/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* cuto.c: Do a delivery cutoff level report
- *
+ *
* Known contributors to this file:
* David Muir Sharnoff, 1987
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "deity.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "path.h"
int
cuto(void)
{
- struct sctstr sect;
- int nsect;
- int n;
- struct nstr_sect nstr;
- s_char dirstr[12];
- int del[I_MAX+1];
+ struct sctstr sect;
+ int nsect;
+ int n;
+ struct nstr_sect nstr;
+ char dirstr[12];
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- prdate();
- (void) strcpy(dirstr, ". $");
- n = 1;
- for (n = 1; n <= 6; n++)
- dirstr[n] = dirch[n];
- nsect = 0;
- while (nxtsct(&nstr, §)) {
- if (!player->owner)
- continue;
- if (nsect++ == 0) {
- pr("DELIVERY CUTOFF LEVELS\n");
- if (player->god)
- pr("own");
-pr(" sect cmufsgpidbolhr civ mil uw food sh gun pet irn dst bar oil lcm hcm rad\n");
- }
- if (player->god)
- pr("%3d", sect.sct_own);
- getvec(VT_DEL, del, (s_char *)§, EF_SECTOR);
- pr("%7s", xyas(nstr.x, nstr.y, player->cnum));
- pr(" %c ", dchr[sect.sct_type].d_mnem);
- pr("%c", dirstr[del[I_CIVIL] & 0x7]);
- pr("%c", dirstr[del[I_MILIT] & 0x7]);
- pr("%c", dirstr[del[I_UW] & 0x7]);
- pr("%c", dirstr[del[I_FOOD] & 0x7]);
- pr("%c", dirstr[del[I_SHELL] & 0x7]);
- pr("%c", dirstr[del[I_GUN] & 0x7]);
- pr("%c", dirstr[del[I_PETROL] & 0x7]);
- pr("%c", dirstr[del[I_IRON] & 0x7]);
- pr("%c", dirstr[del[I_DUST] & 0x7]);
- pr("%c", dirstr[del[I_BAR] & 0x7]);
- pr("%c", dirstr[del[I_OIL] & 0x7]);
- pr("%c", dirstr[del[I_LCM] & 0x7]);
- pr("%c", dirstr[del[I_HCM] & 0x7]);
- pr("%c", dirstr[del[I_RAD] & 0x7]);
- pr("%4d", del[I_CIVIL] & ~0x7);
- pr("%4d", del[I_MILIT] & ~0x7);
- pr("%4d", del[I_UW] & ~0x7);
- pr("%4d", del[I_FOOD] & ~0x7);
- pr("%4d", del[I_SHELL] & ~0x7);
- pr("%4d", del[I_GUN] & ~0x7);
- pr("%4d", del[I_PETROL] & ~0x7);
- pr("%4d", del[I_IRON] & ~0x7);
- pr("%4d", del[I_DUST] & ~0x7);
- pr("%4d", del[I_BAR] & ~0x7);
- pr("%4d", del[I_OIL] & ~0x7);
- pr("%4d", del[I_LCM] & ~0x7);
- pr("%4d", del[I_HCM] & ~0x7);
- pr("%4d", del[I_RAD] & ~0x7);
- pr("\n");
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ prdate();
+ (void)strcpy(dirstr, ". $");
+ for (n = 1; n <= 6; n++)
+ dirstr[n] = dirch[n];
+ nsect = 0;
+ while (nxtsct(&nstr, §)) {
+ if (!player->owner)
+ continue;
+ if (nsect++ == 0) {
+ pr("DELIVERY CUTOFF LEVELS\n");
+ if (player->god)
+ pr("own");
+ pr(" sect cmufsgpidbolhr civ mil uw food sh gun pet irn dst bar oil lcm hcm rad\n");
}
- if (nsect == 0) {
- if (player->argp[1])
- pr("%s: No sector(s)\n", player->argp[1]);
- else
- pr("%s: No sector(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d sector%s\n", nsect, splur(nsect));
- return RET_OK;
+ if (player->god)
+ pr("%3d", sect.sct_own);
+ prxy("%3d,%-3d", nstr.x, nstr.y); /* FIXME too narrow */
+ pr(" %c ", dchr[sect.sct_type].d_mnem);
+ pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
+ pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
+ pr("%4d", sect.sct_del[I_CIVIL] & ~0x7);
+ pr("%4d", sect.sct_del[I_MILIT] & ~0x7);
+ pr("%4d", sect.sct_del[I_UW] & ~0x7);
+ pr("%4d", sect.sct_del[I_FOOD] & ~0x7);
+ pr("%4d", sect.sct_del[I_SHELL] & ~0x7);
+ pr("%4d", sect.sct_del[I_GUN] & ~0x7);
+ pr("%4d", sect.sct_del[I_PETROL] & ~0x7);
+ pr("%4d", sect.sct_del[I_IRON] & ~0x7);
+ pr("%4d", sect.sct_del[I_DUST] & ~0x7);
+ pr("%4d", sect.sct_del[I_BAR] & ~0x7);
+ pr("%4d", sect.sct_del[I_OIL] & ~0x7);
+ pr("%4d", sect.sct_del[I_LCM] & ~0x7);
+ pr("%4d", sect.sct_del[I_HCM] & ~0x7);
+ pr("%4d", sect.sct_del[I_RAD] & ~0x7);
+ pr("\n");
+ }
+ if (nsect == 0) {
+ if (player->argp[1])
+ pr("%s: No sector(s)\n", player->argp[1]);
+ else
+ pr("%s: No sector(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d sector%s\n", nsect, splur(nsect));
+ return RET_OK;
}