/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1996-2000
*/
-#include <math.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "file.h"
-#include "sect.h"
+#include <config.h>
+
+#include "commands.h"
#include "item.h"
#include "loan.h"
+#include "lost.h"
#include "news.h"
-#include "nat.h"
-#include "xy.h"
-#include "commands.h"
#include "optlist.h"
int
coll(void)
{
- register int arg;
- register int i;
- register int val;
- time_t now;
- s_char *p;
- struct lonstr loan;
- struct sctstr sect;
- coord x, y;
- long due;
- long last;
- long rdur;
- long xdur;
- double rate;
- double owed;
- double pay;
- s_char buf[1024];
- int vec[I_MAX+1];
+ int arg;
+ int i;
+ int val;
+ time_t now;
+ char *p;
+ struct lonstr loan;
+ struct sctstr sect;
+ coord x, y;
+ double owed;
+ double pay;
+ char buf[1024];
- if (!opt_LOANS) {
- pr("Loans are not enabled.\n");
- return RET_FAIL;
- }
- if ((arg = onearg(player->argp[1], "Collect on loan #")) < 0)
- return RET_SYN;
- /* Check if it's a valid loan. That means, is it a valid loan,
- owed to this player, with a valid duration and it's been signed. */
- if (!getloan(arg,&loan) || (loan.l_loner != player->cnum) ||
- (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
- pr("You aren't owed anything on that loan...\n");
- return RET_FAIL;
- }
- /* If we got here, we check to see if it's been defaulted on. We
- already know it's owed to this player. */
- (void) time(&now);
- due = loan.l_duedate;
- if (now <= due) {
- pr("There has been no default on loan %d\n", arg);
- return RET_FAIL;
- }
- last = loan.l_lastpay;
- if (last < due && due < now) {
- rdur = due - last;
- xdur = now - due;
- } else if (due < last) {
- rdur = 0;
- xdur = now - last;
- }
- rate = loan.l_irate / (loan.l_ldur * 8.64e6);
+ if (!opt_LOANS) {
+ pr("Loans are not enabled.\n");
+ return RET_FAIL;
+ }
+ if ((arg = onearg(player->argp[1], "Collect on loan #")) < 0)
+ return RET_SYN;
+ /* Check if it's a valid loan. That means, is it a valid loan,
+ owed to this player, with a valid duration and it's been signed. */
+ if (!getloan(arg, &loan) || (loan.l_loner != player->cnum) ||
+ (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
+ pr("You aren't owed anything on that loan...\n");
+ return RET_FAIL;
+ }
+ /* If we got here, we check to see if it's been defaulted on. We
+ already know it's owed to this player. */
+ owed = loan_owed(&loan, time(&now));
+ if (now <= loan.l_duedate) {
+ pr("There has been no default on loan %d\n", arg);
+ return RET_FAIL;
+ }
-/* changed following to avoid overflow 3/27/89 bailey@math-cs.kent.edu
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0) * loan.l_amtdue;
- Begin overflow fix */
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0);
- if (((1 << 30) / owed) < loan.l_amtdue)
- owed = (1 << 30);
- else
- owed *= loan.l_amtdue;
-/* End overflow fix */
- pr("You are owed $%.2f on that loan.\n", owed);
- if (!(p = getstarg(player->argp[2], "What sector do you wish to confiscate? ", buf)))
- return RET_SYN;
- if (!check_loan_ok(&loan))
- return RET_FAIL;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
- return RET_SYN;
- if (!neigh(x, y, player->cnum)) {
- pr("You are not adjacent to %s\n", xyas(x, y, player->cnum));
- return RET_FAIL;
- }
- if (sect.sct_own != loan.l_lonee) {
- pr("%s is not owned by %s.\n",
- xyas(x, y, player->cnum), cname(loan.l_lonee));
- return RET_FAIL;
- }
- pay = dchr[sect.sct_type].d_value * ((float)sect.sct_effic + 100.0);
- for (i = 0; ichr[i].i_name; i++) {
- if (ichr[i].i_value == 0 || ichr[i].i_vtype == 0)
- continue;
- val = getvar(ichr[i].i_vtype, (s_char *)§, EF_SECTOR);
- pay += val * ichr[i].i_value;
- }
- pr("That sector (and its contents) is valued at $%.2f\n", pay);
- if (pay > owed * 1.2) {
- pr("That is more than is owed!\n");
- return RET_FAIL;
- }
- if (sect.sct_type == SCT_CAPIT || sect.sct_type == SCT_MOUNT)
- caploss(§, sect.sct_own, "that was %s's capital!\n");
- putvar(V_MILIT, 1, (s_char *)§, EF_SECTOR);
+ pr("You are owed $%.2f on that loan.\n", owed);
+ if (!(p = getstarg(player->argp[2],
+ "What sector do you wish to confiscate? ", buf)))
+ return RET_SYN;
+ if (!check_loan_ok(&loan))
+ return RET_FAIL;
+ if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
+ return RET_SYN;
+ if (!neigh(x, y, player->cnum)) {
+ pr("You are not adjacent to %s\n", xyas(x, y, player->cnum));
+ return RET_FAIL;
+ }
+ if (sect.sct_own != loan.l_lonee) {
+ pr("%s is not owned by %s.\n",
+ xyas(x, y, player->cnum), cname(loan.l_lonee));
+ return RET_FAIL;
+ }
+ pay = dchr[sect.sct_type].d_value * (sect.sct_effic + 100.0);
+ for (i = 0; ichr[i].i_name; i++) {
+ if (ichr[i].i_value == 0 || ichr[i].i_uid == I_NONE)
+ continue;
+ val = sect.sct_item[ichr[i].i_uid];
+ pay += val * ichr[i].i_value;
+ }
+ pr("That sector (and its contents) is valued at $%.2f\n", pay);
+ if (pay > owed * 1.2) {
+ pr("That is more than is owed!\n");
+ return RET_FAIL;
+ }
+ if (sect.sct_type == SCT_CAPIT || sect.sct_type == SCT_MOUNT)
+ caploss(§, sect.sct_own, "that was %s's capital!\n");
+ sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
/* Consider modifying takeover to take a "no che" argument and
putting using it here again. */
/* (void) takeover(§, player->cnum);*/
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
- makenotlost(EF_SECTOR, player->cnum, 0, sect.sct_x, sect.sct_y);
- sect.sct_own = player->cnum;
+ makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
+ makenotlost(EF_SECTOR, player->cnum, 0, sect.sct_x, sect.sct_y);
+ sect.sct_own = player->cnum;
- bzero((s_char *)vec, sizeof(vec));
- putvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
- putvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
- sect.sct_off = 1;
- sect.sct_dist_x = sect.sct_x;
- sect.sct_dist_y = sect.sct_y;
+ memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
+ memset(sect.sct_del, 0, sizeof(sect.sct_del));
+ sect.sct_off = 1;
+ sect.sct_dist_x = sect.sct_x;
+ sect.sct_dist_y = sect.sct_y;
- putsect(§);
- nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
- if (pay >= owed) {
- loan.l_ldur = 0;
- nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
- wu(0, loan.l_lonee,
- "%s seized %s to satisfy loan #%d\n",
- cname(player->cnum),
- xyas(sect.sct_x, sect.sct_y, loan.l_lonee),
- arg);
- pr("That loan is now considered repaid.\n");
- } else {
- (void) time(&loan.l_lastpay);
- owed -= pay;
- loan.l_amtdue = (long) owed;
- pay += loan.l_amtpaid;
- loan.l_amtpaid = pay;
- wu(0, loan.l_lonee,
- "%s seized %s in partial payment of loan %d.\n",
- cname(player->cnum),
- xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
- pr("You are still owed $%.2f on loan %d.\n", owed, arg);
- }
- putloan(arg, &loan);
- return RET_OK;
+ putsect(§);
+ nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
+ owed = loan_owed(&loan, time(&now));
+ if (pay >= owed) {
+ loan.l_ldur = 0;
+ nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
+ wu(0, loan.l_lonee,
+ "%s seized %s to satisfy loan #%d\n",
+ cname(player->cnum),
+ xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
+ pr("That loan is now considered repaid.\n");
+ } else {
+ (void)time(&loan.l_lastpay);
+ owed -= pay;
+ loan.l_amtdue = (long)owed;
+ pay += loan.l_amtpaid;
+ loan.l_amtpaid = pay;
+ wu(0, loan.l_lonee,
+ "%s seized %s in partial payment of loan %d.\n",
+ cname(player->cnum),
+ xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
+ pr("You are still owed $%.2f on loan %d.\n", owed, arg);
+ }
+ putloan(arg, &loan);
+ return RET_OK;
}