/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* demo.c: De-mobilize "n" military in a given sector
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "deity.h"
-#include "var.h"
-#include "sect.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
/*
*
*/
-long do_demo(struct natstr *natp, struct nstr_sect nstr, int number, s_char *p, int for_real);
-
int
demo(void)
{
- struct natstr *natp;
- long cash;
- long cost;
- int number;
- s_char *p;
- s_char buf[1024];
- struct nstr_sect nstr;
-
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- if ((p = getstarg(player->argp[2], "Number to de-mobilize : ", buf)) == 0)
- return RET_SYN;
- number = atoi(p);
- if (!(p = getstarg(player->argp[3], "New civilians on active reserve? (y/n) ", buf)))
- return RET_SYN;
- if (*p != 'y' && *p != 'n')
- return RET_SYN;
- cost = do_demo(natp, nstr, number, p, 0);
- if (chkmoney(cost, cash, player->argp[4]))
- return RET_SYN;
- return (int)do_demo(natp, nstr, number, p, 1);
-}
+ struct natstr *natp;
+ int number;
+ char *p;
+ char buf[1024];
+ struct nstr_sect nstr;
+ struct sctstr sect;
+ int mil_demob;
+ int mil;
+ int civ;
+ int deltamil;
+ int reserves;
-long do_demo(struct natstr *natp, struct nstr_sect nstr, int number, s_char *p, int for_real)
-{
- struct sctstr sect;
- int mil_demob;
- int mil;
- int civ;
- int deltamil;
- int reserves;
- long cost = 0;
+ natp = getnatp(player->cnum);
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ if (!(p = getstarg(player->argp[2], "Number to de-mobilize : ", buf)))
+ return RET_SYN;
+ number = atoi(p);
+ p = getstarg(player->argp[3],
+ "New civilians on active reserve? (y/n) ", buf);
+ if (!p)
+ return RET_SYN;
+ if (*p != 'y' && *p != 'n')
+ return RET_SYN;
- mil_demob = 0;
- reserves = 0;
- while (nxtsct(&nstr, §)) {
- if (!player->owner || sect.sct_effic < 60)
- continue;
- if ((mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR)) == 0)
- continue;
- if (sect.sct_own != sect.sct_oldown)
- continue;
- civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
- if (number < 0){
- if ((deltamil = mil + number) <= 0)
- continue;
- }
- else if ((deltamil = min(mil, number)) <= 0)
- continue;
- civ += deltamil;
- mil -= deltamil;
- mil_demob += deltamil;
- if (!for_real) {
- cost += deltamil * 5;
- continue;
- }
- player->dolcost += deltamil * 5;
- pr("%d demobilized in %s (%d mil left)\n",
- deltamil, xyas(sect.sct_x, sect.sct_y, player->cnum), mil);
- if (*p == 'y')
- reserves += deltamil;
- putvar(V_MILIT, mil, (s_char *)§, EF_SECTOR);
- putvar(V_CIVIL, civ, (s_char *)§, EF_SECTOR);
- putsect(§);
+ mil_demob = 0;
+ reserves = 0;
+ while (nxtsct(&nstr, §)) {
+ if (!player->owner || sect.sct_effic < 60)
+ continue;
+ if ((mil = sect.sct_item[I_MILIT]) == 0)
+ continue;
+ if (sect.sct_own != sect.sct_oldown)
+ continue;
+ civ = sect.sct_item[I_CIVIL];
+ deltamil = number < 0 ? mil + number : MIN(mil, number);
+ if (deltamil <= 0)
+ continue;
+ if (deltamil > ITEM_MAX - civ)
+ deltamil = ITEM_MAX - civ;
+ if (player->dolcost + deltamil * 5 > natp->nat_money) {
+ pr("You can't afford to demobilize %d military in %s!\n",
+ deltamil, xyas(sect.sct_x, sect.sct_y, player->cnum));
+ break;
}
- if (!for_real)
- return cost;
- if (!mil_demob) {
- pr("No eligible sectors/military for demobilization\n");
- return (long)RET_FAIL;
- }
- pr("Total new civilians : %d\n", mil_demob);
+ player->dolcost += deltamil * 5;
+ civ += deltamil;
+ mil -= deltamil;
+ mil_demob += deltamil;
+ pr("%d demobilized in %s (%d mil left)\n",
+ deltamil, xyas(sect.sct_x, sect.sct_y, player->cnum), mil);
if (*p == 'y')
- pr("Military reserve stands at %d (up %d)\n",
- natp->nat_reserve + reserves, reserves);
- if (reserves > 0) {
- natp->nat_reserve += reserves;
- putnat(natp);
- }
- return RET_OK;
+ reserves += deltamil;
+ sect.sct_item[I_MILIT] = mil;
+ sect.sct_item[I_CIVIL] = civ;
+ putsect(§);
+ }
+ if (!mil_demob) {
+ pr("No eligible sectors/military for demobilization\n");
+ return RET_FAIL;
+ }
+ pr("Total new civilians : %d\n", mil_demob);
+ if (*p == 'y')
+ pr("Military reserve stands at %d (up %d)\n",
+ natp->nat_reserve + reserves, reserves);
+ if (reserves > 0) {
+ natp->nat_reserve += reserves;
+ putnat(natp);
+ }
+ return RET_OK;
}