}
if (player->god)
pr("%3d", sect.sct_own);
- prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
+ prxy("%4d,%-4d", nstr.x, nstr.y);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);