#include "commands.h"
#include "optlist.h"
-static void cens_hdr(void);
+static void cens_hdr(void);
int
cens(void)
{
- struct sctstr sect;
- int nsect;
- int n;
- struct nstr_sect nstr;
- s_char dirstr[20];
- int vec[I_MAX+1];
+ struct sctstr sect;
+ int nsect;
+ int n;
+ struct nstr_sect nstr;
+ s_char dirstr[20];
+ int vec[I_MAX + 1];
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- prdate();
- for (n = 1; n <= 6; n++)
- dirstr[n] = dirch[n];
- dirstr[0] = '.';
- dirstr[7] = '$';
- dirstr[8] = '\0';
- nsect = 0;
- while (nxtsct(&nstr, §)) {
- if (!player->owner)
- continue;
- if (nsect++ == 0)
- cens_hdr();
- if (player->god)
- pr("%3d ", sect.sct_own);
- prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
- pr(" %c", dchr[sect.sct_type].d_mnem);
- if (sect.sct_newtype != sect.sct_type)
- pr("%c", dchr[sect.sct_newtype].d_mnem);
- else
- pr(" ");
- pr("%4d%%", sect.sct_effic);
- if (sect.sct_off)
- pr(" no ");
- else
- pr(" ");
- pr("%4d", sect.sct_mobil);
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ prdate();
+ for (n = 1; n <= 6; n++)
+ dirstr[n] = dirch[n];
+ dirstr[0] = '.';
+ dirstr[7] = '$';
+ dirstr[8] = '\0';
+ nsect = 0;
+ while (nxtsct(&nstr, §)) {
+ if (!player->owner)
+ continue;
+ if (nsect++ == 0)
+ cens_hdr();
+ if (player->god)
+ pr("%3d ", sect.sct_own);
+ prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
+ pr(" %c", dchr[sect.sct_type].d_mnem);
+ if (sect.sct_newtype != sect.sct_type)
+ pr("%c", dchr[sect.sct_newtype].d_mnem);
+ else
+ pr(" ");
+ pr("%4d%%", sect.sct_effic);
+ if (sect.sct_off)
+ pr(" no ");
+ else
+ pr(" ");
+ pr("%4d", sect.sct_mobil);
- getvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
- pr(" %c", dirstr[vec[I_UW] & 0x7]);
- pr("%c", dirstr[vec[I_FOOD] & 0x7]);
+ getvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
+ pr(" %c", dirstr[vec[I_UW] & 0x7]);
+ pr("%c", dirstr[vec[I_FOOD] & 0x7]);
- getvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
- n = vec[I_UW] % 1000;
- pr(" %c", n == 0 ? '.' : '0'+ (n/100));
- n = vec[I_FOOD] % 1000;
- pr("%c ", n == 0 ? '.' : '0'+ (n/100));
- pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
+ getvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
+ n = vec[I_UW] % 1000;
+ pr(" %c", n == 0 ? '.' : '0' + (n / 100));
+ n = vec[I_FOOD] % 1000;
+ pr("%c ", n == 0 ? '.' : '0' + (n / 100));
+ pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- pr("%5d", vec[I_CIVIL]);
- pr("%5d", vec[I_MILIT]);
- pr("%5d", vec[I_UW]);
- pr("%5d", vec[I_FOOD]);
- pr("%4d%%", sect.sct_work);
- pr("%5d", sect.sct_avail);
- if (!player->god) {
- if (sect.sct_terr)
- pr("%4d", sect.sct_terr);
- else
- pr(" ");
- }
- if (opt_FALLOUT) {
- getvec(VT_COND, vec, (void *)§, EF_SECTOR);
- pr("%5d",vec[C_FALLOUT]);
- }
- set_coastal(§);
- if (sect.sct_coastal)
- pr("%4d", sect.sct_coastal);
- pr("\n");
+ getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ pr("%5d", vec[I_CIVIL]);
+ pr("%5d", vec[I_MILIT]);
+ pr("%5d", vec[I_UW]);
+ pr("%5d", vec[I_FOOD]);
+ pr("%4d%%", sect.sct_work);
+ pr("%5d", sect.sct_avail);
+ if (!player->god) {
+ if (sect.sct_terr)
+ pr("%4d", sect.sct_terr);
+ else
+ pr(" ");
+ }
+ if (opt_FALLOUT) {
+ getvec(VT_COND, vec, (void *)§, EF_SECTOR);
+ pr("%5d", vec[C_FALLOUT]);
}
- if (nsect == 0) {
- if (player->argp[1])
- pr("%s: No sector(s)\n", player->argp[1]);
- else
- pr("%s: No sector(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d sector%s\n", nsect, splur(nsect));
- return 0;
+ set_coastal(§);
+ if (sect.sct_coastal)
+ pr("%4d", sect.sct_coastal);
+ pr("\n");
+ }
+ if (nsect == 0) {
+ if (player->argp[1])
+ pr("%s: No sector(s)\n", player->argp[1]);
+ else
+ pr("%s: No sector(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d sector%s\n", nsect, splur(nsect));
+ return 0;
}
static void
cens_hdr(void)
{
- if (player->god)
- pr(" ");
- pr("CENSUS del dst\n");
- if (player->god)
- pr("own ");
- pr(" sect eff ");
- pr("prd ");
- pr("mob uf uf * civ mil uw food work avail ");
- if (!player->god)
- pr("ter ");
- if (opt_FALLOUT)
- pr("fall ");
- pr("coa");
- pr("\n");
+ if (player->god)
+ pr(" ");
+ pr("CENSUS del dst\n");
+ if (player->god)
+ pr("own ");
+ pr(" sect eff ");
+ pr("prd ");
+ pr("mob uf uf * civ mil uw food work avail ");
+ if (!player->god)
+ pr("ter ");
+ if (opt_FALLOUT)
+ pr("fall ");
+ pr("coa");
+ pr("\n");
}
void
set_coastal(struct sctstr *sp)
{
- int n;
- struct sctstr sect;
- u_char start_flags = sp->sct_coastal;
+ int n;
+ struct sctstr sect;
+ u_char start_flags = sp->sct_coastal;
- /* It's already been set, it didn't change (you can't fill
- in water, even with bridge spans they are still coastal.) */
- if (sp->sct_coastal)
+ /* It's already been set, it didn't change (you can't fill
+ in water, even with bridge spans they are still coastal.) */
+ if (sp->sct_coastal)
+ return;
+ for (n = 1; n <= 6; ++n) { /* Directions */
+ getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
+ if (sect.sct_type == SCT_WATER ||
+ sect.sct_type == SCT_BTOWER || sect.sct_type == SCT_BSPAN) {
+ sp->sct_coastal = 1;
+ if (start_flags != sp->sct_coastal)
+ putsect(sp);
return;
- for (n = 1; n <= 6; ++n) { /* Directions */
- getsect(sp->sct_x + diroff[n][0],
- sp->sct_y + diroff[n][1],
- §);
- if (sect.sct_type == SCT_WATER ||
- sect.sct_type == SCT_BTOWER ||
- sect.sct_type == SCT_BSPAN) {
- sp->sct_coastal = 1;
- if (start_flags != sp->sct_coastal)
- putsect(sp);
- return;
- }
}
- sp->sct_coastal = 0;
- if (start_flags != sp->sct_coastal)
- putsect(sp);
+ }
+ sp->sct_coastal = 0;
+ if (start_flags != sp->sct_coastal)
+ putsect(sp);
}