/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* format: convert <SECTS> <NUMBER PER SECTOR>
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
-#include "var.h"
#include "sect.h"
#include "nat.h"
#include "xy.h"
static long
do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
{
+ struct natstr *natp;
struct sctstr sect;
int newuw, totaluw, uw;
- int civ, mil, adj_mob, mob;
+ int maxpop, civ, mil, adj_mob, mob;
double security_extra = 1.0;
struct lndstr land;
struct nstr_item ni;
continue;
if (sect.sct_oldown == player->cnum)
continue;
+ natp = getnatp(sect.sct_own);
+ maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
civ = sect.sct_item[I_CIVIL];
- if (civ == 0)
- continue;
mil = sect.sct_item[I_MILIT];
/*
* count.
*/
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
- while (nxtitem(&ni, (s_char *)&land)) {
+ while (nxtitem(&ni, &land)) {
mil += lnd_getmil(&land);
-/* mil += (lnd_getmil(&land) *
- ((double)land.lnd_effic/100.0));*/
/* Anti-terrorist units count double */
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
if (for_real)
putland(land.lnd_uid, &land);
mil += lnd_getmil(&land);
-/* mil += (lchr[land.lnd_type].l_mil *
- ((double)land.lnd_effic/100.0));*/
}
}
/*
if (newuw > uwtoconvert)
newuw = uwtoconvert;
uw = sect.sct_item[I_UW];
- if (uw > 999)
- continue;
- if (newuw > 999 - uw)
- newuw = 999 - uw;
- if (newuw == 0)
+ if (newuw > maxpop - uw)
+ newuw = maxpop - uw;
+ if (newuw <= 0)
continue;
/*
* So entire civilian populations don't disappear immediately