL]);
-               pr("%4d", vec[I_GUN]);
-               pr("%4d", vec[I_PETROL]);
-               pr("%4d", vec[I_IRON]);
-               pr("%4d", vec[I_DUST]);
-               pr("%4d", vec[I_BAR]);
-               pr("%4d", vec[I_OIL]);
-               pr("%4d", vec[I_LCM]);
-               pr("%4d", vec[I_HCM]);
-               pr("%4d\n", vec[I_RAD]);
-               if (opt_SHIPNAMES) {
-                   if (ship.shp_name[0] != 0) {
-                       pr("       %s\n",ship.shp_name);
-                   }
-               }
-       }
-       if (nships == 0) {
-               if (player->argp[1])
-                       pr("%s: No ship(s)\n", player->argp[1]);
-               else
-                       pr("%s: No ship(s)\n", "");
-               return RET_FAIL;
-       }else
-                       pr("%d ship%s\n", nships, splur(nships));
-       return RET_OK;
+    if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
+       return RET_SYN;
+    nships = 0;
+    while (nxtitem(&ni, &ship)) {
+       if (ship.shp_own == 0)
+           continue;
+       if ((player->cnum != ship.shp_own) && !player->god)
+           continue;
+       if (nships++ == 0)
+           pr("shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad\n");
+       pr("%4d ", ni.cur);
+       pr("%-4.4s ", mchr[(int)ship.shp_type].m_name);
+       prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
+       pr("%1.1s", &ship.shp_fleet);
+       pr("%4d%%", ship.shp_effic);
+       pr("%4d", ship.shp_item[I_CIVIL]);
+       pr("%4d", ship.shp_item[I_MILIT]);
+       pr("%4d", ship.shp_item[I_UW]);
+       pr("%4d", ship.shp_item[I_SHELL]);
+       pr("%4d", ship.shp_item[I_GUN]);
+       pr("%4d", ship.shp_item[I_PETROL]);
+       pr("%4d", ship.shp_item[I_IRON]);
+       pr("%4d", ship.shp_item[I_DUST]);
+       pr("%4d", ship.shp_item[I_BAR]);
+       pr("%4d", ship.shp_item[I_OIL]);
+       pr("%4d", ship.shp_item[I_LCM]);
+       pr("%4d", ship.shp_item[I_HCM]);
+       pr("%4d\n", ship.shp_item[I_RAD]);
+       if (ship.shp_name[0] != 0)
+           pr("       %s\n", ship.shp_name);
+    }
+    if (nships == 0) {
+       if (player->argp[1])
+           pr("%s: No ship(s)\n", player->argp[1]);
+       else
+           pr("%s: No ship(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d ship%s\n", nships, splur(nships));
+    return RET_OK;
 }
 
 int
-lcarg(void)
+c_lcargo(void)
 {
-       int     nunits;
-       struct  nstr_item ni;
-       struct  lndstr land;
-       int     vec[I_MAX+1];
+    int nunits;
+    struct nstr_item ni;
+    struct lndstr land;
 
-       if (!snxtitem(&ni, EF_LAND, player->argp[1]))
-               return RET_SYN;
-       nunits = 0;
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (!land.lnd_own)
-                       continue;
-               if ((player->cnum != land.lnd_own) && !player->god)
-                       continue;
-               if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
-                       pr("bad unit type %d (#%d)\n", land.lnd_type,
-                              ni.cur);
-                       continue;
-               }
-               if (nunits++ == 0)
-                       pr("lnd# unit type           x,y    a   eff  sh gun pet irn dst bar oil lcm hcm rad\n");
-               pr("%4d ", ni.cur);
-               pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
-               prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
-               pr(" %1c", land.lnd_army);
-               pr("%4d%%", land.lnd_effic);
-               getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
-               pr("%4d", vec[I_SHELL]);
-               pr("%4d", vec[I_GUN]);
-               pr("%4d", vec[I_PETROL]);
-               pr("%4d", vec[I_IRON]);
-               pr("%4d", vec[I_DUST]);
-               pr("%4d", vec[I_BAR]);
-               pr("%4d", vec[I_OIL]);
-               pr("%4d", vec[I_LCM]);
-               pr("%4d", vec[I_HCM]);
-               pr("%4d\n", vec[I_RAD]);
-       }
-       if (nunits == 0) {
-               if (player->argp[1])
-                       pr("%s: No unit(s)\n", player->argp[1]);
-                else
-                       pr("No unit(s)\n");
-               return RET_FAIL;
-       }else
-               pr("%d unit%s\n", nunits, splur(nunits));
-       return RET_OK;
+    if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+       return RET_SYN;
+    nunits = 0;
+    while (nxtitem(&ni, &land)) {
+       if (!land.lnd_own)
+           continue;
+       if ((player->cnum != land.lnd_own) && !player->god)
+           continue;
+       if (nunits++ == 0)
+           pr("lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad\n");
+       pr("%4d ", ni.cur);
+       pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
+       prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
+       pr("%1.1s ", &land.lnd_army);
+       pr("%4d%%", land.lnd_effic);
+       pr("%4d", land.lnd_item[I_CIVIL]);
+       pr("%4d", land.lnd_item[I_MILIT]);
+       pr("%4d", land.lnd_item[I_UW]);
+       pr("%4d", land.lnd_item[I_SHELL]);
+       pr("%4d", land.lnd_item[I_GUN]);
+       pr("%4d", land.lnd_item[I_PETROL]);
+       pr("%4d", land.lnd_item[I_IRON]);
+       pr("%4d", land.lnd_item[I_DUST]);
+       pr("%4d", land.lnd_item[I_BAR]);
+       pr("%4d", land.lnd_item[I_OIL]);
+       pr("%4d", land.lnd_item[I_LCM]);
+       pr("%4d", land.lnd_item[I_HCM]);
+       pr("%4d\n", land.lnd_item[I_RAD]);
+    }
+    if (nunits == 0) {
+       if (player->argp[1])
+           pr("%s: No unit(s)\n", player->argp[1]);
+       else
+           pr("No unit(s)\n");
+       return RET_FAIL;
+    } else
+       pr("%d unit%s\n", nunits, splur(nunits));
+    return RET_OK;
 }