/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* cens.c: Do a census report
- *
+ *
* Known contributors to this file:
* Steve McClure, 2000
- *
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "deity.h"
-#include "path.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
#include "optlist.h"
+#include "path.h"
-static void cens_hdr(void);
+static void cens_hdr(void);
int
-cens(void)
+c_census(void)
{
- struct sctstr sect;
- int nsect;
- int n;
- struct nstr_sect nstr;
- s_char dirstr[20];
- int vec[I_MAX+1];
+ struct sctstr sect;
+ int nsect;
+ int n;
+ struct nstr_sect nstr;
+ char dirstr[20];
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- prdate();
- for (n = 1; n <= 6; n++)
- dirstr[n] = dirch[n];
- dirstr[0] = '.';
- dirstr[7] = '$';
- dirstr[8] = '\0';
- nsect = 0;
- while (nxtsct(&nstr, §)) {
- if (!player->owner)
- continue;
- if (nsect++ == 0)
- cens_hdr();
- if (player->god)
- pr("%3d ", sect.sct_own);
- prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
- pr(" %c", dchr[sect.sct_type].d_mnem);
- if (sect.sct_newtype != sect.sct_type)
- pr("%c", dchr[sect.sct_newtype].d_mnem);
- else
- pr(" ");
- pr("%4d%%", sect.sct_effic);
- if (sect.sct_off)
- pr(" no ");
- else
- pr(" ");
- pr("%4d", sect.sct_mobil);
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ prdate();
+ for (n = 1; n <= 6; n++)
+ dirstr[n] = dirch[n];
+ dirstr[0] = '.';
+ dirstr[7] = '$';
+ dirstr[8] = '\0';
+ nsect = 0;
+ while (nxtsct(&nstr, §)) {
+ if (!player->owner)
+ continue;
+ if (nsect++ == 0)
+ cens_hdr();
+ if (player->god)
+ pr("%3d ", sect.sct_own);
+ prxy("%4d,%-4d", nstr.x, nstr.y);
+ pr(" %c", dchr[sect.sct_type].d_mnem);
+ if (sect.sct_newtype != sect.sct_type)
+ pr("%c", dchr[sect.sct_newtype].d_mnem);
+ else
+ pr(" ");
+ pr("%4d%%", sect.sct_effic);
+ if (sect.sct_off)
+ pr(" no ");
+ else
+ pr(" ");
+ pr("%4d", sect.sct_mobil);
- getvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
- pr(" %c", dirstr[vec[I_UW] & 0x7]);
- pr("%c", dirstr[vec[I_FOOD] & 0x7]);
+ pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
- getvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
- n = vec[I_UW] % 1000;
- pr(" %c", n == 0 ? '.' : '0'+ (n/100));
- n = vec[I_FOOD] % 1000;
- pr("%c ", n == 0 ? '.' : '0'+ (n/100));
- pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
+ n = sect.sct_dist[I_UW] % 1000;
+ pr(" %c", n == 0 ? '.' : '0' + (n / 100));
+ n = sect.sct_dist[I_FOOD] % 1000;
+ pr("%c ", n == 0 ? '.' : '0' + (n / 100));
+ if (sect.sct_own != sect.sct_oldown)
+ pr("%3d", sect.sct_oldown);
+ else
+ pr(" ");
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- pr("%5d", vec[I_CIVIL]);
- pr("%5d", vec[I_MILIT]);
- pr("%5d", vec[I_UW]);
- pr("%5d", vec[I_FOOD]);
- pr("%4d%%", sect.sct_work);
- pr("%5d", sect.sct_avail);
- if (!player->god) {
- if (sect.sct_terr)
- pr("%4d", sect.sct_terr);
- else
- pr(" ");
- }
- if (opt_FALLOUT) {
- getvec(VT_COND, vec, (void *)§, EF_SECTOR);
- pr("%5d",vec[C_FALLOUT]);
- }
- set_coastal(§);
- if (sect.sct_coastal)
- pr("%4d", sect.sct_coastal);
- pr("\n");
+ pr("%5d", sect.sct_item[I_CIVIL]);
+ pr("%5d", sect.sct_item[I_MILIT]);
+ pr("%5d", sect.sct_item[I_UW]);
+ pr("%5d", sect.sct_item[I_FOOD]);
+ pr("%4d%%", sect.sct_work);
+ pr("%5d", sect.sct_avail);
+ if (!player->god) {
+ if (sect.sct_terr)
+ pr("%4d", sect.sct_terr);
+ else
+ pr(" ");
}
- if (nsect == 0) {
- if (player->argp[1])
- pr("%s: No sector(s)\n", player->argp[1]);
- else
- pr("%s: No sector(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d sector%s\n", nsect, splur(nsect));
- return 0;
+ pr("%5d", opt_FALLOUT ? sect.sct_fallout : 0);
+ if (sect.sct_coastal)
+ pr("%4d", sect.sct_coastal);
+ pr("\n");
+ }
+ if (nsect == 0) {
+ if (player->argp[1])
+ pr("%s: No sector(s)\n", player->argp[1]);
+ else
+ pr("%s: No sector(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d sector%s\n", nsect, splur(nsect));
+ return 0;
}
static void
cens_hdr(void)
{
- if (player->god)
- pr(" ");
- pr("CENSUS del dst\n");
- if (player->god)
- pr("own ");
- pr(" sect eff ");
- pr("prd ");
- pr("mob uf uf * civ mil uw food work avail ");
- if (!player->god)
- pr("ter ");
- if (opt_FALLOUT)
- pr("fall ");
- pr("coa");
- pr("\n");
-}
-
-void
-set_coastal(struct sctstr *sp)
-{
- int n;
- struct sctstr sect;
- u_char start_flags = sp->sct_coastal;
-
- /* It's already been set, it didn't change (you can't fill
- in water, even with bridge spans they are still coastal.) */
- if (sp->sct_coastal)
- return;
- for (n = 1; n <= 6; ++n) { /* Directions */
- getsect(sp->sct_x + diroff[n][0],
- sp->sct_y + diroff[n][1],
- §);
- if (sect.sct_type == SCT_WATER ||
- sect.sct_type == SCT_BTOWER ||
- sect.sct_type == SCT_BSPAN) {
- sp->sct_coastal = 1;
- if (start_flags != sp->sct_coastal)
- putsect(sp);
- return;
- }
- }
- sp->sct_coastal = 0;
- if (start_flags != sp->sct_coastal)
- putsect(sp);
+ if (player->god)
+ pr(" ");
+ pr("CENSUS del dst\n");
+ if (player->god)
+ pr("own ");
+ pr(" sect eff ");
+ pr("prd ");
+ pr("mob uf uf old civ mil uw food work avail ");
+ if (!player->god)
+ pr("ter ");
+ pr("fall coa\n");
}