coun_list(struct natstr *natp)
{
char *status;
- struct sctstr sect;
natid cn = natp->nat_cnum;
pr("%3d ", cn);
else if (natp->nat_stat & STAT_NORM) {
status = "Active";
if (!opt_HIDDEN || player->god) {
- getsect(natp->nat_xcap, natp->nat_ycap, §);
- if (sect.sct_own != cn ||
- (sect.sct_type != SCT_CAPIT && sect.sct_type != SCT_MOUNT))
+ if (influx(natp))
status = "In flux";
else if (natp->nat_money < 0)
status = "Broke";