/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* decl.c: Declare war, neutrality, alliance, hostile or friendly
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
char *p;
char buf[1024];
- if (!(p = getstarg(player->argp[1],
- "alliance, friendly, neutrality, hostility, or war? ",
- buf)))
+ p = getstarg(player->argp[1],
+ "alliance, friendly, neutrality, hostility, or war? ",
+ buf);
+ if (!p)
return RET_SYN;
switch (*p) {
case 'a':
return RET_SYN;
}
- if (!snxtitem(&ni, EF_NATION, player->argp[2]))
+ if (!snxtitem(&ni, EF_NATION, player->argp[2], NULL))
return RET_SYN;
who = player->cnum;
if (player->god) {