/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "var.h"
#include "sect.h"
#include "item.h"
#include "file.h"
deli(void)
{
struct sctstr sect;
- register int dir, del;
- register struct ichrstr *ich;
- register int thresh;
+ int dir, del;
+ struct ichrstr *ich;
+ int thresh;
int sx, sy;
struct nstr_sect nstr;
s_char buf[1024];
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
- while (nxtsct(&nstr, §) > 0) {
+ while (!player->aborted && nxtsct(&nstr, §) > 0) {
if (!player->owner)
continue;
}
if (p && *p) {
dir = chkdir(*p, DIR_STOP, DIR_LAST);
- if (dir < 0)
+ if (dir < 0) {
+ pr("'%c' is not a valid direction...\n", *p);
+ direrr(NULL, NULL, NULL);
return RET_SYN;
+ }
}
if (!check_sect_ok(§))
continue;
- thresh = min(thresh, ITEM_MAX) & ~7;
+ thresh = MIN(thresh, ITEM_MAX) & ~7;
del = thresh | dir;
sect.sct_del[ich->i_vtype] = del;
putsect(§);