/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "sect.h"
#include "nsc.h"
#include "nat.h"
-#include "deity.h"
#include "path.h"
#include "file.h"
#include "commands.h"
int n;
struct nstr_sect nstr;
s_char dirstr[20];
- int vec[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
pr(" ");
pr("%4d", sect.sct_mobil);
- getvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
- pr(" %c", dirstr[vec[I_UW] & 0x7]);
- pr("%c", dirstr[vec[I_FOOD] & 0x7]);
+ pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
- getvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
- n = vec[I_UW] % 1000;
+ n = sect.sct_dist[I_UW] % 1000;
pr(" %c", n == 0 ? '.' : '0' + (n / 100));
- n = vec[I_FOOD] % 1000;
+ n = sect.sct_dist[I_FOOD] % 1000;
pr("%c ", n == 0 ? '.' : '0' + (n / 100));
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- pr("%5d", vec[I_CIVIL]);
- pr("%5d", vec[I_MILIT]);
- pr("%5d", vec[I_UW]);
- pr("%5d", vec[I_FOOD]);
+ pr("%5d", sect.sct_item[I_CIVIL]);
+ pr("%5d", sect.sct_item[I_MILIT]);
+ pr("%5d", sect.sct_item[I_UW]);
+ pr("%5d", sect.sct_item[I_FOOD]);
pr("%4d%%", sect.sct_work);
pr("%5d", sect.sct_avail);
if (!player->god) {
pr(" ");
}
if (opt_FALLOUT) {
- getvec(VT_COND, vec, (void *)§, EF_SECTOR);
- pr("%5d", vec[C_FALLOUT]);
+ pr("%5d", sect.sct_fallout);
}
set_coastal(§);
if (sect.sct_coastal)