/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "sect.h"
pr(" # last access %sstatus country name\n",
player->god ? "BTU " : "");
while (nxtitem(&ni, &nat)) {
- if ((nat.nat_stat & STAT_INUSE) == 0)
+ if (nat.nat_stat == STAT_UNUSED)
continue;
coun_list(&nat);
}
if (getplayer(cn)
&& (player->god
- || (natp->nat_stat & STAT_GOD)
+ || natp->nat_stat == STAT_GOD
|| cn == player->cnum || getrel(natp, player->cnum) == ALLIED))
pr(" Now logged on ");
else if (player->god) {
if (player->god)
pr(" %4d", natp->nat_btu);
- if (natp->nat_stat & STAT_GOD)
+ if (natp->nat_stat == STAT_GOD)
status = "DEITY";
- else if (natp->nat_stat & STAT_NEW)
+ else if (natp->nat_stat == STAT_NEW)
status = "New";
- else if (natp->nat_stat & STAT_SANCT)
+ else if (natp->nat_stat == STAT_SANCT)
status = "Sanctuary";
- else if (natp->nat_stat & STAT_NORM) {
+ else if (natp->nat_stat == STAT_ACTIVE) {
status = "Active";
if (!opt_HIDDEN || player->god) {
if (influx(natp))