/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* David Muir Sharnoff, 1987
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "path.h"
int
cuto(void)
int nsect;
int n;
struct nstr_sect nstr;
- s_char dirstr[12];
+ char dirstr[12];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
}
if (player->god)
pr("%3d", sect.sct_own);
- pr("%7s", xyas(nstr.x, nstr.y, player->cnum));
+ prxy("%3d,%-3d", nstr.x, nstr.y, player->cnum);
pr(" %c ", dchr[sect.sct_type].d_mnem);
pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);