/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * coll.c: Collet on a loan
- *
+ * coll.c: Collect on a loan
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2016
*/
-#include <math.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "file.h"
-#include "sect.h"
+#include <config.h>
+
+#include "commands.h"
#include "item.h"
#include "loan.h"
#include "news.h"
-#include "nat.h"
-#include "xy.h"
-#include "commands.h"
#include "optlist.h"
+static double appraise_sect(struct sctstr *);
+
int
coll(void)
{
- register int arg;
- register int i;
- register int val;
+ int arg;
time_t now;
- s_char *p;
+ char *p;
struct lonstr loan;
struct sctstr sect;
+ struct natstr *lonee_np;
coord x, y;
- long due;
- long last;
- long rdur;
- long xdur;
- double rate;
double owed;
double pay;
- s_char buf[1024];
- int vec[I_MAX + 1];
+ char buf[1024];
if (!opt_LOANS) {
pr("Loans are not enabled.\n");
return RET_FAIL;
}
- if ((arg = onearg(player->argp[1], "Collect on loan #")) < 0)
+ if ((arg = onearg(player->argp[1], "Collect on loan # ")) < 0)
return RET_SYN;
/* Check if it's a valid loan. That means, is it a valid loan,
owed to this player, with a valid duration and it's been signed. */
}
/* If we got here, we check to see if it's been defaulted on. We
already know it's owed to this player. */
- (void)time(&now);
- due = loan.l_duedate;
- if (now <= due) {
+ owed = loan_owed(&loan, time(&now));
+ if (now <= loan.l_duedate) {
pr("There has been no default on loan %d\n", arg);
return RET_FAIL;
}
- last = loan.l_lastpay;
- if (last < due && due < now) {
- rdur = due - last;
- xdur = now - due;
- } else if (due < last) {
- rdur = 0;
- xdur = now - last;
- }
- rate = loan.l_irate / (loan.l_ldur * 8.64e6);
-/* changed following to avoid overflow 3/27/89 bailey@math-cs.kent.edu
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0) * loan.l_amtdue;
- Begin overflow fix */
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0);
- if (((1 << 30) / owed) < loan.l_amtdue)
- owed = (1 << 30);
- else
- owed *= loan.l_amtdue;
-/* End overflow fix */
+ lonee_np = getnatp(loan.l_lonee);
pr("You are owed $%.2f on that loan.\n", owed);
- if (!
- (p =
- getstarg(player->argp[2],
- "What sector do you wish to confiscate? ", buf)))
+ p = getstarg(player->argp[2],
+ "What sector do you wish to confiscate? ", buf);
+ if (!p)
return RET_SYN;
if (!check_loan_ok(&loan))
return RET_FAIL;
xyas(x, y, player->cnum), cname(loan.l_lonee));
return RET_FAIL;
}
- pay = dchr[sect.sct_type].d_value * ((float)sect.sct_effic + 100.0);
- for (i = 0; ichr[i].i_name; i++) {
- if (ichr[i].i_value == 0 || ichr[i].i_vtype == 0)
- continue;
- val = getvar(ichr[i].i_vtype, (s_char *)§, EF_SECTOR);
- pay += val * ichr[i].i_value;
- }
- pr("That sector (and its contents) is valued at $%.2f\n", pay);
+ pay = appraise_sect(§);
if (pay > owed * 1.2) {
- pr("That is more than is owed!\n");
+ pr("That sector (and its contents) is valued at more than %.2f.\n",
+ owed);
+ return RET_FAIL;
+ }
+ if (!influx(lonee_np)
+ && sect.sct_x == lonee_np->nat_xcap
+ && sect.sct_y == lonee_np->nat_ycap) {
+ pr("%s's capital cannot be confiscated.\n", cname(loan.l_lonee));
return RET_FAIL;
}
- if (sect.sct_type == SCT_CAPIT || sect.sct_type == SCT_MOUNT)
- caploss(§, sect.sct_own, "that was %s's capital!\n");
- putvar(V_MILIT, 1, (s_char *)§, EF_SECTOR);
+ pr("That sector (and its contents) is valued at $%.2f\n", pay);
-/* Consider modifying takeover to take a "no che" argument and
- putting using it here again. */
-/* (void) takeover(§, player->cnum);*/
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
- makenotlost(EF_SECTOR, player->cnum, 0, sect.sct_x, sect.sct_y);
- sect.sct_own = player->cnum;
+ sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
- bzero((s_char *)vec, sizeof(vec));
- putvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
- putvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
+ /*
+ * Used to call takeover() here a long time ago, but that does
+ * unwanted things, like generate che.
+ */
+ sect.sct_own = player->cnum;
+ memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
+ memset(sect.sct_del, 0, sizeof(sect.sct_del));
sect.sct_off = 1;
sect.sct_dist_x = sect.sct_x;
sect.sct_dist_y = sect.sct_y;
-
putsect(§);
nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
+ owed = loan_owed(&loan, time(&now));
if (pay >= owed) {
+ loan.l_status = LS_FREE;
loan.l_ldur = 0;
nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
wu(0, loan.l_lonee,
} else {
(void)time(&loan.l_lastpay);
owed -= pay;
- loan.l_amtdue = (long)owed;
+ loan.l_amtdue = (int)owed;
pay += loan.l_amtpaid;
- loan.l_amtpaid = pay;
+ loan.l_amtpaid = (int)pay;
wu(0, loan.l_lonee,
"%s seized %s in partial payment of loan %d.\n",
cname(player->cnum),
putloan(arg, &loan);
return RET_OK;
}
+
+static double
+appraise_items(short item[])
+{
+ double total, val;
+ int i;
+
+ total = 0.0;
+ for (i = I_NONE + 1; i <= I_MAX; i++) {
+ val = ichr[i].i_power / 10.0;
+ if (i == I_MILIT || i == I_CIVIL || i == I_UW)
+ val /= 5.0; /* collect-specific fudge factor */
+ total += item[i] * val;
+ }
+ return total;
+}
+
+static double
+appraise_sect(struct sctstr *sp)
+{
+ struct dchrstr *dcp = &dchr[sp->sct_type];
+ double bld_val = appraise_items(dcp->d_mat) + dcp->d_cost;
+
+ return bld_val * sp->sct_effic / 100.0 + dcp->d_maxpop
+ + appraise_items(sp->sct_item);
+}