]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/cens.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / cens.c
index f808e52d94e6b7e1c9a7faf840c59fd2bc7e075c..9d035cfaed6e893c730a1e0a85011bd3e09c0698 100644 (file)
 #include "commands.h"
 #include "optlist.h"
 
-static void cens_hdr(void);
+static void cens_hdr(void);
 
 int
 cens(void)
 {
-       struct  sctstr sect;
-       int     nsect;
-       int     n;
-       struct  nstr_sect nstr;
-       s_char  dirstr[20];
-       int     vec[I_MAX+1];
+    struct sctstr sect;
+    int nsect;
+    int n;
+    struct nstr_sect nstr;
+    s_char dirstr[20];
+    int vec[I_MAX + 1];
 
-       if (!snxtsct(&nstr, player->argp[1]))
-               return RET_SYN;
-       prdate();
-       for (n = 1; n <= 6; n++)
-               dirstr[n] = dirch[n];
-       dirstr[0] = '.';
-       dirstr[7] = '$';
-       dirstr[8] = '\0';
-       nsect = 0;
-       while (nxtsct(&nstr, &sect)) {
-               if (!player->owner)
-                       continue;
-               if (nsect++ == 0)
-                       cens_hdr();
-               if (player->god)
-                       pr("%3d ", sect.sct_own);
-               prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
-               pr(" %c", dchr[sect.sct_type].d_mnem);
-               if (sect.sct_newtype != sect.sct_type)
-                       pr("%c", dchr[sect.sct_newtype].d_mnem);
-               else
-                       pr(" ");
-               pr("%4d%%", sect.sct_effic);
-               if (sect.sct_off)
-                       pr(" no ");
-               else
-                       pr("    ");
-               pr("%4d", sect.sct_mobil);
+    if (!snxtsct(&nstr, player->argp[1]))
+       return RET_SYN;
+    prdate();
+    for (n = 1; n <= 6; n++)
+       dirstr[n] = dirch[n];
+    dirstr[0] = '.';
+    dirstr[7] = '$';
+    dirstr[8] = '\0';
+    nsect = 0;
+    while (nxtsct(&nstr, &sect)) {
+       if (!player->owner)
+           continue;
+       if (nsect++ == 0)
+           cens_hdr();
+       if (player->god)
+           pr("%3d ", sect.sct_own);
+       prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
+       pr(" %c", dchr[sect.sct_type].d_mnem);
+       if (sect.sct_newtype != sect.sct_type)
+           pr("%c", dchr[sect.sct_newtype].d_mnem);
+       else
+           pr(" ");
+       pr("%4d%%", sect.sct_effic);
+       if (sect.sct_off)
+           pr(" no ");
+       else
+           pr("    ");
+       pr("%4d", sect.sct_mobil);
 
-               getvec(VT_DEL, vec, (s_char *)&sect, EF_SECTOR);
-               pr(" %c", dirstr[vec[I_UW] & 0x7]);
-               pr("%c", dirstr[vec[I_FOOD] & 0x7]);
+       getvec(VT_DEL, vec, (s_char *)&sect, EF_SECTOR);
+       pr(" %c", dirstr[vec[I_UW] & 0x7]);
+       pr("%c", dirstr[vec[I_FOOD] & 0x7]);
 
-               getvec(VT_DIST, vec, (s_char *)&sect, EF_SECTOR);
-               n = vec[I_UW] % 1000;
-               pr(" %c", n == 0 ? '.' : '0'+ (n/100));
-               n = vec[I_FOOD] % 1000;
-               pr("%c ", n == 0 ? '.' : '0'+ (n/100));
-               pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
+       getvec(VT_DIST, vec, (s_char *)&sect, EF_SECTOR);
+       n = vec[I_UW] % 1000;
+       pr(" %c", n == 0 ? '.' : '0' + (n / 100));
+       n = vec[I_FOOD] % 1000;
+       pr("%c ", n == 0 ? '.' : '0' + (n / 100));
+       pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
 
-               getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-               pr("%5d", vec[I_CIVIL]);
-               pr("%5d", vec[I_MILIT]);
-               pr("%5d", vec[I_UW]);
-               pr("%5d", vec[I_FOOD]);
-               pr("%4d%%", sect.sct_work);
-               pr("%5d", sect.sct_avail);
-               if (!player->god) {
-                       if (sect.sct_terr)
-                               pr("%4d", sect.sct_terr);
-                       else
-                               pr("    ");
-               }
-               if (opt_FALLOUT) {
-                 getvec(VT_COND, vec, (void *)&sect, EF_SECTOR);
-                 pr("%5d",vec[C_FALLOUT]);
-               }
-               set_coastal(&sect);
-               if (sect.sct_coastal)
-                       pr("%4d", sect.sct_coastal);
-               pr("\n");
+       getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
+       pr("%5d", vec[I_CIVIL]);
+       pr("%5d", vec[I_MILIT]);
+       pr("%5d", vec[I_UW]);
+       pr("%5d", vec[I_FOOD]);
+       pr("%4d%%", sect.sct_work);
+       pr("%5d", sect.sct_avail);
+       if (!player->god) {
+           if (sect.sct_terr)
+               pr("%4d", sect.sct_terr);
+           else
+               pr("    ");
+       }
+       if (opt_FALLOUT) {
+           getvec(VT_COND, vec, (void *)&sect, EF_SECTOR);
+           pr("%5d", vec[C_FALLOUT]);
        }
-       if (nsect == 0) {
-               if (player->argp[1])
-                       pr("%s: No sector(s)\n", player->argp[1]);
-               else
-                       pr("%s: No sector(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d sector%s\n", nsect, splur(nsect));
-       return 0;
+       set_coastal(&sect);
+       if (sect.sct_coastal)
+           pr("%4d", sect.sct_coastal);
+       pr("\n");
+    }
+    if (nsect == 0) {
+       if (player->argp[1])
+           pr("%s: No sector(s)\n", player->argp[1]);
+       else
+           pr("%s: No sector(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d sector%s\n", nsect, splur(nsect));
+    return 0;
 }
 
 static void
 cens_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("CENSUS                   del dst\n");
-       if (player->god)
-               pr("own ");
-       pr("  sect        eff ");
-       pr("prd ");
-       pr("mob uf uf *  civ  mil   uw food work avail ");
-       if (!player->god)
-               pr("ter ");
-       if (opt_FALLOUT)
-         pr("fall ");
-       pr("coa");
-       pr("\n");
+    if (player->god)
+       pr("    ");
+    pr("CENSUS                   del dst\n");
+    if (player->god)
+       pr("own ");
+    pr("  sect        eff ");
+    pr("prd ");
+    pr("mob uf uf *  civ  mil   uw food work avail ");
+    if (!player->god)
+       pr("ter ");
+    if (opt_FALLOUT)
+       pr("fall ");
+    pr("coa");
+    pr("\n");
 }
 
 void
 set_coastal(struct sctstr *sp)
 {
-       int     n;
-       struct  sctstr  sect;
-       u_char  start_flags = sp->sct_coastal;
+    int n;
+    struct sctstr sect;
+    u_char start_flags = sp->sct_coastal;
 
-       /* It's already been set, it didn't change (you can't fill
-          in water, even with bridge spans they are still coastal.) */
-       if (sp->sct_coastal)
+    /* It's already been set, it didn't change (you can't fill
+       in water, even with bridge spans they are still coastal.) */
+    if (sp->sct_coastal)
+       return;
+    for (n = 1; n <= 6; ++n) { /* Directions */
+       getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], &sect);
+       if (sect.sct_type == SCT_WATER ||
+           sect.sct_type == SCT_BTOWER || sect.sct_type == SCT_BSPAN) {
+           sp->sct_coastal = 1;
+           if (start_flags != sp->sct_coastal)
+               putsect(sp);
            return;
-       for (n = 1; n <= 6; ++n) {      /* Directions */
-               getsect(sp->sct_x + diroff[n][0],
-                       sp->sct_y + diroff[n][1],
-                       &sect);
-               if (sect.sct_type == SCT_WATER ||
-                   sect.sct_type == SCT_BTOWER ||
-                   sect.sct_type == SCT_BSPAN) {
-                       sp->sct_coastal = 1;
-                       if (start_flags != sp->sct_coastal)
-                               putsect(sp);
-                       return;
-               }
        }
-       sp->sct_coastal = 0;
-       if (start_flags != sp->sct_coastal)
-               putsect(sp);
+    }
+    sp->sct_coastal = 0;
+    if (start_flags != sp->sct_coastal)
+       putsect(sp);
 }