}
if (player->god)
pr("%3d", sect.sct_own);
- prxy("%3d,%-3d", nstr.x, nstr.y);
+ prxy("%3d,%-3d", nstr.x, nstr.y); /* FIXME too narrow */
pr(" %c ", dchr[sect.sct_type].d_mnem);
pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);